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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Haze

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1
Code
{
    "id": "Phase",
    "name": "Phase",
    "author": "Haze",
    "utility": "false",
    "version": { "major":"1", "minor": "0", "patch": "0" },
    "description": "Mod description.",
    "gameVersion": "0.95.1a-RC6",
    "jars":["jars/Phase.jar"],
    "dependencies": [
        {
            "id": "lw_lazylib",
            "name": "LazyLib",
            # "version": "2.6" # If a specific version or higher is required, include this line
        }
    ]
}

Thanks for reaching out.

2
I've tried asking this question in the unofficial discord, but I've not gotten much help.

I've taken two java files from the starfarer.api zip file and I've edited them both. PhaseCloakStats.java to remove the flux slowdown, and MineStrikeStats.java to give it back its old range and minimum spawn range. I've attempted to use this to try to make it into a usable mod, with no success.

What do I do? How can I make this work? Keeping the modplugin section in mod_info crashes my game on launch, but deleting it causes the mod to have no effect on the game.

If anyone can help me out, I'll be very very grateful. I've been spending all afternoon toiling over this.

And in case someone's willing to make the mod for me, here's the java files I've edited. All I had to do was change up a few values, but still.
https://pastebin.com/bS4EvxQn
https://pastebin.com/XpsJAk4h

3
I've tried asking this question in the unofficial discord, but I've not gotten much help.

I've taken two java files from the starfarer.api zip file and I've edited them both. PhaseCloakStats.java to remove the flux slowdown, and MineStrikeStats.java to give it back its old range and minimum spawn range. I've attempted to use this to try to make it into a usable mod, with no success.

What do I do? How can I make this work? Keeping the modplugin section in mod_info crashes my game on launch, but deleting it causes the mod to have no effect on the game.

If anyone can help me out, I'll be very very grateful. I've been spending all afternoon toiling over this.

4
Modding / Re: [0.9.1a] Player Faction Flag Pack v1.0
« on: August 28, 2019, 09:23:32 PM »
I was on the edge of doing this myself tbh. The game reaaally needed this. Thank god for colors in these.

Also, does this change the player faction color in correspondence with the primarily flag color? That would be neat.

I currently don't know how to do that, but if anyone can point me to where I can learn how to, I'd be more than happy to add that feature in future releases.

5
Modding / [0.9.1a] Player Faction Flag Pack v1.0
« on: August 27, 2019, 11:26:11 AM »


If only Kircheis was here. 12 flags and respective emblems for your personal faction, and I even had the self restraint to keep only half of them blatantly weeb (for now). Possibly more to come soon™.

DOWNLOAD

List of Flags
Ace Combat - Belka, Erusea, ISAF, Osea
Legend of the Galactic Heroes - Free Planets Alliance, Galactic Empire, New Galactic Empire
Daiteikoku - Dokutz
Star Wars - Galactic Empire
Final Fantasy XIV - Garlean Empire
Warhammer 40,000 - Imperium of Man
Overlord - Great Tomb of Nazarick
[close]
Patch Notes
v1.0 - Initial release.
[close]

6
Mods / Re: [0.9.1a] Girls Frontline Portrait Pack v1.3
« on: August 11, 2019, 04:03:09 PM »
I've let the mods know. Hopefully I can get this moved soon and added to the mod index.

7
Mods / [0.95a] Girls Frontline Portrait Pack v1.3
« on: August 09, 2019, 02:26:26 PM »


I regret nothing. Adds portraits sourced from Girls Frontline for your player character as well as vanilla factions. Just drop the pack into your mods folder and you should be good to go. A special thanks to everyone in the unofficial Discord server for helping me figure out how to upload this darned thing in the first place.

DOWNLOAD

Patch Notes
v1.3 - Improved AR-15's portrait and added in her MOD3 for one additional portrait. We're now sitting at 155 total.

v1.2 - Improved several existing portraits with better framing, added 32 new portraits, and integrated version checker support.

v1.1 - Fixed mislabeled mod description.

v1.0 - Initial release.
[close]

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