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Messages - RedlineGoblin

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1
Mods / Re: [0.9.1a] Console Commands v3.0 WIP 7.6 (released 2018-12-07)
« on: September 12, 2019, 12:36:26 AM »
The next version will have a SpawnCustomEntity command.

Until then, you can spawn one at the player fleet's location by copy+pasting the following command into the console:
Code
runcode PlanetAPI star = ((StarSystemAPI) $loc).getStar(); if (star != null) { $loc.addCustomEntity(null, null, "stable_location", "neutral").setCircularOrbitPointingDown(star, VectorUtils.getAngle(star.getLocation(), $playerFleet.getLocation()), MathUtils.getDistance(star.getLocation(), $playerFleet.getLocation()), 180f); }

This just spawns a stable location, you still have to build the structures

Speaking of stable location, is there a way to spawn the better relays?

2
Mods / Re: [0.9.1a] Nexerelin v0.9.4c "Mambo No. 9" (fixes 2019-09-11)
« on: September 11, 2019, 07:11:57 PM »
Getting the same problems as the ones above about the PrismMarket.

3
Mods / Re: [0.9.1a] Console Commands v3.0 WIP 7.6 (released 2018-12-07)
« on: September 01, 2019, 09:19:41 AM »
The next version will have a SpawnCustomEntity command.

Until then, you can spawn one at the player fleet's location by copy+pasting the following command into the console:
Code
runcode PlanetAPI star = ((StarSystemAPI) $loc).getStar(); if (star != null) { $loc.addCustomEntity(null, null, "stable_location", "neutral").setCircularOrbitPointingDown(star, VectorUtils.getAngle(star.getLocation(), $playerFleet.getLocation()), MathUtils.getDistance(star.getLocation(), $playerFleet.getLocation()), 180f); }

This just spawns a stable location, you still have to build the structures

Thanks.  8)

4
Mods / Re: [0.9.1a] Console Commands v3.0 WIP 7.6 (released 2018-12-07)
« on: August 31, 2019, 11:07:37 PM »
I'm not sure if there's a command for this.

But able to spawn star system infrastructures? Such as Sensor Array, Comm Relay, Nav Buoy, or a stable location?

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