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Messages - scarface

Pages: [1] 2 3 ... 10
1
Mods / Re: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23
« on: March 01, 2024, 10:00:54 AM »
oh hey! somehow i havent been able to find this mod the past few versions, i love what you did with this! so many mods add in crazy op or wierdly out of place looking ships that kinda make the vanilla ones feel redundant, but most of these both look good and fit in perfectly with the vanilla game, to the point that i didnt realize that many of them werent in vanilla untill i got the new version and couldnt find them.

im really happy that the supercapitals and such are separated out now too, my game is low powered so they tend to just stomp everything if they appear.

i think my favorite is the nyx destroyer, it really fits its description well as a corporate ship with no big risks taken, though the hegemony mule looks really good too
Thanks my man. Im currently knee deep in terminid guts in helldivers 2 so i got a little distracted. im still keeping eye on the mod and trying to finish another supercapital project.

2
Mods / Re: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23
« on: February 02, 2024, 12:59:14 PM »
Update was noticed. for now, all thats needed to get the mod working on new version is change version in the mod file, will be updated on next release

3
Mods / Re: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23
« on: January 19, 2024, 10:36:52 AM »
Any tips where could be the best place to find Anchor and Pelagronis? Tried to find the blueprints throught exploration/ruins but no luck.
anchor can be raided from persean league. freeport sells supers for around 10 mil a piece at times, as well as you can turn in blueprints there and get em this way, you still have to build it. if you dont have nexerelin/freeport, try just looking for it, if you have cleared the sector, add it via console and just minus your credits or something.
I had this crash too, but did not resolve it. Is the latest upload taking care of it or should we wait? Thanks.
it will be in eventual update. for now, look into midline-world-persean league-delete anchor lines. dirty fix for dirty mod

4
Mods / Re: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23
« on: January 17, 2024, 04:04:44 PM »
I wanted to leave out the supercapital module (enabled all the others but it), but the game crashes on galaxy generation:
java.lang.RuntimeException: Ship hull spec [missp_anchor] not found!

I found that it's because, for the midline mod, the persean league faction file mentions it.
got it

5
Mods / Re: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23
« on: January 08, 2024, 08:08:24 AM »
Quick question, are both versions of the Nagato supposed to have built-in Siege Coil-Guns rather than Heavy Mjolnirs?  :-\

... are Heavy Mjolnirs even used anymore?
waddup, i originally wanted to have something akin to what it is now in place of heavy mjormirs, but since i couldnt do it back then due to skill issue, i just upscaled mjormirs.

6
Mods / Re: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23
« on: December 10, 2023, 05:37:33 PM »
Subject to permission from @scarface, I've combined all six separate mods back into a single mod, and also fixed some horrific errors in the various 'description.csv' files among which, there are hundreds of un-necessary columns, and some lines didn't carry over to a new line properly.

I won't post the link just yet, but am leaving the option open for those who don't want to deal with six separate mini-mods.

Addendum: For maintaining previous save compatibility on my end, I've edited the Pelican's ID value (in the mod files) from 'missp_pelican' back to 'missp_albatross', while keeping its in-game name as 'Pelican', even though this admittedly does invite confusion.
If you do it, send me the link and i will add it on the forum page as an alternative. Thanks
Sent Google Drive link to you via PM.
Many thanks, i will maintain it from now on, seeing that there is an interest in keeping it also together.

7
Mods / Re: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23
« on: December 10, 2023, 05:46:53 AM »
Any idea what the missp_expedition got renamed to? My save is still crashing after renaming the missp_albatross
Expedition was removed. I hated the design.
Subject to permission from @scarface, I've combined all six separate mods back into a single mod, and also fixed some horrific errors in the various 'description.csv' files among which, there are hundreds of un-necessary columns, and some lines didn't carry over to a new line properly.

I won't post the link just yet, but am leaving the option open for those who don't want to deal with six separate mini-mods.

Addendum: For maintaining previous save compatibility on my end, I've edited the Pelican's ID value (in the mod files) from 'missp_pelican' back to 'missp_albatross', while keeping its in-game name as 'Pelican', even though this admittedly does invite confusion.
If you do it, send me the link and i will add it on the forum page as an alternative. Thanks

8
Mods / Re: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23
« on: December 09, 2023, 03:23:16 AM »
Just confirming again that the latest download still crashes on old saves due to ship ids being changed with the albatross (and possibly other ships)
I know, im sorry about it, but albatross name was taken, hence why its called pelican now. I just finally got to replacing the name in the ship ID. You can try renaming the ID and versions and world ship list names.

