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Messages - Dwarden

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1
Mods / Hiigaran Descendants v2.1.1.rc5
« on: July 24, 2022, 10:46:04 AM »
v2.1.1 RC5
changelog vs RC4
+ more bp / category fixes

https://cdn.discordapp.com/attachments/1000581311083327528/1000820345986613378/Hiigaran_Descendants.update.approved.DIY.by.DWARDEN.v211.rc5.7z

note: the BP icons are disabled in settings.json because if active, there is massive performance drop if you have lot of mods ...

but the blueprint packages shall work just fine ...

2
Mods / Re: [0.9.5a] Hiigaran Descendants v2.0.4/v5
« on: July 24, 2022, 05:54:25 AM »
i've already done more changes since including fixing the weapons ...

so i'm at RC5 now

the issue is that now there is huge performance drop (to like 10fps) when with those BPs when inventory opened so need to fix that before sharing


3
Mods / Re: [0.95.1a] Terraforming and Station Construction (v8.1.3)
« on: June 27, 2022, 03:27:40 PM »
only what comes to mind, custom planet, pre-generated with it's system in java, part of my faction ...
it has "stellar_mirror" added (neutral)

tho not sure about the stellar reflector as it's newly started game i just wanted to check the colony and it crashed
also first time i see such crash


4
Mods / Re: [0.95.1a] Terraforming and Station Construction (v8.1.3)
« on: June 27, 2022, 02:22:08 PM »
so i got this crash :(
Code
1331240 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.campaign.econ.boggledTools.getPlanetType(boggledTools.java:372)
at data.campaign.econ.boggledTools.getCreateMirrorsOrShades(boggledTools.java:436)
at data.campaign.econ.industries.Boggled_Stellar_Reflector_Array.getCurrentImage(Boggled_Stellar_Reflector_Array.java:230)
at com.fs.starfarer.campaign.ui.marketinfo.ooo0.sizeChanged(Unknown Source)
at com.fs.starfarer.ui.for.setSize(Unknown Source)
at com.fs.starfarer.campaign.ui.marketinfo.IndustryListPanel.sizeChanged(Unknown Source)
at com.fs.starfarer.ui.for.setSize(Unknown Source)
at com.fs.starfarer.campaign.ui.marketinfo.s.sizeChanged(Unknown Source)
at com.fs.starfarer.ui.for.setSize(Unknown Source)
at com.fs.starfarer.campaign.ui.marketinfo.newsuper.showOverview(Unknown Source)
at com.fs.starfarer.campaign.ui.marketinfo.newsuper.sizeChanged(Unknown Source)
at com.fs.starfarer.ui.for.setSize(Unknown Source)
at com.fs.starfarer.campaign.ui.o0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.sizeChanged(Unknown Source)
at com.fs.starfarer.ui.for.setSize(Unknown Source)
at com.fs.starfarer.ui.Q.setSize(Unknown Source)
at com.fs.starfarer.coreui.O0O0.sizeChanged(Unknown Source)
at com.fs.starfarer.ui.for.setSize(Unknown Source)
at com.fs.starfarer.ui.Q.setSize(Unknown Source)
at com.fs.starfarer.ui.newui.OO0O$5.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.newui.OO0O.setCurrentTab(Unknown Source)
at com.fs.starfarer.ui.newui.o0Oo.showCoreInternal(Unknown Source)
at com.fs.starfarer.ui.newui.o0Oo.showCore(Unknown Source)
at com.fs.starfarer.api.impl.campaign.rulecmd.OpenCoreTab.execute(OpenCoreTab.java:40)
at com.fs.starfarer.ui.newui.B.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.oooO.?00000(Unknown Source)
at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
at com.fs.starfarer.ui.V.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

5
Mods / Re: Machina Void Shipyards v. 0.55.6
« on: June 27, 2022, 01:48:57 PM »
msv.json
line 31, there is typo
Code
            "hierarchal":0.5,
should be
Code
            "hierarchical":0.5,

6
Mods / Hiigaran Descendants v2.1.1.rc4
« on: June 21, 2022, 04:47:57 AM »
first thanks to Gotcha for great Hiigaran Descentants mod,

i made merge from my compatibility fixes of Hiigaran Descendants v2.0.4/v5 (v3/v4/)
as i had it in collection for modded 0.91
and 2.1.0 from bombasticmori (hence msg goes to him too, thanks again for it)
which i had for 0.95a and 0.95.1a

i cleaned it up, combined what i had done , fixes, tweaks, minor changes or small additions

noticed i had in my data some bomber, Reconditioned Vaygr Destroyer, so i made sure it works too
i tracked that RVD back to Hiigaran's Resurgence (from Draco, hence msg also going to him, thanks)

