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Starsector 0.95.1a is out! (12/10/21); Blog post: The Pilgrim's Path (07/19/22)

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Messages - CedricO

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Announcements / Re: Starsector 0.8a (Released) Patch Notes
« on: April 28, 2017, 06:14:33 AM »
When can we expect Starsector to pop on steam (early access?).
steam, yes. most likely. once it's done.
steam early access, definitely not.

Why not exactly? Early access works well for games where the dev actually updates the game (like in the case of this one) It would also help attact more players.

Announcements / Re: Starsector 0.8a (Released) Patch Notes
« on: April 25, 2017, 01:07:51 PM »
When can we expect Starsector to pop on steam (early access?).

Suggestions / Combat effectiveness
« on: November 22, 2015, 09:59:53 AM »
can we remove the whole "you've been fighting to long so now your ships is ***" deal? engaging 3 ships, massively outgunned, killed one by moving around, second one critically damaged and then the third one kills me cuz of random malfunctions ... for what reason? i dont get it. Shouldnt players be rewarded for using tactics instead of punished for taking to long? Not like its PvP where just trolling could be a problem....

Blog Posts / Re: Faction Music
« on: October 17, 2015, 12:17:37 PM »
So very cool! Well done Stian!

General Discussion / Re: Major Build Release
« on: August 05, 2015, 01:30:46 PM »
I too am looking forward for the next big update. And i say that not to rush either, just to show that there are people (like myself) who have grown to love this little infant stage game, and its possible bright future! So im just excited to see it grow. Im mostly looking forward to being able to do stuff with the planets we see (my own evil space empire). ;) If that ever happens. Hope you all have a great day.


Blog Posts / Re: Combat Officers
« on: April 10, 2015, 01:28:58 PM »
Realy excited about this. :) However i do hope we can customize them a little bit. Even giving them custom names would be a welcome addition!

Blog Posts / Re: On Trade Design
« on: March 02, 2014, 12:11:56 PM »
Sounds absolutely amazing. But im still looking forward to having my own planet in the future. :P hopefully it will be difficult to "own" one, and even more difficult to maintain more then one. But thats just my personal hope for this game. That said, this whole post made me excited for this game once again. :)

Announcements / Re: Starsector 0.6.2a (In Development) Patch Notes
« on: December 22, 2013, 02:01:44 PM »
Im curious as to how this game is progressing.... Been a while. :)

General Discussion / Re: Combat Readyness isn't fun..
« on: September 25, 2013, 03:15:59 PM »
Personally, i can see it working (but not in the current build) all it has done for me so far is make a long battle vs a fast enemy hard to pin down even more long and horrible since weapons randomly malfunction.

General Discussion / Missles (what happened?)
« on: September 25, 2013, 03:14:34 PM »
Hey lads n ladies,

Am i the only one that noticed that most types of missles suddenly only have 3 ammo? Not entirely sure if that was deliberate or ... Cuz if it is permanent then whats the point in having missles you can only fire once and then its empty. Unless its like a massive dmg torpedo, wich they are not.

Suggestions / Re: Ground combat
« on: December 16, 2012, 03:15:40 PM »
Sid meier's pirates ground combat, was a joke. Yet it was good enough to prove a tiny amount of immersion as to what happened when you took over a town when you had enough manpower. Not sure if i would agree on how difficult it would be to implement it. But whatever. :) i found a horrible youtube video that shows it. (ground part is at 1:20) And its not something you did regularly in that game btw. Only if you *** a certain country off hard enough. Wich with the whole faction in starfarer should also be easy to copy paste. :P Anyway, ill leave the decision up to people that actually know how hard it is, and if its worth it.

Suggestions / Ground combat
« on: December 16, 2012, 01:54:07 PM »
I was wondering, can we ever expect ground combat? I was thinking turn based and a little like sid meier's pirates (its uber uber simple) but even simple would be nice. :) Could also unlock a whole new ground combat lvl of traits to the game like generals (your already adding officers so its not a large leap)

Suggestions / Re: Combining!
« on: February 19, 2012, 10:06:49 AM »
Yea ill admit, its is a "dreamy" thread. :) Would be nice to have a part of the game forcing you to slow down and relax a bit after some of the more stressy space battles. Curious to see how the building in this game will look.

Suggestions / Combining!
« on: February 19, 2012, 04:40:33 AM »
Am i the only one who has thought about combining this game and terraria? :) Starfarer for space, and alien worlds in a terraria explore/build style. :)

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