Had to be done, like pulling one of those rotten teeth...

9
Mods / Re: [0.96a-RC10] Missing ships mod 1.0.1 27/11/23
« on: December 08, 2023, 05:36:53 PM »
1.0.3 version out - hopefully jankiness has been reduced. report any and all crashes on either unofficial discord or dm me here or even post it in this thread

10
Mods / Re: [0.96a-RC10] Missing ships mod 1.0.1 27/11/23
« on: December 08, 2023, 01:13:10 PM »
Hey scarface, just confirming what others have said.

Missing Ships 1.0.2 is not compatible with saves that previously had 0.5.1 Missing Ships installed and will crash to desktop if you attempt to load a save.

Quote
java.lang.RuntimeException: Ship hull spec [missp_albatross] not found!
   at com.fs.starfarer.loading.M.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getHullSpec(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:482)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:476)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.onGameLoad(CoreLifecyclePluginImpl.java:461)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.menuItemSelected(Unknown Source)
   at com.fs.starfarer.title.C.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.W.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

Yea, renaming problem. i will try to release updated version

11
Mods / Re: [0.96a-RC10] Missing ships mod 1.0.1 27/11/23
« on: December 08, 2023, 03:10:59 AM »
Download only Super ships and Midline ships
Got error:

601569 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [missp_nyx] not found!
java.lang.RuntimeException: Ship hull spec [missp_nyx] not found!
   at com.fs.starfarer.loading.M.o00000(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.settings.StarfarerSettings$1.getHullSpec(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:482) ~[starfarer.api.jar:?]
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:476) ~[starfarer.api.jar:?]
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.onGameLoad(CoreLifecyclePluginImpl.java:461) ~[starfarer.api.jar:?]
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.ui.public.dismiss(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.ui.impl.L.dismiss(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.ui.I.?00000(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.ui.I.processInput(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.ui.n.processInputImpl(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source) ~[starfarer_obf.jar:?]

Can you try to delete missing ships mods and putting the latest ones in? i just tested every mod separately and it all seems to work on clean install

12
Mods / Re: [0.96a-RC10] Missing ships mod 1.0.1 27/11/23
« on: December 08, 2023, 03:09:49 AM »
PSA: Not save safe due to a ship id change.
which ones? IDs should have been the same i think?

13
Mods / Re: [0.96a-RC10] Missing ships mod 1.0.1 27/11/23
« on: December 07, 2023, 07:44:36 PM »
First off: Thanks for the update. Second: Found the surprise. I fear it. And I sincerely hope Alex adds it to canon.
It did my current fleet in 2 minutes. Should have made it faster.

Well, time to do some missions.

The new headlines in the OP don't mesh well with the default forum colours, though...
Will fix it tomorrow.

14
Mods / Re: [0.96a-RC10] Missing ships mod 1.0.1 27/11/23
« on: December 07, 2023, 06:44:38 PM »
1.0.2.-8.12.2023-Ship description updated Dominion, Pelican, Staple, added Chrysaor , added mission The Bad Timing, Sprite fix on Staple (Compressed sprites reworked), Modpage updated. Cleaned up faction files. Placed additional... Surprise for the most dedicated captains. Play the mod with Super ships and More missions mods active, play station defense mission. It will come eventually. Dont fear it.

sigh... version didnt update in the mod file, but its new version, no worries.

15
Mods / Re: [0.96a-RC10] Missing ships mod 1.0.1 27/11/23
« on: December 06, 2023, 11:35:09 AM »

Sounds interesting however battlecarriers do not really fit into midline but that is a lore issue that would be easy to fix by writing the flavour text accordingly. The bigger issue is that the nagato needs to be rework first. Having three designs to rework would be a big hassle.

The dominion is technically a battlecarrier.

Are there any plan for some Nagato variant with prow mounted large missile to Midline Dreadnought that focused on missile?

Also why Expedition hull is removed?
More desings are planned. expedition was replaced by anchor and i never liked my work on expedition. was way too ugly for my taste.

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