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General Discussion / Re: The Reason the Eagle (and the Falcon) Struggles
« on: September 15, 2024, 08:16:06 PM »
Nah, just s-mod rangefinder and mags, and go needler+pulser+m.blaster in hardpoints, buffed burst PD everywhere else.
Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)
Flux: It's fairly well known that Midline doctrine ships generally lack the flux that High Tech ships have to run the stronger medium energies, despite having those mounts. That's intentional design. It still has issues, but the reality is it just can't run everything.
Are these weapons counted as enery weapon exclusively? or hybrid ones can get ballistic bonus and synergy ones can get missle bonus?The weapons say whether they "count as X for modifiers" in their descriptions. Hybrid weapons also always benefit from both ballistic rangefinder and bolt coherer.
And even with that flaw it's still the best general-purpose combat frigate, and basically the only frigate that I can just let the AI run them and be reasonably confident that they'll come out the other side of the battle alive.Idk about that. I find Scarabs both better and killing things, and better at coming back alive. Not to mention at 8 DP you have to compete with Shrike, which is a tough ask for a frigate.
The problem I would have is that it might take me 2-3 minutes to coordinate a sneaky way in only to find the black market has nothing I want.I think is the main issue, really. Spending 5 minutes holding S to dock at Kazeron only to find they don't sell the cruiser I want isn't fun.
we can multiply the projectile speed with the flight time to get their actual maximum rangeDoesn't really work because most missiles don't fly in straight lines. Default guided missile AI has a wavy flight pattern, and their projectile speed is the magnitude of the velocity vector, the forward projection of which is shorter on average.