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Messages - Tigrextreme

Pages: [1]
1
Modding / Re: [0.95.1a-RC6] Azur Lane Portrait Pack
« on: August 29, 2022, 11:09:51 PM »
A new update released!!

New update 1.5 add Many UR/SSR Northern Parliament, 2 SSR Dragon Empery, and some new ship girls portraits and skins for the existing factions.
Spoiler
[close]

2
Modding / Re: [0.95.1a-RC6] Azur Lane Portrait Pack
« on: April 08, 2022, 02:14:53 AM »
well at least you left the loli (jailbait) out of it, unlike so many before you

Understandable.

coomer portrait pack

The "try not to coom while playing this" mod.

It features bust shot for a reason.

3
Modding / [0.95.1a-RC6] Azur Lane Portrait Pack
« on: April 06, 2022, 10:47:11 PM »
Preview
Spoiler
[close]

New update 1.5 add Many UR/SSR Northern Parliament, 2 SSR Dragon Empery, and some new ship girls portraits and skins for the existing factions.
Spoiler
[close]

I made them during my free time, (and now with a friend to help maintain the mod). Might as well share them with those who are interested in Ship Girl waifu.

So how was it different from another Azur Lane portrait pack? Mine emphasizes... bust shot angle, while able to see some facial features and not just the pair of heads, please don't bonk me.

Also, remove any loli(child-like features) characters so you are safe from the FBI watchlist.

Currently have 250+ portraits (Including skins variation) and 80+ unique ship girls within portraits.

Progress
Spoiler
Bold = finished.

Eagle Union - UR/SSR+Skins [August 18th, 2022]
Royal Navy - UR/SSR+Skins [July 14th, 2022]
Sakura Empire - UR/SSR+Skins [July 28th, 2022]
Iron Blood - UR/SSR+Skins [August 18th, 2022]
Dragon Empery - UR/SSR+Skins [July 14th, 2022]
Northern Parliament - UR/SSR+Skins [August 18th, 2022]
Iris Libre - UR/SSR - UR/SSR skins
Vichya Dominion - UR/SSR+Skins
Sardegna Empire - UR/SSR+Skins

and probably polishing any white/bad lines/edges.
[close]

It's our first mod on this forum so, if anything isn't done properly, please give me advice.

Aside from jagged lines in some cropped images... We are sorry.

[Google Drive]

Image sources credit: Azur Lane Wiki

Lists of old updates banners
Spoiler
[close]

download links removed -Alex


4
I think I found a very rare incompatibility between "Beyond the Sector" and this mod.

So there is a chance to generate a terraforming rig on the very far away system (likely from Beyond the Sector mod) and caused huge stuttering if you tried to navigate to that terraforming rig. It's probably a very rare bug but it's there. Just letting you know.

Spoiler
[close]

5
Mods / Re: [0.95a] Quality Captains: A Skill Rework v1.0.4
« on: April 23, 2021, 08:33:21 PM »

There seems to be a problem with modifying the max number of officers in "Officer Management". I changed    "QC_OM_NUM_OFFICERS_BONUS":5, and toggled "QC_Custom_Leadership":true, but the max amount of officers hadn't changed.

Can someone confirm this problem, please?

You're right, this was a silly oversight on my part. The code to load that setting is in the current build but isn't called. You should be able to apply the effects right now by going to data/characters/skills/officer_management.json and changing the lines without the "Captains" prefix to include it.
"{"type":"CHARACTER_STATS", "script":"com.fs.starfarer.api.impl.campaign.skills.OfficerManagement$Level1"},"
becomes
"{"type":"CHARACTER_STATS", "script":"com.fs.starfarer.api.impl.campaign.skills.CaptainsOfficerManagement$Level1"},"
etc.

Hope that helps.


It works now! Thank you.

6
Mods / Re: [0.95a] Quality Captains: A Skill Rework v1.0.4
« on: April 22, 2021, 07:17:30 PM »
There seems to be a problem with modifying the max number of officers in "Officer Management". I changed    "QC_OM_NUM_OFFICERS_BONUS":5, and toggled "QC_Custom_Leadership":true, but the max amount of officers hadn't changed.

Can someone confirm this problem, please?

7
Ah, I see. Thank you for taking the time to explain.

8
Mods / Re: [0.95a] A New Level (Of Confidence, and Power!)
« on: April 05, 2021, 02:29:45 AM »
Can someone confirm that this mod doesn't work on the existing save before enabling this mod? Using mod on new save is fine though.

