Well now I'm a bit confused myself, tbh. On the one hand, I know for sure that AMD OpenGL drivers are bad. On the other hand, even with the graphics mods enabled I don't seem to be bottlenecking at the GPU, it seems to be pCPU. (I thought Alex had said things are usually GPU bound, but I can't find the quote so uh maybe I imagined it.)
Stock Ryzen 1600's aren't blazing fast by any means on single core, but I'm also able to play pretty large battles comfortably so * shrug *. So honestly, while Nvidia OpenGL is miles ahead, I don't think it really matters for this game. Now for other OpenGL titles it might.
Yea something to consider anyways, but I have plenty of time to think about it. Testing this game it runs at 60-59fps on 500 battle size. I can run games like Doom just fine on Ultra though, but I think I used Vulkan. I play old Halflife games which I know are opengl fine. Honestly I can't think of many games any more that use openGL only. I would think I would be fine upgrading to the 5700XT since this runs on the 480. Honestly all games that used opengl have switched over to Vulkan, and i'd love it if Starsector added that support as well
. I know it wont at this point, but it would future-proof this game.