i know it ain't perfect but i mainly started it to remove crashes and errors
to be able play them together in version 0.95.1a
as i tried move my play-thru mod package from era from 0.8x/0.91/0.95a

change-log and test-log
Quote
2.1.1:
+ added Hiigaran BPs : fighter, bomber, interceptor, rare, station, corvette, platform, drone, station
+ synced new BPs to faction files
+ re-added archaic (old visuals, lower armament), hull+variant of Vraan
+ added modernized (slightly better), hull+variant of Vraan
+ added 4 skins and variants for Carriers (Sashiir, Taiid, Woodan) with different shipsystem
+ added 4 skins and variants for Drone Carrier (Faal-corum) with different shipsystem
+ added 2 variants of old Turret platform with Flak and Ion weapons
+ added 3 new hull+skin+variant of Turret as Weapon Platform, mobile Crewed/Automated mobile, static Automated
+ added new variants of fighters (2x Fiirkan, 1x blaze) for new drone wings
+ added captured (reconditions) Vaygr destroyer hull (from Higaraan's Resurgence mod, thanks Draco(approved)
+ activated usage of Pulsar Bomber at Sashiir carrier (already in data but unused)
+ fixed some crashes in wings of fighters, bombers, interceptors
+ added some ship systems drone wings with fighters, bombers, interceptors, used by skin variants
+ corrected visible text names of hulls
+ tweaked some tags, hints of ships, added descriptions
+ optimized some of the backgrounds to downsize the mod to half
+ merged Commissioned Crew fix (thanks Oni, Timid)
+ all ships, stations, solo/wing (fighters, bombers, interceptors) are shown at main screen
+ all ships, stations, wing (fighters, bombers, interceptors) are available for combat sim
+ more ships, stations, fighters, bombers, interceptors wings are available for Hiigaran faction
+ all existing and new ship variants available as custom-game Nexerelin start for Hiigaran faction
+ Archaic Vraan, Reconditioned Vaygr destroyer, Crewed Mobile WP hulls available for pirate faction
+ simplified (optimized) some fighters and ship Bound Polygons
+ other tweaks and fixes i forgot
-(in theory save compatible but more likely not, on own risk)
 !!

0.95.1a tested :
Spoiler
Quote

codex :Vote_Check:
missions :Vote_Check:
simulator :Vote_Check:
benchmark :Vote_Check:
start new game (vanilla) :Vote_Check:
start new game (nexerelin) :Vote_Check:
with Nexerelin normal and random :Vote_Check:
outfitting :Vote_Check:
playing :Vote_Check:
new ships / variants appear at market :Vote_Check:
AI uses new variants / ships :Vote_Check:
Hiigaran commission works  :Vote_Check:
leaving game whole night on UI screen :Vote_Check:
no suspicious starsector.log spam :Vote_Check:
no obvious memory leak detected :Vote_Check:

[close]

credits were updated too, like Oni's fix for Commissioned Crews

Spoiler
Quote
Gotcha! and all original credits for making the mod in the first place!
NoFoodAfterMidnight for helping improve the 0.9.1a update
Bombasticmori for updating the mod to 0.9.1a and 0.95a

Cycerin for Blackrock Drive Yards whose source code really helped me understand the coding side of the game
Starsector wiki for their modding guides, a huge help in finding things in need of update

Original Credits by Gotcha! below:
Huge thanks:
Original ship art and turrets (used with permission, this guy's awesome):
Kalthaniell

Original image used for portraits:
Guesscui (Link has died.)

Planet art:
Duael Designs LLC & Robert Stein - New Hiigara
Planet Creator, Christian Hart - Jakuul, Koya, Daiamid, Maal

Special thanks:
- Trylobot, Trylobot's STARSECTOR Ship Editor. Seriously, you, sir, are awesome and I salute you. I can't imagine having to create ships without it.
- Thule, for allowing me to adapt his 'contract' script.
- LazyWizard <3
- Wyvern and Lazywizard, for their Saved Variant Extractor.
- Fractal Softworks, for allowing people to create modifications and, ofcourse, creating this game.
- Relic, r.i.p. Thank you for blessing the world with two great games. /melodramatic
- megal00t and Relic, Homeworld 2 cruiser, carrier and corvette render.
- echosierraalpha, New Hiigara vs The Dominion story.
- EMN/DRACO for reconditioned Vaygr destroyer
- Oni, lot of help from the 'Commissioned Crews' creator, Timid, for HD Commission Mod

Thanks:
- silentstormpt, for directing me to LazyWizard's guide.
- IceXuick, for his sheet of doodads. Could lazily decorade my huge laser cannon with it. <3 Laziness
- Ember, testing, with video feedback even.
- Silver Silence, testing, feedback.
- echosierraalpha, Lore Keeper
[close]

download
https://cdn.discordapp.com/attachments/824910699415207937/988771933019594812/Hiigaran_Descendants.update.approved.DIY.by.DWARDEN.v211.rc4.7z

i hope others can enjoy this great mod just like i do

thanks for your time to answer

7
@Exelsiar Working on that, thanks for reporting

@Dwarden Normally, DEBUG messages are not logged (shown or written to a file). Are you playing with dev mode on? Or are you asking for less logging with INFO level? If you want less logging in general I recommend my mod "Shush, Be Quiet" - it changes minimal global log level to WARNING so all you get in your logs are problems and errors. Just change root level to WARN as well.



