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Starsector 0.97a is out! (02/02/24); New blog post: New music for Galatia Academy (06/12/24)

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Messages - arwan

Pages: [1] 2 3 ... 45
1
Mods / Re: [0.96-RC8] Legacy of Arkgneisis 1.9.12 [5/12/23]
« on: March 02, 2024, 04:27:23 AM »
anyway to get ANY other way to download this mod. i hate nexus mods. simply because this is how it goes when you go there to get a mod

1. go to site.
2. select manual download
3. informed you must have a log in to download.
4. log in.
5. select manual download (for the second time)
6. select "slow download" AKA non paid free option.
7. NOTHING HAPPENS.
8. click slow download till heat death of universe.
9. NOTHING HAPPENS.
10.. skip mod because im not paying Nexus to download a mod. especially when i dont use it regularly, and especially when said mod is only going to take a few moments to download (IF IT EVER WOULD ANYWAY)

2
Mods / Re: [0.96a] Ashes of The Domain
« on: August 05, 2023, 05:19:28 PM »
i redownloaded the file. and made it the only mod activated in my game. still could not launch sadly even though i clicked disable all mods. it kept magic and lazy lib enabled. when i disabled (magic lib 1.1.3-rc01. it started to work. so it seems the conflict is somewhere in there.. maybe.

Code
25695 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [graphics/icons/industry/cryoorgans.png] resource, not found in [E:\Starsector\starsector\starsector-core\..\mods\Ashes of  The Domain - Cryosleeper Module,E:\Starsector\starsector\starsector-core\..\mods\LazyLib,E:\Starsector\starsector\starsector-core\..\mods\MagicLib,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/icons/industry/cryoorgans.png] resource, not found in [E:\Starsector\starsector\starsector-core\..\mods\Ashes of  The Domain - Cryosleeper Module,E:\Starsector\starsector\starsector-core\..\mods\LazyLib,E:\Starsector\starsector\starsector-core\..\mods\MagicLib,../starfarer.res/res,CLASSPATH]
at com.fs.util.ooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Object(Unknown Source)
at com.fs.util.ooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ô00000(Unknown Source)
at com.fs.graphics.TextureLoader.Ô00000(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.void.super(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:750)

3
Mods / Re: [0.96a] Ashes of The Domain
« on: August 05, 2023, 03:08:15 PM »
only get this error when i try to run this mod.