The part that isn't working is the required exp part, I noticed that it still needs 1.3m exp on level 13.

9
Mods / Re: [0.9.1a] Grand Sector
« on: September 07, 2019, 11:40:17 PM »
Cant get the increases to work with Nex, but its possible I'm just dumb.  Changed the systemCountGS to 325 in mod, saved but I believe something within Nex is preventing the plugin from happening on Nex starts.  Any ideas?

I notice this within Nex #"newGameSectorProcGen":"exerelin.world.ExerelinSectorProcGen" in the base settings.  My extremely elementary understanding of whats going on is its pointing to a completely independent Sector Gen file that might also needed to be edited??

Unfortunately, even running Grand sector mod alone doesn't generate the desired system count either.

10
@Tigrextreme: What version of Varya's Ship Pack are you using? Alex thinks this looks like a crash caused by versions of it older than 1.0.3

Yikes... I used to play with version 1.0.1 i believed... then updated it... to current version (completely forgot the warning). But this Fatal:Null also happened to old save before Vayra separate his mod into 3 packs so idk.. gotta try new save to test things out again.

Also here's the save + mods that you've requested, just in case : https://www.dropbox.com/s/9w4agqkr3lbt2mm/Starsector.rar?dl=0

11
*Sry for late reply.. been dropping from this game for awhile.*

IDK... since this happened to most of my custom loadout that regenerated in fleet doctrine... (Not all ships causes crash with my custom loadout).

**Also happened to built ship that used my custom loadout in ship storage.**

So far, here are all the ships in my playthrough that causes Fatal:Null when adding them to autofit goal variants.

Scyan

Spoiler
[close]

Spoiler
[close]

Spoiler
[close]

Pulse Industry (unfortunately the one that didn't cause crash before is also crashing my game if saved into loadout )

Spoiler
[close]



I suspect that it has something to do with incompatibity when saving modded hull mod into autofit goal variants ?

Since all of my ships that caused Fatal:Null were included their own modded hulls.

But strangely enough.. This one didn't cause crashes at all (Also have modded hull.. a different one of course)

Sylphon RnD

Spoiler
[close]

Also what they all had in common is the Medium weapon slot but... it's unlikely the cause of crash since most ships were fine even with those weapon slots installed.

That's all the update so far but yeah... Very weird bug indeed.


12
So i've found the cause of this problem. It was related to my custom autofit. Once i tried removing my own loadout from list, all the problems that causes Fatal:Null
 from Re-generate heavy patrol sample to newly built ship that did not use my custom loadout were now fine without any crashes.. which is very weird...

Here's the log that showed error when you scroll down your ship storage to the said problematic ship.

Spoiler
360808 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.ui.A.new.super(Unknown Source)
   at com.fs.starfarer.ui.A.new.<init>(Unknown Source)
   at com.fs.starfarer.campaign.ui.String.<init>(Unknown Source)
   at com.fs.starfarer.ui.P.super(Unknown Source)
   at com.fs.starfarer.campaign.ui.oOOo.addIconFor(Unknown Source)
   at com.fs.starfarer.campaign.command.J.updateSampleFleet(Unknown Source)
   at com.fs.starfarer.campaign.command.J.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advance(Unknown Source)
   at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
   at com.fs.starfarer.campaign.command.F.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advance(Unknown Source)
   at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.String.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advance(Unknown Source)
   at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.N.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.O0oO.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advance(Unknown Source)
   at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.N.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.Objectsuper.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advance(Unknown Source)
   at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

In case this might be useful for additional information. I also searched around the ship that crashed my game in ship storage (I tried deleting these line and my ship storage is now functional.. phew..)

