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News:

Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Messages - Ryu

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Mods / Re: [0.95a] Terraforming and Station Construction (v7.1.3)
« on: June 06, 2021, 09:59:10 AM »
So I had to go INTO the setting file just to activate the actual terraforming features?? WHy thats so weird.

And why this new change of needing the genelab and some macguffin? This is very stupid imho, terraforming really doesn't need to be some kind of crazy generic bioengeineering project. I Vastly prefered the system before where you ONLY needed a lot of money and time, instead of needing some specific object i assume you have to loot out of domain remnants. The game is practically going to be OVER by the time I can ever do this.

Is tehre a way to disable the need to even get this damn thing? This mod worked fine the way it did before honestly

2
Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.11 - Thar be Legio guns
« on: December 22, 2019, 05:10:16 PM »
There's a bunch of GH ships that have the hullmod and different ship systems. Not sure what you're asking.

Well 9 compared to vanilla might be a bunch but it feels low compared to all the modded ones available. There's just a few others I'd really like to have available from vanilla and this mod like the Hammerhead, Phoca, Heron, maybe the Gryphon. But some might not be viable or worth it if the Kassadari Engineering hullmod must be used in tandem with Chrono Rupture system. The description doesn't SOUND like it is but I just wanted to make sure if modding the hullmod onto other ships while keeping their unique ship system would break it. But i guess if it's on the onslaught and legion already then it wouldn't.

3
Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.11 - Thar be Legio guns
« on: December 20, 2019, 06:42:09 PM »
Hey, love the mod and all the GH stuff, were any more GH ships or retrofits planned? If not, would you mind if others tried adding more with an addon? I wanted to get into modding and this would proabably be the first thing I attempt, I was just curious of the ship system Chrono Rupture came with the Kassadari Engineering hullmod, or if ships could have other systems with the hullmod.

4
Modding / Re: New Planet Structures?
« on: September 14, 2019, 01:55:37 PM »
Sorry I tried searching for that on the forums and only refferences came up, is it not available here?

5
Modding / New Planet Structures?
« on: September 13, 2019, 10:14:11 PM »
I'm looking for a mod that adds new planet structures to build. My idea was it'd be great if you could build stuff like nav relays or comm arrays on a planets if there arent any stable orbits available, the downside being itd have a monthly upkeep cost and possibly even resource requirements similar to what it takes to put one in space. If another mod already adds sucha  thing I'd live to know, finding mods right now is a gigantic pain in the ass.

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