Shush, Be Quiet

This mod changes the way Starsector logger works. Once the game starts, only warnings, errors, critical messages, and crashes from vanilla game will be logged. Mods will still log information and above.

Both are configurable via data/config/settings.json. Enjoy quiet days.

Download: https://github.com/jaghaimo/shush/releases/download/1.0.0/shush-1.0.0.zip
Code: https://github.com/jaghaimo/shush/blob/master/src/shush/ShushMod.java

ok just wanted to be sure , i can ofc switch log levels for whole log file

and thanks for that nice utility minimod

8
q, is there way to switch off the debug output from stelnet (starsector.log) ?

9
Modding / Re: [0.95.1a-RC6] Trophy s-mods [0.7.1]
« on: June 20, 2022, 09:04:15 AM »
i'm confused ... i used exactly steps you had in your readme.txt  :o
yet to get the crash again ... so ... puzzled

but ye i get it, it's in the compiled jar ...  so it must be either recompiled or added to existing json

10
Modding / Re: [0.95.1a-RC6] Trophy s-mods [0.7.1]
« on: June 20, 2022, 08:09:28 AM »
as i was the one reporting that crash, here is how i solved (manually)

to blacklist `cswp_remnants_derelict_bps` in the trophysmod based on

Quote
> **Note**: the weight must be positive for a hullmod to be s-modded, you can use this to blacklist certain hullmods if you wish.
with file `trophysmods\data\config\trophysmods\compat\cswp_remnants_derelict_bps.json`
containing
Code
{
  "tag-affinities" : {
    "cswp_assume_direct_control" : {
      "base" : -1000
    }
  }
}

posting this just in case someone else runs into same problems but of course i would prefer some more universal compatibility for hullmods and mods utilizing them

11
Mods / Re: [0.9.5a] Hiigaran Descendants v2.0.4/v5
« on: June 20, 2022, 12:38:37 AM »
.... waiting for approval from Gotcha mainly so i can post it here....
???
Do you need approval?

I mean, it's still good to ask but he did write "This mod has been abandoned by its main author for now. If you want to update/remake it, feel free" into the  first post.
I'm pretty sure that means you're in the clear unless he decides to change it later or it gets officially adopted.  :-\

PS: Did you remember to give the Troop Ships ground support and check the bomber AI?

i mean i asked over 3 years ago and got it approved so i'm probably fine,
same goes for bombasticmore
Draco confirmed via DM approval for the destroyer so that's safe now

the troop transport has the advanced group support

the bomber is somewhat working now ... 

12
Mods / Re: [0.9.5a] Hiigaran Descendants v2.0.4/v5
« on: June 19, 2022, 05:36:53 AM »
i made update from my compatibility fixes of Hiigaran Descendants v2.0.4/v5 (v3/v4/) and 2.1.0 from bombasticmori
which i had for 0.9x (and older)  and 0.95a and 0.95.1a

i cleaned it up, merged what i had done , fixes or changes or additions

"Hiigaran Descendants Unofficial.bootleg.DIY.DWARDEN.v211.rc1.7z" 9.5MB

change-log and test-log
Quote
2.1.1:
+ added Hiigaran BPs for fighters, bombers, interceptors, rares, stations, sync to faction file too
+ re-added archaic (old visuals, lower armament), hull+variant of Vraan
+ added modernized (slightly better), hull+variant of Vraan
+ added 4 skins and variants for Carriers (Sashiir, Taiid, Woodan) with different shipsystem
+ added 4 skins and variants for Drone Carrier (Faal-corum) with different shipsystem
+ added 2 variants of old Turret platform with Flak and Ion weapons
+ added 3 new hull+skin+variant of Turret as Weapon Platform, mobile Crewed/Automated mobile, static Automated
+ added captured (reconditions) Vaygr destroyer hull (from Higaraan's Resurgence mod, thanks Draco)
+ activated usage of Pulsar Bomber at Sashiir carrier (already in data but unused)
+ fixed some crashes in wings of fighters, bombers, interceptors
+ added some ship systems drone wings with fighters, bombers, interceptors, used by skin variants
+ corrected visible text names of hulls
+ tweaked some tags, hints of ships, added descriptions
+ optimized some of the backgrounds to downsize the mod to half
+ merged Commissioned Crew fix (thanks Oni, Timid)
+ all ships, stations, solo/wing (fighters, bombers, interceptors) are shown at main screen
+ all ships, stations, wing (fighters, bombers, interceptors) are available for combat sim
+ more ships, stations, fighters, bombers, interceptors wings are available for Hiigaran faction
+ all existing and new ship variants available as custom-game Nexerelin start for Hiigaran faction
+ Archaic Vraan, Reconditioned Vaygr destroyer, Crewed Mobile WP hulls available for pirate faction
+ simplified (optimized) some fighters and ship Bound Polygons
+ other tweaks and fixes i forgot
-(in theory save compatible but more likely not, on own risk)
 !!

