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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Messages - Jastebro

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1
Mods / Re: [0.95a] DIY Planets - Terraforming and more!
« on: April 29, 2021, 12:25:41 AM »
Would be neat if the genepurge building (or an upgraded version of it) also could deal with parasitic spores or psychedelic fungus, along with inimical biosphere.
The other terraforming mod handles this with domed cities.

2
Mods / Re: [0.95a] DIY Planets - Terraforming and more!
« on: April 25, 2021, 04:50:28 AM »

He's missing an entry for "rad_remover" in terraformiteminstallableplugin
         

Can confirm that's the issue. I PM'd Kentington a few days ago with this, but as yet have received no reply.

In the meantime, here's a quick fix I bashed together. Just unzip it into DIYPlanets' jars folder and you'll be good to go.

https://mega.nz/file/JvxiAQ7A#1nyiSRbcd_4XUqLpzPOkPIjzXS-gdj6ngPZgp9bSAu8

Thank you for this!
I was about to make my first bug report on the forum, and here I find both a fix and the problem reported!

3
Mods / Re: [0.9.1a] Nexerelin v0.9.3b (fixes 2019-08-17)
« on: August 20, 2019, 03:22:26 PM »
I'd like to submit a bug.

I just struck up a new game, with the Derelict empire enabled this time. The derelicts are hostile to everyone & you can't have human interactions on their planets, since they're bots.

Now, the courier mission system doesn't know that, and will frequently give you missions to a Derelict colony.
Even if you reach it with transponders off, there's no human to pick up the goods you delivered, because they're all robots.
Essentially, the delivery missions are broken & cannot be completed with the Derelicts as a mission target.

The mission system needs to be tweaked to no give delivery missions to Derelict colonies, if playing a game with Derelict Empire allowed.

4
Mods / Re: [0.9.1a] Weapons Group Controls 1.1.0
« on: August 15, 2019, 08:19:08 AM »
I'd like to make a request that a single weapon could be put in more than one weapon group.

For example, when piloting the Onslaught, the fixed twin cannons are too far apart for more than one shot to hit smaller targets.
The AI handles that well on autopilot by only firing the weapon that will actually hit.
But if player controlled, firing both barrels will mean the target has to have a reasonably large hitbox for both shots to land.
The alternative is to set each cannon as a separate group for manual control, but that would mean not being able to fire them both at once at larger targets.

5
Suggestions / Font scaling, or bigger fonts for high resolution screens
« on: August 05, 2019, 03:38:58 AM »
Just got the game, loved the concept.
However, I'm straining my eyes hard trying to read very tiny letters on my native 3440x1440 screen. Maybe I'm getting old

The quick & dirty solution is ofc to play on a lower resolution, but that loses the nice ultrawide fullscreen feel.

Please consider an option to have fonts scaleable, so that modern monitors can run at full resolution while still having text readable.


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