Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - OhFluxIt

Pages: [1]
1
Any plans for the Lanius? As I'd love to have their ships in the game, less crew capacity due to reduced oxygen. As well as exotic weapons (which I am sad FTL only gave crystals their own exotic weapon line) such as DoT missiles loaded with nanites that will eat through hull but are useless against shields, and will continue to do damage even if they shield back. As that is what Lanius do, eat metal.

2
Modding / Re: [0.95a] Extra System Reloaded v.0.7.1
« on: August 03, 2021, 04:00:00 AM »
I've been looking for one that increases the OP a ship can have, can you add one to this mod too? or do you know a mod that allows you to increase OP for a price/resource?

3
Mods / Re: [0.9a] Foundation Of Borken v0.2.4-RC3 (2019-1-19)
« on: July 23, 2021, 09:42:34 AM »
waiting for 0.95, already getting tired of only human space, all hail the Capitalist Cyber Cthulhu

4
Modding / Re: [0.95a-rc14] My additional commands for the console mod
« on: July 23, 2021, 07:21:25 AM »
thanks, I'm tired of redoing saves/games just because the colony I want is never in the range of a Coronal Hypershunt despite being in the range of a Blue Giant.

Please increase or at least get them to spawn in reasonable locations, not in say... the edge of the map when the colony you want or have happens to be in the middle of both the edge of the map, and the core area.

5
Modding / Re: [0.9.1a] Placeholder 0.211
« on: July 15, 2021, 02:41:37 AM »
waiting for stable version for 0.95, damn I missed out.

6
Lore wise the communication is of course encrypted or coded, plus you do detect that a pather cell is active on the planet. You just don't know where their physical support is coming from. Without a comm relay the people of your planet will have a hard time coordinating things with other systems, purchasing stuff, getting the news and such.

I was expecting these idiots to have their comms unencrypted because they hate tech...

But then again they hate tech so much that they only communicate in writing? like having a literal courier bring the message across on a piece of rock. yeah good luck detecting that with sensors.

I just wish Comms do more than just stability, I know, I prioritize stability. I always aim to have at least 13 stability in every colony so that if Ludds do anything, they can't do ***. And over 3K defense, good luck finding enough fuel for that with your jihad ships. but please can we "tune" in to them, rather than just listening to a general channel, we focus our sensors and computing power to find that one Pather who forgets to encrypt their connection, or a pirate.

7
Makes me wonder what's the point of a Comm relay aside from stability, if no one is tracking communications. Scy Nation has an Intelligence center that saved me from most headaches. It's expensive to build and maintain, yes but you only have to put 1 down for every system you havr and it will track down anyone from any planet within the system it's on in 5 months. If pop one down early at least you have 7 months to ruin their day. Now I only have to worry about Hedgemony and other factions, seriously. I ONLY USE ONE ALPHA CORE and that is for the intelligence center and that is enough to get them sus, not even an AI admin.
 Hey I'm doing you guys a favor too by getting rid of Pather cells if I happen to be in your bar, where's my respect?

8
I played the long game instead... camped behind the asteroids (still with transponders)  like an idiot until a  Pirate arrived.. went dark, hacked the relay, then helped Hedgemony.. did not suspect a thing and even thankful for what I did. Thankfully I already have a colony back then, paying my officers (I did not change my fleet still that massive fleet.)

Pages: [1]