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Messages - Amoebka

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1
Suggestions / Re: Converted Hanger Rebalancing
« on: February 10, 2023, 06:29:04 AM »
This whole topic just makes me feel sad and like an insane person. In what world is taking a Xyphos worth +4 DP (and losing 28 OP on the ship)? This basically completely kills CH on anything smaller than a non-light cruiser. It was already too weak to be useful on most things. Just another unconventional playstyle that gets removed for no reason whatsoever.

2
General Discussion / Re: Does the Planetary Shield mitigate meteor strikes?
« on: February 07, 2023, 04:20:06 AM »
A planetary condition that doesn't occur randomly and is only found on some core worlds.

3
This bar mission always spawns a patrol fleet chasing you, and the contact is always underworld-affiliated, not pure trade. I think the implication is that the ship is either stolen, or gets sold because it was used for smuggling and the authorities are looking for it. The sob story is likely lies.

4
I don't think there are any prerequisite bounties at all, it's just random and based on contact importance and reputation with you.

5
It should be offered repeatedly until you complete it. Dismissing or failing doesn't prevent it from being offered again, which is in fact exploitable to farm it infinitely (sadly, fixed for 0.96).

6
Announcements / Re: Starsector 0.96a (In Development) Patch Notes
« on: February 05, 2023, 07:03:36 AM »
honestly one of the most important parts of the legion XIV that has over the regular legion is that using burn drive and charging into the frontlines with two cyclone reapers just feels amazing
Regular legion can burn in with reapers too, and it gets 5 per volley instead of 4.
Now with the new patch, you will have 15 hammer burst instead...

7
Suggestions / Re: Converted Hanger Rebalancing
« on: February 05, 2023, 12:09:07 AM »
What if Converted Hangar cost something like 5 OP across the board, the fighters had no penalties (increased cost or otherwise), but it increased the ship's deployment points by something like "+3 or 10%, whichever is higher"?
Nobody would use it, +3 DP is an absurdly high price. OP/DP is the most important ship metric, and the proposed CH would ruin it way too badly.

8
Announcements / Re: Starsector 0.96a (In Development) Patch Notes
« on: February 04, 2023, 02:23:15 PM »
+100 range is especially noticeable on those
Arguably, the opposite. Machine guns are going to be shorter range than anything you are fighting regardless of the bonus. Range extenders are most meaningful when they bring you above the average range for the weapon size class.

9
Announcements / Re: Starsector 0.96a (In Development) Patch Notes
« on: February 04, 2023, 02:02:41 PM »
(CH removes the fighter penalties and DTA adds +100 range to fighter weapons.)
Finally, my precious Xyphos, without the D-mod visual overlay. Assuming it doesn't get nerfed before the patch releases, that is.
Wasn't DTA the cheapest hullmod in the game? +100 range seems like a fairly minor upside then.

10
Announcements / Re: Starsector 0.96a (In Development) Patch Notes
« on: February 04, 2023, 02:53:04 AM »
currently the Legion XIV is considered one of the stronger capitals
Considered by whom? I don't think this is the majority opinion at all.

11
Announcements / Re: Starsector 0.96a (In Development) Patch Notes
« on: February 03, 2023, 01:12:17 PM »
been chomping at the bitt for this update ever sense the april
Good news, you can keep doing that for another 3-12 months  :D

12
Announcements / Re: Starsector 0.96a (In Development) Patch Notes
« on: February 03, 2023, 12:26:43 PM »
Is the lp manticore's system still the cannister flak? It would be interesting to change that to burn drive for maximum in your face torpedo strikes! Probably objectively worse in terms of performance but also terrifying stacked on top of SO.
Colossus already has both the hammer barrage and the burn drive.

13
Announcements / Re: Starsector 0.96a (In Development) Patch Notes
« on: February 03, 2023, 02:00:58 AM »
Again, indirect buffs help all ships similar to it.
No, indirect buffs help all ships to different extents. CH Sarissa on Fury is much better that on Aurora, for example, because of the OP/DP ratio and the number of weapon slots.

14
Announcements / Re: Starsector 0.96a (In Development) Patch Notes
« on: February 03, 2023, 01:29:30 AM »
I don't see it getting stronger than it currently is
Fury is one of the best CH platforms to use Sarissa. I expect both Fury and Shrike to be noticeably better simply because they get easy access to kinetic damage without missiles.

15
Suggestions / Re: Buff the Medium Energy Slot
« on: January 30, 2023, 10:34:08 AM »
Yeah, it's super convoluted and the tooltip is hard to parse. Did you know large hybrid weapons receive the rangefinder bonus? Technically it's covered by the tooltip, but it's very unintuitive.

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