Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - IAmLegion

Pages: [1] 2
1
Mods / Re: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)
« on: February 06, 2024, 08:29:42 PM »
Thank you so so much for the updates!

2
Mods / Re: [0.95.1a] Mayasuran Navy 9.0.0 RC2
« on: March 19, 2023, 01:29:53 PM »
Stop guilt tripping the mod author about a few anime pictures.  You have the power at your fingertips. Starsector\mods\Mayasuran Navy\.

The author is under no obligation to make allowances for people who complain on the forum instead of clicking 20 times and solving their problem.  This is a free product made out of the authors creativity and time investment.

3
The needs of sector colonies is partially randomized so you might just have a particularly large need for organs in your save.  I would start a test run and see if this continues.

4
Modding / Re: [0.95a] StarWars mod by AbeOfArabia
« on: November 17, 2021, 03:48:00 PM »
I'll look at it tomorrow night! 

5
Modding / Re: [0.95a] StarWars mod by AbeOfArabia
« on: November 13, 2021, 09:47:06 PM »
Balancing notes!

-Ships look awesome

-All the laser guns are too loud compared to the other weapons in the game by about 40% or so in my opinion.

-Light repeater reloads too slow.  It takes 240 seconds to recharge 30 shots, making 2.25 dps on a point defense weapon

-the turbo lasers are all also very loud, drowns out the whole battle.

-I'm sure you already knew this but all the weapons have nothing in the spread/shot or spread decay/sec columns, meaning they have perfect accuracy despite having spread values.


-GR75 combat refit is a hilarious concept good job

-The AI typically won't actually fire the gr75 ion cannon variant because it takes so long to charge.  I would suggest switching it to fire quick then have a huge cooldown time so the ai knows what to do with it.

-Gladiator is supposed to be a light cruiser not a small frigate, so it triggers the nerd in me.

-dreadnaught looks funky

-Hammerhead class corvette is super op because for some reason it has 7 medium slots and 8 maintenance. 

-Interdictor is overpowered for similar reasons, but also has insane flux stats.  I would change the maintenance from 6 to 18, increase the ordnance points to 100 or 110 to make it more flexible to build on,  and decrease the flux stats to 450 or so to make it a light cruiser so the medium slots make sense and are usable.

-The isd's are cool but need to have higher maintenance and deployment cost as well.  The ISD1 is a 6 fighter slot ship with onslaught levels of firepower flux and durability.  50-60 maintenance and dp easily if you want it in line with vanilla and other mods.

-The victory mk 1 and 2 are both cool designs but the weapon arcs of the missiles make them incredibly op as well.  maybe take a missile slot away from each side possibly?  Idk but looking at it i have nightmares of 6 hammer pods launching at my face from a medium cruiser that also has good flux stats.

-the Kontos class needs to be a heavy frigate with its loadout and its flux dropped.  4maintence and dp is too small.

-lancer frigate is cool

-same problem with the lucrehulk as the isd1, it's just really overtuned for its loadout of fighters, large slots and ordnance points. 

-the mc30c has two large slots on a destroyer hull.  That's a demon not a destroyer.

-the mc80 liberty is... how do i say this...  has 5 large slots and 3 fighter slots on a cruiser hull.  up the maintanance to at least 40 because holy crap.

-i like where the munificent is at

I don't really have time for anything else.  Love the mod, but many of the ships have their deployment costs way too low.  Honestly 10 minutes in the excel sheet would fix that issue.

6
Modding / Re: [0.95a] StarWars mod by AbeOfArabia
« on: November 13, 2021, 06:42:36 PM »
Is this a faction mod or is it a ship pack, and if so, can it be added to a current campaign, and where do the ships spawn?

I will let you know how it goes.

7
Mods / Re: [0.95a] Iron Shell 1.04
« on: November 13, 2021, 03:09:02 PM »
That's hawt.

8
Mods / Re: [0.95a] Seafood Shipworks 0.0.7b
« on: November 13, 2021, 02:28:08 PM »
Which markets do the ships spawn in?

Great designs, gonna enable this once i start a new game.

9
Mods / Re: [0.95a] Osiris Alliance v2.0
« on: September 13, 2021, 11:08:19 PM »
I really like all the bloaty boys, especially the Aurora style one.

10
Mods / Re: [0.95a] Osiris Alliance v1.0
« on: July 03, 2021, 01:03:13 AM »
Excellent work!  I'm impressed with the spriting for a beginner especially.  I'm personally a fan of sleek ships so this isn't my cup of tea, but I really like the lasher mk 2 and the engine areas of the capital ships.  Overall, very good.  Certainly better than I could pull off :)  I tried a few months ago to make some ship sprites and discovered just how hard it is.  Downloaded it so I have more stuff to shoot ;)

11
General Discussion / Re: Whats your favorite capital ship
« on: March 03, 2020, 12:00:59 PM »
I mean, obviously the Karkinos is my favorite modded capital.  IDK how anyone could suggest anything else.

Favorite vanilla capital is probably a legion with all hammers.  There's just something so viscerally satisfying about hammers hitting things.

Oops forgot hammers don't have medium mounts in vanilla.

In that case conquest with double mirvs, 1 Hephaestus, 1 mk9 autocannon, and 2 hvg's per side.

12
Mods / Re: [0.9.1a] Mayasuran Navy 8.2.9 (THE FINAL VERSION)
« on: February 26, 2020, 10:11:02 AM »
If you want to keep the raiseri just dont update???

Anyway amazing mod.  I've had it installed from the very beginning.

13
Mods / Re: [0.9.1a] Console Commands v3.0 WIP 7.6 (released 2018-12-07)
« on: December 02, 2019, 05:43:10 PM »
I think a good command would be on that "discovers" all ships in the game for the black market, so the black market can carry anything.

14
Blog Posts / Re: Raiding for Fun and Profit
« on: November 28, 2019, 02:18:45 AM »
Hey alex, this looks really good! I'm happy to see something cool happen from raiding now.

15
General Discussion / Re: Medusa best "Frigade"?
« on: November 14, 2019, 12:54:40 PM »
Additionally, Hardened Shields lowkey makes the Medusa able to outfight medium cruisers easily.

Pages: [1] 2