Code
52762 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [graphics/icons/industry/cryoorgans.png] resource, not found in [E:\Starsector\starsector\starsector-core\..\mods\PAGSM v1.12.1,E:\Starsector\starsector\starsector-core\..\mods\A New Level of Confidence - 40,E:\Starsector\starsector\starsector-core\..\mods\AdvancedGunneryControl,E:\Starsector\starsector\starsector-core\..\mods\Ashes of  The Domain - Cryosleeper Module,E:\Starsector\starsector\starsector-core\..\mods\ApproLightPlus 0.6.3,E:\Starsector\starsector\starsector-core\..\mods\ApproLight 1.2.0,E:\Starsector\starsector\starsector-core\..\mods\AutomatedCommands,E:\Starsector\starsector\starsector-core\..\mods\Autosave,E:\Starsector\starsector\starsector-core\..\mods\Better Colonies,E:\Starsector\starsector\starsector-core\..\mods\Combat Chatter,E:\Starsector\starsector\starsector-core\..\mods\CMUtils,E:\Starsector\starsector\starsector-core\..\mods\Console Commands,E:\Starsector\starsector\starsector-core\..\mods\Dassault-Mikoyan Engineering v1.8a-RC17 KindaStrange,E:\Starsector\starsector\starsector-core\..\mods\DetailedCombatResults,E:\Starsector\starsector\starsector-core\..\mods\DIABLEAVIONICS,E:\Starsector\starsector\starsector-core\..\mods\Forge Production,E:\Starsector\starsector\starsector-core\..\mods\Foundation Of Borken 0.6.1,E:\Starsector\starsector\starsector-core\..\mods\Fuel Siphoning,E:\Starsector\starsector\starsector-core\..\mods\Goat_Aviation_Bureau-1.4.5,E:\Starsector\starsector\starsector-core\..\mods\Grand.Colonies2.0.b,E:\Starsector\starsector\starsector-core\..\mods\HexShields,E:\Starsector\starsector\starsector-core\..\mods\Hostile Intercept,E:\Starsector\starsector\starsector-core\..\mods\Interstellar Imperium,E:\Starsector\starsector\starsector-core\..\mods\Iron Shell 1.8.1,E:\Starsector\starsector\starsector-core\..\mods\LOST_SECTOR,E:\Starsector\starsector\starsector-core\..\mods\LazyLib,E:\Starsector\starsector\starsector-core\..\mods\Leading Pip,E:\Starsector\starsector\starsector-core\..\mods\Logistics Notifications,E:\Starsector\starsector\starsector-core\..\mods\Luddic_Enhancement,E:\Starsector\starsector\starsector-core\..\mods\LunaLib,E:\Starsector\starsector\starsector-core\..\mods\EXPSP 0.61,E:\Starsector\starsector\starsector-core\..\mods\Magellan Protectorate 1.5.a,E:\Starsector\starsector\starsector-core\..\mods\MagicLib,E:\Starsector\starsector\starsector-core\..\mods\Nexerelin,E:\Starsector\starsector\starsector-core\..\mods\PlanetaryShieldAccessControl,E:\Starsector\starsector\starsector-core\..\mods\Progressive S-Mods,E:\Starsector\starsector\starsector-core\..\mods\QoLPack,E:\Starsector\starsector\starsector-core\..\mods\scalartech-solutions-0.9,E:\Starsector\starsector\starsector-core\..\mods\Sephiria-Conclave-1.2g.2,E:\Starsector\starsector\starsector-core\..\mods\Ship and Weapon Pack,E:\Starsector\starsector\starsector-core\..\mods\Starship Legends,E:\Starsector\starsector\starsector-core\..\mods\stelnet,E:\Starsector\starsector\starsector-core\..\mods\Superweapons Arsenal,E:\Starsector\starsector\starsector-core\..\mods\tahlan-shipworks-1.2.4,E:\Starsector\starsector\starsector-core\..\mods\Terraforming and Station Construction,E:\Starsector\starsector\starsector-core\..\mods\FED,E:\Starsector\starsector\starsector-core\..\mods\Underworld,E:\Starsector\starsector\starsector-core\..\mods\UAF,E:\Starsector\starsector\starsector-core\..\mods\VIC.1.5.8a,E:\Starsector\starsector\starsector-core\..\mods\GraphicsLib,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/icons/industry/cryoorgans.png] resource, not found in [E:\Starsector\starsector\starsector-core\..