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Starsector 0.97a is out! (02/02/24)

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Messages - Alices

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Some of these images already are a bit outdated in terms of AI art.
Really would appreciate an overhaul with higher-quality ones sometime down the road.

Blog Posts / Re: Skill Tweaks
« on: December 13, 2023, 07:47:46 AM »
Neural interface is one of my favorite skills. I always have 2 afflictors with it late game. Really nice to see ECM getting a rework too.

Mods / Re: [0.96a] Industrial.Evolution 3.3.c - Campaign content expansion
« on: September 09, 2023, 11:01:14 PM »
Some suggestions.

--- PETS ---

1. It sucks to have a pet die. So a space-adapted tortoise, maybe from a bar-quest or something of the like would be interesting. Longer living pets are cool.
2. The ability to refreeze them once they've been opened. It's a little weird that if you assign one to a ship, the only thing you can do is leave it at a pet-center or kill it.
3. Some-kind of [REDACTED] themed pet would be cool. Hyperaware tamagotchi, basically.

--- INDUSTRY ---

1. An interstellar relay just kind of appears on the side of your planet. Being able to shift it's position around or hide it would be neat.
2. Being able to assign [REDACTED] cores to World Symbols to make it have a unique effect feels like a missing feature.
3. For example, higher value bar-quests if you have leisure orbitals... new cloud-patterns if [REDACTED] is assigned to a painter..
4. Mining is allowed to focus on specific extraction types. Light industry should too. Weather you want your planet to be peddling designer bags or exclusively space-heroin is a nice detail. Maybe even organs too with that one item you can install...?

First off, I gotta say these things are super cool. Makes the roleplaying aspect of this mod so much better.

1. Unique symbols related to the faction you have a commission with would be really cool. Imagine a giant corporate tower dedicated to Tachyon, a statue of Andrada, or a swathe of scrapped ships in orbit to remind everyone your system is yours - pirate/pather, etc.
2. Pather interest should (probably?) be reduced by a Tree of Life. It was a product of terraformation but so are their worlds in the Core...
3. A very... very comically large yacht on a water-planet. It would be funny.

Using ESC to exit the pet center on Filkenhild freezes the game completely, but doesn't crash. Doesn't generate any logs.

Bug Reports & Support / Re: The Typo Thread
« on: July 15, 2023, 08:45:16 PM »
Unwelcome " in Hesperus shrine dialogue.

General Discussion / Re: Vanguard is terrible
« on: August 29, 2022, 11:25:29 PM »
I typically use this ship as a "distraction with survivability" or something along those lines. It can do very well against midline destroyers and works as a great distraction. The base-armor value is unmatched for it's size, so this thing can take a hell of a beating before going down.

This is my AI build, with basic skills in the combat tree. My Vanguard generally takes a two or three other frigates down with it before imploding.

Capacitors: 1
Vents: 10

1. Armored Weapon Mounts (3)
2. Heavy Armor (8)
3. Expanded Missile Racks (8)
4. Resistant Flux Conduits (3)
5. Insulated Engine (3)


A: Atropos (Single)
L: Light Autocannons
V: Vulcans
G: Light Assault Gun

 A/L G L\A 
| V /  \ V |

Mods / Re: [0.95.1a] QoL Pack 1.0.1
« on: August 26, 2022, 04:27:10 PM »
I like the mod, but the clock on the top left is pretty useless since I'm from a country that uses a twelve hour system. Is there a way to change the clock to that?

Mods / Re: [0.95a] Battletech Portrait Pack
« on: June 06, 2021, 06:36:30 PM »
This looks nice.

General Discussion / Re: Remnant - Recoverable?
« on: September 01, 2019, 12:17:17 AM »
Anyone done it?  I was killing fleets and so far nothing... sure would be nice.

Even though this is an old sub, I made an account just to reply to this.
I found this at a research station..

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