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Messages - ArthropodOfDoom

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1
There's something funky going on with the way damage is awarded after a single REDACTED station battle, I just defeated one with a fleet of four each Apogees, Atlases, and Herons, and I saw 438% damage awarded to a single Heron, although every ship obviously contributed. Let me know what you would like me to upload to help debug, although I do have ~10 other mods.

2
See title. I don't think a save file is necessary to reproduce based on what I assume is the nature of the bug, it should be reproducible by switching from the command menu to the fleet purchasing menu, speed doesn't matter, it seems to happen whenever you switch. Very handy for purchasing any of a particular ship that your faction sells, but very broken because of that.

Method:

1: Go to a playerfaction market.
2: Hit "D", hit "F", hit "2".
3: Observer what you can buy at the ship market.
4: Repeat 2-3, see that it changed.

3
General Discussion / Re: What factions are you going to form?
« on: January 12, 2018, 04:26:27 PM »
gun squad
six dudes
flying ships
with guns


gunsquad

On a more serious note I have no idea. Maybe a dickbutt joke, maybe the Persean League but more relaxed, maybe a really terrible pun.

4
Blog Posts / Re: Revisiting the Economy
« on: January 03, 2018, 06:25:13 PM »
Very exciting! I've recently taken to reading more development blogs of games I play, and yours has been consistently this easiest to digest and understand all of the decisions you made about mechanics. Also good to see stuff about tooltips in here, I imagine the game would be daunting to a new player without them.

Unfortunately I have nothing to say regarding content, except that it all looks lovely and I look forward to ruining all of my grades playing it.

5
Mods / Re: [0.8.1a] DynaSector 1.3.0
« on: June 12, 2017, 12:13:23 AM »
...I hate to be the one to tell you this, but you forgot to increment the dynasector.version file.

6
General Discussion / Re: Easter Eggs [Minor Spoilers]
« on: June 03, 2017, 01:36:17 PM »


Everyone who watched The Expanse will recognize this. I'm actually really happy to see that Alex watches is too XD

Sorry to tell you mate...
https://en.wikipedia.org/wiki/Ganymede_(mythology)
https://en.wikipedia.org/wiki/Ganymede_(moon)

7
Mods / Re: [0.7.2a] Blackrock Drive Yards v0.8.6 (12.01.2017)
« on: May 20, 2017, 12:34:05 AM »
Can't wait for that sweet, sweet Nevermore action. Is BRDY delayed until 0.8.1, or is it there a ton of magnificent new content you're perfecting?

8
Announcements / Re: Starsector 0.8a (Released) Patch Notes
« on: April 20, 2017, 01:27:07 PM »
I'm not sure what you mean - what are you calling the "mission notification"? Also, defeating the pirates at the station isn't part of the tutorial, so I'm further confused.

Spoiler
[close]

That little yellow exclamation point. I've recovered or salvaged all the ships from around there, and am currently fighting through the miners around the jump points.

9
Announcements / Re: Starsector 0.8a (Released) Patch Notes
« on: April 20, 2017, 01:11:35 PM »
Hmm, is the "recover all ships possible" mission notification not supposed to clear unless you do actually recover every ship you can? I have defeated the pirates at the station but it has not disappeared.  :-\

[edit]: Whoops, didn't realize you have to attack people at the jump points. Here we goooo!

10
General Discussion / Wallpapers of /graphics/illustrations/
« on: October 07, 2015, 12:16:17 AM »
Just curious if there's 1920x1080 versions or bigger for all the art in that folder. The hound illustration has it, so I'm hoping the others might so I can make a background selection for my desktop.

11
Announcements / Re: Starsector 0.65a (Released) Patch Notes
« on: October 26, 2014, 07:09:27 PM »
This isn't totally relevant to the current discussion thread, but I feel like sharing it here anyway.



Take no prisoners. Also Apogee w/ 2 AM Blasters, Autopulse, and Atropos is stupidly fun/OP.

12
Announcements / Re: Starsector 0.65a (Released) Patch Notes
« on: October 23, 2014, 04:23:52 PM »
http://puu.sh/cnZLC/7e1f059e97.png

You have a bug where the regular expression/parser/whatever that is supposed to light up the duration of the bounty is lighting up the reward instead. I think it's just a tiny text handling error, but I thought you should know anyway.

13
Announcements / Re: Starsector 0.65a (Released) Patch Notes
« on: October 22, 2014, 07:49:23 PM »
Also, can't find any Conquests. Not sure if this is because I can't trade with Pirates (I'm already at -100 rep, oh well), or if I just can't find it anymore.
Super close to just destabilizing the whole place by buying up huge warships and raiding Eos for giggles.

14
Announcements / Re: Starsector 0.65a (Released) Patch Notes
« on: October 22, 2014, 07:17:35 PM »
So I guess we can't get Odysseys or Apogees anymore? Haven't found any over the whole sector, checking both Tri-Tach and Independent markets.

15
Blog Posts / Re: Markets
« on: June 06, 2014, 07:55:59 PM »
This is kind of a weird thought, but OH MY GOD THOSE COMMODITY ICONS ARE SO SWEET THANK YOU DAVID.

Also, patch notes? I don't imagine they will have anything more than what you've written here,
(and I certainly wouldn't want to hold up the update), but it'd be awesome if you already have some/are writing some up.

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