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Messages - WMGreywind

Pages: [1] 2 3 ... 5
1
Modding / Re: [Portrait Pack] Say cheese!smile portrait pack
« on: April 18, 2024, 10:09:09 PM »
But is Dolos Macario happy?
My apologize,till this day I still playing 0.951 version,Dolos Macario was not in my local files...
humm,I think I can make up for it
Here you are!Dolos Macario looks HAPPY now

Just put it in TrollSector\graphics\portraits\characters  and it will work

Yes.



This is acceptable.

2
Modding / Re: [Portrait Pack] Say cheese!smile portrait pack
« on: April 18, 2024, 01:20:40 PM »
But is Dolos Macario happy?

3

Art by the amazing MirageComedy

After a long time overdue, here is the full release of v1.14 of PAGSM! Complete with ArmaA crossmod features!
CHANGELOG:
Spoiler
v1.14 changelog
- More text updates to change Sindrian Diktat mentions and similar information to Sindrian Fuel Company
- Added Porpax PX-50 frigate to fleet lineup
- Updated ship sprites of Dram DM-150 and Phaeton PN-1500
- Removed Monofilament Tow Cable from Lelantus LT-150
- The Lion's Guard will field the Murmidon Heavy Assault Mech and Murmex Assault Mech if ArmaA is active
- Modified the Ajax Fuel Tender sprite and weapons
- Adds the Ajax Heavy Fuel Tender strikecraft if ArmaA is active
- Removed the ammo mechanic for the Antimatter Thrower (Mech) weapon
- Updated ship loadouts to account for OP shifts in weapons
- Added alternative way to recruit Ruka Yenni if Take No Prisoner is not installed
- Reduced Hyder's level to 12, down from 15
- Reduced Caden's level to 6, down from 15
[close]

4
Blog Posts / Re: Simulator Enhancements
« on: March 13, 2024, 01:56:40 PM »
Oh I see that new Lion's Guard crest there. Does that mean there's gonna be a whole flag for them too?

5
Mods / Re: The Knights of Ludd
« on: February 16, 2024, 06:53:01 PM »
Finally, Luddic Shell.

6
Blog Posts / Re: You Merely Adopted Rules.csv, I Was Born Into It
« on: November 13, 2023, 02:03:03 PM »
I will live and die with rules.csv as long as I keep adding more and more titles for Phillip Andrada. Soon, his titles will be uncountable!

7
I noticed you have Diktat Enhancement. What is your settings for Diktat Enhancement?

8

Art by the amazing MirageComedy
After a long time overdue, here is v1.13 of PAGSM! This one is laying down the groundwork for future updates, so here's to new possibilities!
UPDATE: Now with crash hotfix for random sector users!
UPDATE 2: NOW WITH EVEN MORE FIXES! YES.
UPDATE 3: SHOULD FINALLY HAVE FIXED THE DE LITE MODE ISSUE.
CHANGELOG:
Spoiler

v1.13.1b hotfix

- Should fix issue with Diktat Enhancement Lite Mode settings fully now if also using LunaLib
- Added new content based on CombatChatter banter update
- Added officer led variants of certain ships for ship test mission

v1.13.1a hotfix

- Attempt to fix PersonalFleet crash for Horacio Caden, and similar fleets

v1.13.1 changelog

- Fixed bugs not sure if it really is fully fixed please scream at me if there is any more issues
- Fixed issue of certain built in hullmods not being s-moddable
- Added Aetos AS-1500 Tanker Cruiser

v1.13a hotfix

- Fixed random sector crash

v1.13 changelog

Additions
- Crossmod content with Random Assortment of Things and Tahlan Shipworks AI cores
- Added update checker with Lunalib
- Velmarie will now accept Hyperspace Data and Random Assortment of Things Abyss Data
- Added Pather version of the Lelantus LS-150
- Created custom versions of Caden and Hyder's fleets

Fixes
- Fixed Macario giving the player an extra Executor/ Cash if they already picked the option at the end of Usurpers
- Fixed Velmarie accepting non-survey data items if they were tagged as survey data
- Fixed Turret Accelerators S-Mod not reducing recoil

Changes
- Yunris Kween and Gregory Mannfred no longer appear on the Sindria commlink. They need to be met first elsewhere before you can contact them
- Code changes under the hood
- Renamed Antimatter Engine to Infernium Antimatter Engine. Decreased zero flux bonus to 7.5% flux. Changed engine health decrease from 10% to 15%. Decreased s-mod speed bonus to 5, down from 10.
- Ruka and Yunifer can no longer receive Random Assortment of Things skills
- Kinetic Chain Pulser Ammo increased to 40, ammo regen now regens 2 ammo every half second, decreases refire delay to 0.1 second, and reduces flux cost per shot to 50.
- Increased Weapon damage of the Antimatter Burst Beam Array, but also increased the refire delay to 3 seconds.
- Antimatter Scatterblaster weapon spread is now randomized
[close]

9
Suggestions / Re: What should the Historian ramble about?
« on: August 03, 2023, 07:03:59 PM »
I would very much like to read more about the history of the Askonia system before the Diktat arrived. Especially stuff about Opis.

10
Blog Posts / Re: Narrative in 0.96 aka Movie Night With David
« on: June 14, 2023, 04:55:29 PM »
Can't believe I now have a character living rent free in my head now.

11

Do not worry. Everything is as it should be in the star system of Askonia.