0.95.1a tested :
Spoiler
Quote

codex :Vote_Check:
missions :Vote_Check:
simulator :Vote_Check:
benchmark :Vote_Check:
start new game (vanilla) :Vote_Check:
start new game (nexerelin) :Vote_Check:
outfitting :Vote_Check:
playing :Vote_Check:
new ships / variants appear at market :Vote_Check:
AI uses new variants / ships :Vote_Check:
Hiigaran commission works  :Vote_Check:
leaving game whole night on UI screen :Vote_Check:
no suspicious startsector.log spam :Vote_Check:
no obvious memory leak detected :Vote_Check:

[close]

credits were updated too, like Oni's fix for Commissioned Crews

Spoiler
Quote
Gotcha! and all original credits for making the mod in the first place!
NoFoodAfterMidnight for helping improve the 0.9.1a update
Bombasticmori for updating the mod to 0.9.1a and 0.95a

Cycerin for Blackrock Drive Yards whose source code really helped me understand the coding side of the game
Starsector wiki for their modding guides, a huge help in finding things in need of update

Original Credits by Gotcha! below:
Huge thanks:
Original ship art and turrets (used with permission, this guy's awesome):
Kalthaniell

Original image used for portraits:
Guesscui (Link has died.)

Planet art:
Duael Designs LLC & Robert Stein - New Hiigara
Planet Creator, Christian Hart - Jakuul, Koya, Daiamid, Maal

Special thanks:
- Trylobot, Trylobot's STARSECTOR Ship Editor. Seriously, you, sir, are awesome and I salute you. I can't imagine having to create ships without it.
- Thule, for allowing me to adapt his 'contract' script.
- LazyWizard <3
- Wyvern and Lazywizard, for their Saved Variant Extractor.
- Fractal Softworks, for allowing people to create modifications and, ofcourse, creating this game.
- Relic, r.i.p. Thank you for blessing the world with two great games. /melodramatic
- megal00t and Relic, Homeworld 2 cruiser, carrier and corvette render.
- echosierraalpha, New Hiigara vs The Dominion story.
- EMN/DRACO for reconditioned Vaygr destroyer
- Oni, lot of help from the 'Commissioned Crews' creator, Timid, for HD Commission Mod

Thanks:
- silentstormpt, for directing me to LazyWizard's guide.
- IceXuick, for his sheet of doodads. Could lazily decorade my huge laser cannon with it. <3 Laziness
- Ember, testing, with video feedback even.
- Silver Silence, testing, feedback.
- echosierraalpha, Lore Keeper
[close]

waiting for approval from Gotcha mainly so i can post it here

note:
i discussed with bombasticmori in DM/forum years ago fixing of mods like HD to work on newer StarSector versions
and similar with Draco too but not sure if it was discord or forums, again many years ago

13
The biggest issue I've had with this mod so far is in how it doesn't explain the starting options and their effects. If you added to the front page the effects those options have, I'd really appreciate it. Thanks for reading.

mouse-over hint isn't enough ?

14
Mods / Re: [0.95.1a] WhichMod 1.2.1
« on: June 17, 2022, 05:17:44 AM »
first, thanks for great and useful mod
now some q,

does Whichmod support .skin with defined "description" ?
( based on documentation in https://starsector.fandom.com/wiki/.skin_File_Overview )

i noticed (while adding some \hulls\ .skin file) that descriptions from skins are missing whichmod [source] prefix
(even tried make sure the tech / manufacturer is defined extra in the .skin file)

"shipsAndWeaponsOnly":false, # doesn't help either

if both original .ship and new .skin description are shown together, then it shows only at the .hull one from description.csv

any tips or solution how-to support .skin description with whichmod prefix ?

15
Mods / Re: [0.95.1a] Unofficial New Game Plus 2.0.0 (2022/6/9)
« on: June 15, 2022, 02:17:53 AM »
oh my silly me `data\config\custom_entities.json`

i was reading it as custom_config.json and kept it in ? :facepalm:


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