\mods\PAGSM v1.12.1,E:\Starsector\starsector\starsector-core\..\mods\A New Level of Confidence - 40,E:\Starsector\starsector\starsector-core\..\mods\AdvancedGunneryControl,E:\Starsector\starsector\starsector-core\..\mods\Ashes of  The Domain - Cryosleeper Module,E:\Starsector\starsector\starsector-core\..\mods\ApproLightPlus 0.6.3,E:\Starsector\starsector\starsector-core\..\mods\ApproLight 1.2.0,E:\Starsector\starsector\starsector-core\..\mods\AutomatedCommands,E:\Starsector\starsector\starsector-core\..\mods\Autosave,E:\Starsector\starsector\starsector-core\..\mods\Better Colonies,E:\Starsector\starsector\starsector-core\..\mods\Combat Chatter,E:\Starsector\starsector\starsector-core\..\mods\CMUtils,E:\Starsector\starsector\starsector-core\..\mods\Console Commands,E:\Starsector\starsector\starsector-core\..\mods\Dassault-Mikoyan Engineering v1.8a-RC17 KindaStrange,E:\Starsector\starsector\starsector-core\..\mods\DetailedCombatResults,E:\Starsector\starsector\starsector-core\..\mods\DIABLEAVIONICS,E:\Starsector\starsector\starsector-core\..\mods\Forge Production,E:\Starsector\starsector\starsector-core\..\mods\Foundation Of Borken 0.6.1,E:\Starsector\starsector\starsector-core\..\mods\Fuel Siphoning,E:\Starsector\starsector\starsector-core\..\mods\Goat_Aviation_Bureau-1.4.5,E:\Starsector\starsector\starsector-core\..\mods\Grand.Colonies2.0.b,E:\Starsector\starsector\starsector-core\..\mods\HexShields,E:\Starsector\starsector\starsector-core\..\mods\Hostile Intercept,E:\Starsector\starsector\starsector-core\..\mods\Interstellar Imperium,E:\Starsector\starsector\starsector-core\..\mods\Iron Shell 1.8.1,E:\Starsector\starsector\starsector-core\..\mods\LOST_SECTOR,E:\Starsector\starsector\starsector-core\..\mods\LazyLib,E:\Starsector\starsector\starsector-core\..\mods\Leading Pip,E:\Starsector\starsector\starsector-core\..\mods\Logistics Notifications,E:\Starsector\starsector\starsector-core\..\mods\Luddic_Enhancement,E:\Starsector\starsector\starsector-core\..\mods\LunaLib,E:\Starsector\starsector\starsector-core\..\mods\EXPSP 0.61,E:\Starsector\starsector\starsector-core\..\mods\Magellan Protectorate 1.5.a,E:\Starsector\starsector\starsector-core\..\mods\MagicLib,E:\Starsector\starsector\starsector-core\..\mods\Nexerelin,E:\Starsector\starsector\starsector-core\..\mods\PlanetaryShieldAccessControl,E:\Starsector\starsector\starsector-core\..\mods\Progressive S-Mods,E:\Starsector\starsector\starsector-core\..\mods\QoLPack,E:\Starsector\starsector\starsector-core\..\mods\scalartech-solutions-0.9,E:\Starsector\starsector\starsector-core\..\mods\Sephiria-Conclave-1.2g.2,E:\Starsector\starsector\starsector-core\..\mods\Ship and Weapon Pack,E:\Starsector\starsector\starsector-core\..\mods\Starship Legends,E:\Starsector\starsector\starsector-core\..\mods\stelnet,E:\Starsector\starsector\starsector-core\..\mods\Superweapons Arsenal,E:\Starsector\starsector\starsector-core\..\mods\tahlan-shipworks-1.2.4,E:\Starsector\starsector\starsector-core\..\mods\Terraforming and Station Construction,E:\Starsector\starsector\starsector-core\..\mods\FED,E:\Starsector\starsector\starsector-core\..\mods\Underworld,E:\Starsector\starsector\starsector-core\..\mods\UAF,E:\Starsector\starsector\starsector-core\..\mods\VIC.1.5.8a,E:\Starsector\starsector\starsector-core\..\mods\GraphicsLib,../starfarer.res/res,CLASSPATH]
at com.fs.util.ooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Object(Unknown Source)
at com.fs.util.ooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ô00000(Unknown Source)
at com.fs.graphics.TextureLoader.Ô00000(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.void.super(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:750)

