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Messages - Punkinguy

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Mods / Re: Machina Void Shipyards v. 0.46
« on: October 04, 2021, 10:22:37 AM »
the ships look great, but I think you could remove the kitbash thrusters and make new original ones just for the mod.
Yeah, that's a good idea, probably gonna do that next update.
Thank you for your input!
Always happy to help!  :D

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Mods / Re: Machina Void Shipyards v. 0.46
« on: October 04, 2021, 12:52:53 AM »
the ships look great, but I think you could remove the kitbash thrusters and make new original ones just for the mod.

3
Can't wait

I guess we really are headed into the starsector universe, cant wait to charge a paragon into a [REDACTED] in the future

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i think this the first time necroing a dead mod from 4 years ago resulted in resuscitating it

5
This seems like a fairly straightforward addition that would make things better.

Starting to get off topic with this here so in spoiler, but the Rimworld thing goes a bit beyond just letting the player pick a pronoun for under their helmet:
Spoiler

I wouldn't call the issues weird tbh - culture and cultural norms are important to people. In the case of both of those articles, they are pointing out how the alpha version of the game had code that defined how men and women behaved with regards to attractiveness. The norms they decided on are a pretty good representation of how a 90's/early 2000's western male teenager who doesn't talk to girls views things (some of the choices were pretty hilarious on the surface). People who would like to see a model for human interactions other than that worldview wanted to see something else in the games they buy. (And money talks!)

But the reason people started to get upset was that there were also darker things popping up... because Rimworld is such a good engine for emergent phenomenon based on simple rules, taking some of those simple rules to their 'logical extreme' and realizing that those same things happen in real life... well lets just say things suddenly get a whole lot less funny.

Its not really fair to single out just Rimworld for this, because its a problem in many 'people simulator' videogames in general: in the game Surviving Mars (which I've been playing recently, and its really cool - I highly recommend if people like city planning type games), senior citizens don't work, but do consume food, air, and living space. If the game is going badly and suddenly a whole lot less people are working, the whole resource chain can break down and threaten the whole colony! A popular solution to this problem which is widely recommended on the reddit community is to make one of the domes "Seniors only" in its settings to get all the seniors to move there. And then turn off the air to exterminate them. There is a mild penalty for this - 2 less applicants will want to go to mars for each unnatural death - but a self sufficient colony doesn't care about that. The concept of eliminating undesirables by locking them up and gassing them... now an in game solution to a logistics problem, that comes with no serious consequences, mirrors how relatives of mine were killed. That upsets me (hopefully for understandable reasons), even though the events happened decades before I was born. Now I still like the game very much because I don't think the game devs intended to do that. Like they weren't malicious. But I did send them a note through the issue tracker asking if it could be resolved (I suggested the player being tried for mass murder - maybe more of an expansion pack than a minor tweak).

Back to rimworld! Apparently a common problem was an attractive gay woman arriving at the colony (and this is where the rules can lead to problems: men hit on woman 8 times more than woman hit on men, so an attractive gay man arriving doesn't cause the same problem). The men would hit on her, she would reject them, they would suffer a morale penalty, and since she wasn't partnering up they would keep on hitting on her and keep on getting more morale penalties. A proposed solution that would help in the game: put her on the night shift so that men don't have to see her. Ruh roh. Thats happened to a friend of mine: in that case it was her supervisor proposing that to her as a solution to men harassing her. It hurt her physical and mental health, and hurt her career. On the one hand, its just a game. On the other hand, "move the woman out of the way so that men are more comfortable" happens in real life, and women would really like for the harassers to be dealt with instead. Another proposed solution that would work in game: mutilate the woman (in a way that doesn't lower her job productivity) so that the men don't find her attractive anymore. Happens in real life, though thankfully not to anyone I know.

There's also minecraft and human trafficking/forced relocation of natives. There are some good youtube videos on that. Did microsoft intend for that to happen? Nah, they care about money money money! No controversies for them please! But its still not great, as its a thing that's happening right now in the world ruining lives.

... Thanks for coming to my TED talk.

[close]
did you have to go on this massive tangent, just give us a pronoun selector for the spacesuit portraits (for my tangent, morality in games is BORING, efficiency must be increased at all costs)

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Mods / Re: [0.9.1a] Sylphon RnD 1.0
« on: April 01, 2021, 02:14:49 PM »
update? :P

7
love the mod! can't wait for the next update! ;D

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Mods / Re: [0.9.1a] Girls Frontline Portrait Pack v1.3
« on: August 31, 2019, 05:03:39 PM »
-1 no anime

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General Discussion / Question about Remnant battlestations
« on: August 16, 2019, 04:24:31 PM »
I've recently started going to high danger level systems and destroying all the Remnant Battlestations because they drop 2-3 alpha cores, I've Skimmed through them all, including Medium systems, now for the question,
do they respawn?

10
If you sell a blueprint on the black market the pirates will eventually get it... Them being purveyors of the black market and all..

Anyway. Its done, and there is no going back. Buuut if you didn't also sell a bunch of good fighters you're probably OK to go take that Astral from them.
this just sparked into my mind, do you think that the pirates did a successful raid on tri-tachyon? Either way many thanks for being the bearer of bad news

11
General Discussion / pirates suddenly have high-tech ships for no reason
« on: August 14, 2019, 05:34:06 PM »
I have not sold a blueprint to the pirates directly, but I have sold a lot of known blueprints on the black market, honestly losing has become more fun because my fleet is now nearly on the same level as the pirates, I also saw a bounty with a Atsral, is there any way to reverse this? I am on Cycle 221 and I'm not ready to give up the save

Edit:Pirates have gone back to MK.2 Atlas's and their low tech ships magically, How? I honestly don't know.

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