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Starsector 0.98a is out! (03/27/25)

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Messages - WMGreywind

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1
Anyone encountering issues when using MagicLibs paint system, redownload the mod. I have found the issue and fixed it... mainly because the mod folder was messing up the system.-

2
Announcements / Re: Starsector 0.98a (Released) Patch Notes
« on: April 18, 2025, 06:20:32 PM »
Glad to see the Special Fleet hotfix is here. I was worried for a moment that my messing around with Special Fleet stuff was causing these issues.

3
Mods / Re: [0.98a] Take No Prisoners, a mod about taking prisoners
« on: April 10, 2025, 05:11:55 PM »
Hey, good to see you keeping the mod up to date, Wisp! You're doing good work here.

4
Got a bug where I'm intercepted by the Lion's Guard and I have no options to talk to them. No option to leave, run, fight, anything. I'm forced to exit the game to get out.

Spoiler
https://bashify.io/img/08799b3c6916b5ac0faab2d4267a2071


EDIT: Cant seem to post this link as an image for some reason.
[close]

EDIT: Yep that save is bricked.

same issue as the guy above me, however, i do have the option to disengage


I believe I found the issue with this and have updated the mod. Sorry for all those who were stunned so greatly by Horacio Caden's presence.

6
Download v1.14.1aa hotfix(INCOMPATIBLE WITH V0.97 STARSECTOR and V1.14.1 AND BELOW OF PAGSM)

Changelog
- Updated to 0.98a release, PersonalFleet crash fixed
- Updated sprites for PM-15000 and missile weapons, thanks to Quacken
- Updated Museum gift items, thanks to Quacken
- Portrait art updates from Sumoga
- Now utilizes vanilla Lion's Guard flag and crest as needed

1.14aa cahngelog
- Fixed Horacio Caden softlocking the game with his sheer presence

Quote
Hello, I'm trying to recruit Ruka by using take no prisonner, but since I installed TNP mid game it doesnt work. Can i recruit her another way ? I tried speaking to Kween after defeating her fleet but there was no dialog options
As a heads up, Take No Prisoner should be installed at the start of a new game. Installing in the middle of a save will lead to things breaking.

7
Modding / Re: [0.97a] Tales from the Hegemony V0.6.1
« on: January 02, 2025, 06:08:27 PM »
Tales of the Hegemony? One could even say that these are Hegemony Tales?

But yes, it's always great to see more story content mods for Starsector. Feel like there's a lot of room for interesting things like that!

8
Mods / Re: [0.97a] Arma Armatura v3.1 BETA [12/31/24]
« on: December 31, 2024, 08:42:36 PM »
It's just like Christmas Morning. Truly an awesome update!

9
Just want to note, when running PAGSM and you have AM fuel production you get two instances of the sindrian diktat in colony crises. I have "Sindrian diktat" giving me +5 points a month and also "Sindrian fuel company" giving +5 a month. This seems highly janky, is it just an issue of not being able to get base sindria to *** off in the colony crisis menu?
I understand if you want the sindrian's to be more aggressive against competing fuel, i just think seeing whats basically duplicate stressors is a bit janky.

Hello! Thank you for bringing up this issue. I have found the reason and its actually a Nex issue. Don't worry, Histildine and I have been able to fix this issue so next update you will not have a duplicate "Sindrian Diktat" increasing colony threat bar.

10
Good to see someone working to keep this mod alive. Thanks again Wisp for being awesome!

11
Modding / Re: [Portrait Pack] Say cheese!smile portrait pack
« on: April 18, 2024, 10:09:09 PM »
But is Dolos Macario happy?
My apologize,till this day I still playing 0.951 version,Dolos Macario was not in my local files...
humm,I think I can make up for it
Here you are!Dolos Macario looks HAPPY now

Just put it in TrollSector\graphics\portraits\characters  and it will work

Yes.



This is acceptable.

12
Modding / Re: [Portrait Pack] Say cheese!smile portrait pack
« on: April 18, 2024, 01:20:40 PM »
But is Dolos Macario happy?

13

Art by the amazing MirageComedy

After a long time overdue, here is the full release of v1.14 of PAGSM! Complete with ArmaA crossmod features!
CHANGELOG:
Spoiler
v1.14.1 changelog
- Fixed errors with Usurpers options not working

v1.14 changelog
- More text updates to change Sindrian Diktat mentions and similar information to Sindrian Fuel Company
- Added Porpax PX-50 frigate to fleet lineup
- Updated ship sprites of Dram DM-150 and Phaeton PN-1500
- Removed Monofilament Tow Cable from Lelantus LT-150
- The Lion's Guard will field the Murmidon Heavy Assault Mech and Murmex Assault Mech if ArmaA is active
- Modified the Ajax Fuel Tender sprite and weapons
- Adds the Ajax Heavy Fuel Tender strikecraft if ArmaA is active
- Removed the ammo mechanic for the Antimatter Thrower (Mech) weapon
- Updated ship loadouts to account for OP shifts in weapons
- Added alternative way to recruit Ruka Yenni if Take No Prisoner is not installed
- Reduced Hyder's level to 12, down from 15
- Reduced Caden's level to 6, down from 15
[close]

14
Blog Posts / Re: Simulator Enhancements
« on: March 13, 2024, 01:56:40 PM »
Oh I see that new Lion's Guard crest there. Does that mean there's gonna be a whole flag for them too?

15
Mods / Re: The Knights of Ludd
« on: February 16, 2024, 06:53:01 PM »
Finally, Luddic Shell.

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