Spoiler
Broken

<FMmbr z="197525" o="0" sid="23bde4_0" sN="FDT Loch Stemster" t="SHIP" iF="false" id="23bde6" sUN="false" civ="false" cCiv="false">
<savedVariant z="197526" hId="HA_lodium" v="36" c="16" hVId="23bde4_0" vDN="Burst" s="REFIT" mAAW="true" gV="false">
<wpn z="197527">
<e>
<st>WS0008</st>
<st>SRD_charity</st>
</e>
<e>
<st>WS0006</st>
<st>istl_pdlaser</st>
</e>
<e>
<st>WS0007</st>
<st>SRD_charity</st>
</e>
<e>
<st>WS0004</st>
<st>ora_recital</st>
</e>
<e>
<st>WS0005</st>
<st>istl_pdlaser</st>
</e>
<e>
<st>WS0001</st>
<st>ora_recital</st>
</e>
<e>
<st>WS0003</st>
<st>ora_recital</st>
</e>
<e>
<st>WS0002</st>
<st>ora_recital</st>
</e>
<e>
<st>CORE</st>
<st>HA_core_lodium</st>
</e>
</wpn>
<sM z="197528">
<e>
<st>WS0009</st>
<st>HA_seekerpulse_Pulse_0</st>
</e>
</sM>
<wng z="197529">
<st>mining_drone_wing</st>
</wng>
<wG z="197530">
<WGSpec z="197531" t="LINKED" a="true">
<s z="197532">
<st>WS0008</st>
<st>WS0007</st>
</s>
</WGSpec>
<WGSpec z="197533" t="LINKED" a="true">
<s z="197534">
<st>WS0004</st>
<st>WS0001</st>
<st>WS0003</st>
<st>WS0002</st>
</s>
</WGSpec>
<WGSpec z="197535" t="LINKED" a="true">
<s z="197536">
<st>WS0006</st>
<st>WS0005</st>
</s>
</WGSpec>
</wG>
<hM z="197537">
<st>HA_core</st>
<st>solar_shielding</st>
<st>advancedshieldemitter</st>
</hM>
<pM z="197538"></pM>
<suM z="197539"></suM>
</savedVariant>
<rT z="197540" cr="0.0" crPTM="0.5" sR="false" mo="true" lCR="false">
<m ref="197525"></m>
</rT>
<fD ref="196891"></fD>
</FMmbr>

Not Broken

<FMmbr z="1866" o="0" sid="1910fe_0" sN="FDT Godly Warrior" t="SHIP" iF="false" id="191100" sUN="false" civ="false" cCiv="false">
<savedVariant z="1867" hId="HA_lodium" v="36" c="10" hVId="sun_sl_191100" vDN="Burst" s="REFIT" mAAW="true" gV="false">
<wpn z="1868">
<e>
<st>WS0008</st>
<st>istl_hybridblaster</st>
</e>
<e>
<st>WS0006</st>
<st>istl_pdlaser</st>
</e>
<e>
<st>WS0007</st>
<st>istl_hybridblaster</st>
</e>
<e>
<st>WS0004</st>
<st>istl_magpulser</st>
</e>
<e>
<st>WS0005</st>
<st>istl_pdlaser</st>
</e>
<e>
<st>WS0001</st>
<st>istl_magpulser</st>
</e>
<e>
<st>WS0003</st>
<st>istl_magpulser</st>
</e>
<e>
<st>WS0002</st>
<st>istl_magpulser</st>
</e>
<e>
<st>CORE</st>
<st>HA_core_lodium</st>
</e>
</wpn>
<sM z="1869">
<e>
<st>WS0009</st>
<st>HA_seekerpulse_Pulse_0</st>
</e>
</sM>
<wng z="1870">
<st>SAD_Wadjet_Wing</st>
</wng>
<wG z="1871">
<WGSpec z="1872" t="LINKED" a="true">
<s z="1873">
<st>WS0008</st>
<st>WS0007</st>
</s>
</WGSpec>
<WGSpec z="1874" t="LINKED" a="true">
<s z="1875">
<st>WS0004</st>
<st>WS0001</st>
<st>WS0003</st>
<st>WS0002</st>
</s>
</WGSpec>
<WGSpec z="1876" t="LINKED" a="true">
<s z="1877">
<st>WS0006</st>
<st>WS0005</st>
</s>
</WGSpec>
</wG>
<hM z="1878">
<st>HA_core</st>
<st>solar_shielding</st>
<st>advancedshieldemitter</st>
<st>sun_sl_famous</st>
</hM>
<pM z="1879">
<st>sun_sl_famous</st>
</pM>
<suM z="1880"></suM>
<originalVariant>HA_lodium_Strike</originalVariant>
<savedModuleVariants z="1881">
<e>
<st>WS0009</st>
<HullVariantSpec z="1882" hId="HA_seekerpulse" v="0" c="0" hVId="HA_seekerpulse_Pulse_0" vDN="Pulse" s="REFIT" mAAW="false" gV="false">
<wpn z="1883"></wpn>
<sM z="1884"></sM>
<wng z="1885"></wng>
<wG z="1886"></wG>
<hM z="1887">
<st>HA_a</st>
</hM>
<pM z="1888"></pM>
<suM z="1889"></suM>
</HullVariantSpec>
</e>
</savedModuleVariants>
</savedVariant>
<c z="1890" id="p_125433" pid="steady" spr="graphics/portraits/app_115.png" rnk="spaceLieutenant" pst="mercenary" wTCRC="0" cW="1.0" fid="player" a="true">
<n z="1891" f="Frost" l="Imran" g="FEMALE"></n>
<m z="1892">
<d z="1893">
<e>
<st>$ome_salary</st>
<st>900</st>
</e>
<e>
<st>$originalFaction</st>
<st>persean</st>
</e>
<e>
<st>$chatterChar</st>
<st>default</st>
</e>
</d>
</m>
<stats z="1894" xp="275193" l="16" pt="0">
<s>{"damage_control":3,"ordnance_expert":3,"missile_specialization":3,"impact_mitigation":3,"advanced_countermeasures":3,"gunnery_implants":2}</s>
</stats>
</c>
<crew z="1895">20.0|0.0</crew>
<rT z="1896" cr="0.84999996" crPTM="0.0" sR="false" mo="false" lCR="false">
<m ref="1866"></m>
</rT>
<fD ref="1704"></fD>
</FMmbr>
[close]