4
Mods / Re: [0.95a] Capture Officers and Crew
« on: July 16, 2023, 10:27:36 PM »
i used to run this mod all the time. i would love to see it get an update that fixed it and brought it up to the current game version

5
apologies if this was answered previously.

how do you gain access to the special markets. such as the November military and automata logistics?

im currently commissioned by the Auroran Federation and have an approval of 100/100 not sure what i got to do.

also. is there actually a way to talk to the queen? been to vermilion station and talked to the rep there. but not sure if there is a way to get the rep to let you see the queen.

6
Mods / Re: [0.95.1a] Terraforming and Station Construction (v8.1.5)
« on: August 13, 2022, 07:10:31 AM »

The download link appears to be working for me. Maybe Github was having issues - try it again and let me know if it works.

i got it to work a bit later in the day. it seems github was having a fit.

7
Mods / Re: [0.95.1a] Terraforming and Station Construction (v8.1.5)
« on: August 10, 2022, 12:42:26 AM »
is there a mirror for this mod at all? the DL link is not working for me. just says takes to long to load and refresh. but it never loads.

8
General Discussion / Re: story line?
« on: March 17, 2022, 04:12:55 AM »
ok so i went to Ancrya in Galatia and i dont have a Alviss on the planet, the only person there is the station commander  one "Sedna Vegan".

might i have to do something first before they show up, or will they eventually show up? or did i possibly do something wrong? i should mention i started this play though with the tutorial on normal settings.

9
General Discussion / Re: story line?
« on: March 17, 2022, 03:36:27 AM »
interesting, thank you for explaining.

10
General Discussion / story line?
« on: March 17, 2022, 03:24:31 AM »
maybe its just me but i feel like there is more to the story in the game but i have NEVER actually seen it. and so am wondering now, if there is more story line and if so, how do you trigger it?

so far the only story i have seen aside from the tutorial is, the tri-tac mission to get an alpha core, which seems to be only that 1 mission and then ends. this feels very open to having more happen later on but i seem to have never had anything else happen down this path. (is there more down that story path or is the 1 mission it?)

and the red planet quest line, where you buy the old spacer a drink, listen to a story, go to their contact, pay him off and then go to the red planet which is the planet with a shield.

and then the beta core quest line where you happen upon a debris field sending out a signal, interact with the AI find its counterpart and return it. and then that is basically it.

is there any more story in the game that is not one off bar missions deliver this, deploy that, kill them? and if so, how do you find / start them.

11
Modding / Re: [0.9.51a-RC6][WIP] United Aurora Federation
« on: February 28, 2022, 05:31:11 PM »
they may be OP, sure, but the style of the mod, and the sound scape that is with the mod has quickly made it a favorite of mine, i have been having a lot of fun trying out all the ships i can get my hands on. i noticed that a lot of dialogue and flavor text in the game could use a once over for grammatical issues. but that is to be expected.

as far as it being OP though, i also believe that not everything needs to be balanced in line, some times its nice to be the boss in a fight.

keep up the good work. and make it like you want it. ultimately its your mod and faction.

12
Mods / Re: [0.9.1a] Diable Avionics 2.54 RC2 (2021/01/12)
« on: January 12, 2021, 05:40:39 AM »
i really enjoyed watching the little video showing the new fighter being made, you could see them going from really weak, to really op to being a threat but not godlike, i have always enjoyed all the mods you make, though i have to admit the Diable is my favorite, just love those little wanzers.

thanks for all the work you put into your mods.

13
Mods / Re: [0.9.1a] Diable Avionics 2.53 RC1 (2020/07/31)
« on: October 17, 2020, 11:53:43 AM »
Couple of things, I noticed that in one of my fights I lost a versant (spelling?) and after combat it had dropped both of its built in weapons as loot, not that they are crazy powerful or anything but they were 0 op cost weapons and I can’t imagine that being desired thing that happens.

And also, is it possible to acquire a gulf in game now without having to use a console command? If so how?

Thanks.

14
Announcements / Re: Starsector 0.95a (In Development) Patch Notes
« on: October 17, 2020, 04:53:25 AM »
not going to lie, i see that post and feel even more now that "SOON TM" cant come soon enough, I had just started a new game a few days ago after putting it down for a while, you know to not burn out. and now this tease drops. and i just want to get my hands on it just that much more now. I mean if you need us to beg I'm sure many of us will get on our knees and shamelessly cry and beg lol.

I am very curious to see all the changes realized, especially the character level progression and all the things that go with that.

15
Mods / Re: [0.9.1a] Diable Avionics 2.53 RC1 (2020/07/31)
« on: October 16, 2020, 05:44:41 AM »
ah, thanks, i though for sure it was a mission from out of the diable pack too because of the pandemonium requirment and the text is even diable colors. LOL you know your mod is amazing when other moders make missions for YOUR mod.

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