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Starsector 0.98a is out! (03/27/25)

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Messages - halorser

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Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: September 13, 2019, 01:30:21 PM »


these are some of my attempts at more kitbashing, I had a lot of help from the discord for shading and I think I got them to a decent state....

I kinda like this one, too. It needs some color and shading help, and some serious paintover to hide where all the bits came from, but it's a cool concept.

I've done some shading on it and some blurring to try to get it to be more connected but I'm having a hard time with the end polishing. Would I be able to get some tips/examples where I should start with polishing it?

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Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: September 12, 2019, 01:40:37 PM »
thanks for the help mates, I've currently stopped trying to create ships from scratch and tried to go into kit bashing instead.
Wait, is that just a sawed off

With Diable mounts?
Yea haha, it was actually my first attempt at a kitbash ship, the mount was just a normal vanilla mount mirrored to heck.





these are some of my attempts at more kitbashing, I had a lot of help from the discord for shading and I think I got them to a decent state....






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Modding / Re: Question regarding ships and their models
« on: September 04, 2019, 08:17:25 AM »
yes, unless you give it a new hullid

4
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: September 04, 2019, 01:09:04 AM »
I see, I think the biggest problem I have is shading at the moment.

I've tried to fix it, but I feel like I'm missing something.
Original

1st attempt to fix

2nd attempt to fix


I think the main issue is sloping shadows/casting shadows for me, the middle of the ship is the highest and if the light is closer to the front of the ship, it would cast a shadow down to the below levels...
I cant seem to shade it properly (maybe it's a paint.net issue)...


EDIT: So I tried my hand at making a lighter ship and tried to shade as accurately as possible. I feel like it didn't turn out so well, mostly due to my lack of capability to shade and to put in details without the help of overlaying a existing ship.



This is the shademap I used for the ship
Spoiler
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After multiple failed attempts, I think got the shading for the ship done, overall I think it still needs a lot of work


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Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: September 03, 2019, 07:29:54 PM »
Just waiting for my friend to graduate from college so that we can resume work on the UAF.

Hi first time doing sprites and I would like some feedback. I'm using paint.net atm, but I'm looking into using photoshop later.

Hey hey, welcome to starsector modding. Nice to see your first try is significantly better than mine from long ago, I would recommend you to avoid using pure black as base color or shading because that'll drown along with the typically black space background. You should try to work around by using a dark color instead, like dark gray-ish blue or something in between.

Spoiler
[close]

Thanks mate, I tried making it less black this time and I think it turned out to be the best I've done!
I overlayed a ship over the mule and made it into a "rugged" cruiser called the Endurance.


I would like some feedback on some other ones I've finished (before the Endurance) if possible, be as brutal as possible!

Bulwark, an almost stationary defense platform that has extreme pros (extreme range and ammo feed subsystems) and cons (almost stationary without the flux speed boost and flux venting issues) which needs to have a fleet built around it to cover it.


Tower, a platform which a large weapon mount and ammo feed subsystems with the same issues as the Bulwark, just smaller and less range.


Rocket, a pirate frigate that can achieve extreme speeds going in a straight line, but can barely turn, it typically mounts reapers to make sure that it doesn't need another pass.

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Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: August 31, 2019, 02:39:31 AM »
Hi first time doing sprites and I would like some feedback. I'm using paint.net atm, but I'm looking into using photoshop later.

My very first sprite I ever did, I feel like I failed most aspects on it... >.>


My second attempt, this time I used the falcon as a base and tried to make it be a heavier stealthy ship.

Which finally turned into this.

Finally, any tips on kit bashing? I feel like it's really hit or miss when I try, the only one I think turned out semi decent is this.

My attempt at a higher tech modification for the Mule..

My attempt at a higher tech modification for the Lasher..


I tried to preserve the art style of the game and I think I did a mediocre job at it.



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