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Messages - nonomo4

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1
General Discussion / Re: Pirates are the good guys
« on: September 06, 2019, 04:20:22 PM »
Well, pirates may not be the good guys in the moral sense, but they are very adaptive like the player and are no doubt better as friends than enemies. Perhaps a better title would be Pirates are like other players. Fits the idea better in my opinion.

2
General Discussion / Re: Venture, why?
« on: September 06, 2019, 04:15:25 PM »
Having dedicated haulers and dedicated combat ships is better on both accounts, I think most of the hybrid ships are a trap.

- Early to mid game you take the best you can get even if it's sub optimal. Early to mid game I use tons of (P) Mules for reasons I outlined, hauling/fighting not great at anything but solid. General function is needed as you lack both fighting and support. Mostly because Dedicated ships are not available/reasonable for cash reasons. In some cases mod BP are required for them to be useful/viable enough to shoulder the upkeep.


Well the venture fits this perfectly. It’s a sub optimal ship that’s roll is early/mid game while you don’t have other options (lack of mods, lack of credits, no other choices available).

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General Discussion / Re: Venture, why?
« on: September 05, 2019, 09:58:54 PM »
I do individual trips that include surveys of 30+ planets; having surveying equipment on multiple cruisers easily saves me multiple thousands of supplies.  I guess your trips are just one system at a time rather than clearing out multiple constellations?

Generally I just survey planets with ruins or planets I think might be worth settling. I guess if I wanted to go all completionist I'd require one. I can see which planets have ruins so why am I scanning some pointless Barren or w/e world?

That sounds like unproductive busy work.

Check the sell price for surveying data. The only one not really worth the time and effort are class 1 worlds. If you have a fully decked out surveying fleet, where even gas giants only take 5 supply, you can make a LOT of money surveying. Plenty of class 4 gas giants, volcanic worlds, toxic worlds, barren worlds even. Ultrarich veins can happen anywhere.

My exploration fleet tends to be an Apogee if I can find one, four Ventures, assorted support ships like a few Drams and cargo haulers, all with Surveying equipment if I can find it. Given how bountiful some systems can be, with derelict ships and probes, and other such things, it's quite easy to hurl myself off into the far corners of space and only be limited by how much stuff I can carry, not the size of my fuel tank. Give them all militarized subsystems, have the +1 burn skill, and suddenly you can outrun anything you don't want to fight, and chase down anything you do want to fight.

The Venture will never be a dedicated combat craft, and that's alright. It was not designed as one. It's a civilian exploration craft, and should be used as such. Militarized subsystems allow it to explore better, not fight better. Less sensor profile, more burn means I can hope planets faster, and cram more crew into less ships when I want to finally settle somewhere.

I feel like this is the key. A ship really only needs one purpose to be the reason it exist. While being common may not be good enough for some people to justify getting it themselves, it could be good enough for others to pick up the ship instead. After all, that's why you will more likely then not see this ship in fleets and it's the reason the ship is phased out later for better options when available. The only reason I would feel like the ship needs to be rebalanced is if there was a ship that was equally available that was superior to it in all aspects (price, fighting aiblity, usefulness). As long as there's a plus side to a ship verses another (even it being just being more common), then it's fine in my books.

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General Discussion / Re: I made a mistake!
« on: December 11, 2015, 09:52:02 AM »
Option 2 is wait till the Heg declare hostilities to the groups your hostile with. Once they enter armistice then your rep should be repaired for the most part.

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I'll join whoever has the faction music I like the most  :D

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Mods / Re: The Confederacy of Free Stars
« on: October 22, 2015, 05:59:12 PM »
game was made for 0.62 and game is in 65.2a so that's probably the reason its not working

7
If anything, just the standard new weapons and ships for me. As far as major feature, I'm sure it will come in time. First thing first is the next update.

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Mods / Re: Project Titan
« on: November 16, 2014, 10:38:55 AM »
This brings back memories... of my computer cant handling it lol

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Mods / Re: [0.65.1a] Tradewinds II
« on: November 11, 2014, 09:34:15 PM »
Whoa, the voting is split dead-even.

Seems to me the best thing is to have it be toggle-able, if possible.

I agree, while some people would like the whole idea of using observation skill to find loot, others may just want a casual way to gain resources without having to do a lot of looking.

10
General Discussion / Re: Lack of Game Publicity?
« on: November 11, 2014, 09:26:41 PM »
To be honest, I love watching the evolution of this game. If publicity would harm its progress, I definitely agree with the idea of a small community till the game is at 1.0 or beyond if necessary.

11
General Discussion / Re: What's YOUR flagship? Modded or Vanilla
« on: August 11, 2014, 02:13:13 PM »
Conquest, it has always been my favorite ship to fly with with its broadside kind of firepower rather than forward facing.

12
General Discussion / Re: Why is this Forum no War Zone?
« on: June 30, 2014, 07:56:43 PM »
There is usually activity after a release, I will be back when another one comes about :) That or randomly periodically to check up on hows things.

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General Discussion / Re: Forlorn Hopelessness
« on: September 13, 2013, 11:41:03 PM »
 Came close to destroying the onslaught but... go hit by a rouge torpedo  :( It certainly is harder but ill succeed with trial and error :)

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Announcements / Re: Starsector 0.6a (Released) Patch Notes
« on: September 13, 2013, 03:39:15 PM »
"Looks at announcements": "Mind Blows up"  :D

15
General Discussion / Re: Huske System: AI vs AI battles (Roleplay PvP) 2.0
« on: September 06, 2013, 05:16:22 PM »
Admiral Felix is back! But on a deeper note, the timing isn't optimal so i'll see how everything will be done before jumping into what could be another good season.  :)

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