So in conclusion.. Why does my custom loadout causes crash ?? IDK.. but it worked fine if i clicked autofit myself and delete that cursed loadout to prevent game from using my loadout and cause Fatal:Null.

13
Suggestions / Re: Autofit custom mod selection
« on: August 21, 2019, 04:37:17 AM »
It would be a QoL thing to have for anyone who doesn't like Autofit and then tuning ordnance points around every single ship just for 1 mod that doesn't fit the current setup.

Another case is new playthrough that require you to reassign preset for every ships which is kinda tedious.

Maybe an alternative option could be 'save your own ship preset in-game for another save to use' perhaps ?

Less setup, more adventure!

14
Hello everyone. I'm having a difficult time trying to read and find the culprit of this error. Can anyone give me an insight of this error log ?

Spoiler
155992 [Thread-10] INFO  sound.oo0O  - Creating streaming player for music with id [faction_generic_market_01_neutral_var01.ogg]
155993 [Thread-10] INFO  sound.null  - Playing music with id [faction_generic_market_01_neutral_var01.ogg]
161026 [Thread-8] INFO  sound.oo0O  - Cleaning up music with id [faction_generic_market_01_neutral_var01.ogg]
161321 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.title.Object.OO0O.o00000(Unknown Source)
   at com.fs.starfarer.title.Object.OO0O.render(Unknown Source)
   at com.fs.starfarer.coreui.intsuper.o00000(Unknown Source)
   at com.fs.starfarer.ui.newnew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.fleet.FleetMemberView.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.coreui.D.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.e$Oo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.e.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.coreui.O0oo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.coreui.oOOo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.String.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.N.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.O0oO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.N.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.Objectsuper.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
161501 [Thread-10] INFO  sound.oo0O  - Creating streaming player for music with id [faction_generic_market_01_neutral_var01.ogg]
161502 [Thread-10] INFO  sound.null  - Playing music with id [faction_generic_market_01_neutral_var01.ogg]
[close]

This reproducible error happens when i opened my own colony's ship storage which contain some modded ships (around 6-7 ships i believed). It CTD instantly.

This kind of crash also happen randomly on my old late game heavily modded save when i tried to prioritize my patrol ships in doctrine or when i visited trade menu (I forgot to keep those error logs but it showed the similar unknown source error like above one)

Here are the mods that i'm using if it helps.

Spoiler
AI Flag Tool
Another Portrait Pack
Arsenal Expansion
Automatic Orders
Autosave
Blackrock Drive Yards
Combat Chatter
Common Radar
Console Commands
Dassault-Mikoyan Engineering
Disassemble Reassemble
Fuel Siphoning
Grytpype and Moriarty's Defense Authority
Hazard Mining Incorporated
High Tech Armada
Interstellar Imperium
Kadur Remnant
LazyLib
Leading Pip
Legacy of Arkgneisis
Luddic Enhancement
MagicLib
Mayasuran Navy
Nexerelin
Outer Rim Alliance
Planetary Shield: Access Control
Ruthless Sector
Sanguinary Anarchistic Defectors
Scy Nation
Shadowyards
Ship/Weapon Pack
SkilledUp
SpeedUp
Starship Legends
Sundiving
Sylphon RnD
Tahlan Shipworks
Unknown Skies
Vayra's Ship Pack
Version Checker
Weapons Group Controls
ZZ Audio Plus
ZZ GraphicsLib
[close]

Game used around 3.5gb with these mods.
I ran vmparams with 6GBs
Idk.. I really need help with this problem.

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