DOWNLOAD v1.12 OF PAGSM TODAY! (INCOMPATIBLE WITH V1.11+ AND BELOW)

Spoiler
v1.12 changelog

Additions
- Added new built-in hullmod for the Talaria TA-50
- Added S-Mod bonuses to certain hullmods
- Added post-Usurpers interactions with Dolos Macario
- Added unique recruitment chain for Brother Arthur if you have Take No Prisoners installed

Changes

Ships
- Increased Prometheus PM-15k's OP to 290 (up from 260)
- Increased Menoetius MS-15k's OP to 290 (up from 280)
- Increased Kobalos KS-50's stats. (Increased hull to 2750, up from 2500. Increased armor to 400, up from 300
- Increased Phaeton PN-1500's OP to 120 (up from 110)
- Increased Arke AE-1500's OP to 110 (up from 100)
- Updated ship variants in response to vanilla weapon OP changes
- Increased the size of the Talaria TA-50's shield
- Changed Phaeton PN-1500's ship system to Augmented Turret systems

Ship Systems
- Advertisement Blitz no longer prevents weapons from firing. Will instead cut ballistics and energy weapon range and RoF down by 50%
- Decreased Premium Overcharge and Weapons Overclock flux/second to match base dissipation of its ships
- Added RoF boost, ballistics weapon flux cost reduction, and max recoil decrease to Augmented Turret systems

Fighters
- Increased Akon Elite Support Drone wing size to 2, up from 1
- Increased Akon Maneuverability
- Decreased Akon Hullpoints to 300, down from 750 and armor to 100, down from 200
- Decreased Akon refit time to 15 seconds, down from 20 seconds
- Increased Tanker Drone fighter number to 3, up from 2. Increased refit time to 12, up from 10
- Decreased Tanker Drone Hull to 300, down from 500. Decreased armor to 100, down from 150

Weapons
- Antimatter Cannon shots will now pass through fighters they destroy
- Changed Assault Chaingun (AM) to no longer be burst fire, now firing 1 round every 0.2 seconds
- Increased range of Heavy Assault Chaingun (AM) to 700, up from 600
- Decreased Assault Chaingun (AM) fire delay to 0.2 seconds, down from 0.25 seconds
- Decreased Heavy Assault Chaingun (AM) fire delay to 0.1 seconds, down from 0.2 seconds
- Increased both Heavy Assautl Cahingun (AM) and Assault Chaingun (AM) base damage to 60, up from 50
- Decreased both Heavy Assautl Cahingun (AM) and Assault Chaingun (AM) recoil and recoil build up by half
- Decreased Heavy PD Laser flux to 100 flux per second, down from 120 flux per second.
- Decreased Heavy PD Laser OP cost to 10, down from 11.
- Changed Heavy PD Laser manufacturer to Common, was previously Sindrian Fuel Company. Heavy PD Laser is now found in High tech and midline blueprints
- Renamed the Antimatter Chain Pulser into the Kinetic Chain Pulser. Swapped the damage type from energy to kinetic. Removed the weapon's on-hit effect
- Removed ammo for Antimatter Pulse Gun. Increased EMP damage to 300 up from 200, decreased damage to 150 down from 200. Decreased flux cost per shot to 400, down from 600

Rules.csv
- Modified Usurpers Questline slightly to fit PAGSM mod
- Modified ANH sidequest to fit PAGSM mod
[close]

12
Might be the other mods, but the conversation with Kween where she asks about Yunifer contacting you is proccing over and over. You select an option, and next time you start a conversation she just does it again. Any ideas how to move past this point? If someone can point to some line in some file i can change to move past this it would be much appreciated.

https://i.imgur.com/47eLRwo.png

Also thanks Ledah, that worked  ;D

Mind informing me what version of the mod you're using?

13
yeah I don't see Kween or Greg on sindria with the 0.96 version

Are you still having this problem? Could you share your mod list and what was going on for this?

14

There is no context. Just download the hotfix. Well hotfix with a few extra things...

Download v1.11.96 (INCOMPATIBLE WITH V0.95 STARSECTOR)

Spoiler
v1.11 v.96 hotfix changelog

Addition
- Added the Stymphalia SA-1500 Tanker Missile Cruiser, courtesy of Yunru.
- Added a new built-in hullmod, Antimatter Missile Boosters, hullmod which boosts missile range and movement capabilities. Will reduce the effect of Expanded Missile Racks if installed. Currently built-in for both the Stymphalia SA-1500 and Atlas AS-15000.

Changes
- Spelling and proofreading passages of some section, courtesy of Tranquility.
- Updated portraits, courtesy of Haonfest.
- Changed Talaria TA-50 rear mount to being a turret instead of a hardpoint.
- Changed the weapon arcs of the IS-15k.
- Changed the weapon arcs of the IS-20k.
- Added range boost and turret turn speed to Weapons Overclock ship system.
- Begun externalization of strings to a strings.json to aid with translators.

Hotfix for v0.96
- All Diktat portraits have received their complimentary sunglasses.
- Ranks and posts adjusted accordingly.
- Boosted Hyder's and Caden's levels and skills.
[close]

15
Mods / Re: [0.95.1a] [WIP] Ashes of The Domain of Man ver 1.6.2
« on: May 02, 2023, 10:20:20 PM »
Fun update. I approve. And I should really get back into working on my mod more.  :)

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