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Messages - Brightness

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1
Mods / Re: [0.96a] Random Assortment of Things
« on: December 05, 2023, 11:49:18 PM »
Song to encourage you:

Also, your mod is full on winning, bro.

2
Mods / Re: [0.96a] Random Assortment of Things
« on: October 31, 2023, 12:11:59 AM »
here's a song I found to encourage you:

3
Mods / Re: [0.96a] Ashes of The Domain
« on: October 25, 2023, 04:53:31 PM »
So what do I do with the research facility and materials after I've gotten all the research done, including the two secret projects (the two that require the chip to be installed)?

4
Mods / Re: [0.9.6] Caymon's Ship Pack v1.2.1
« on: October 25, 2023, 04:49:46 PM »
Oh, yes, I totally meant doing your own thing. Like, your own version of that start, I meant.

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Mods / Re: [0.96a] Everybody Loves KoC
« on: October 25, 2023, 09:52:11 AM »
everybody DOES love the ko combine!

6
Suggestions / Idea I had a few years ago, about heroic fleets
« on: October 25, 2023, 09:49:33 AM »
What if each faction had their own "hero" character with their own fleet, and every time they died they'd just respawn with a faction scaled fleet after a bit, with their own newsfeed keeping the player apprised of their exploits.

They'd become a serious tactical and strategic consideration, and would make space feel even busier.
Mechanically, these heroes wouldn't do much more than a detachment would, except they'd never despawn and would take on new jobs periodically, and ping the intel feed about what they were doing.
You know, like, "Omelon, scourge of the north has reappeared at Kanta's Den, and promises to increase raids by up to 90%!" and "Astas, loyal son of the Andrada Dynasty, has taken up guarding the home system of the lion".

It could be a fun addition, anyways.

7
Mods / Re: [0.96a] Random Assortment of Things
« on: October 25, 2023, 09:33:03 AM »
The abyss was fun, but we never found out what happened to the original explorers! And why so short? when I found that anomaly, I was expecting another fathom beneath the first. Something deadlier and deeper still. And darker, with fewer clouds and particles, less loot, just more darkness. And eventually, something terrible at the very bottom.

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Mods / Re: [0.9.6] Caymon's Ship Pack v1.2.1
« on: October 25, 2023, 09:17:46 AM »
I feel like I've been trying to get myself a torchwood for cycles now. Some of your remnant ships are rare spawns, which is ki9nda cool.

Have you considered doing your own version of "the infernal machine" with tiered, high priced upgrades that fork and do funky things?

9
General Discussion / Re: Omega
« on: October 12, 2021, 03:06:46 PM »
Which part isn't true about Omega?

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General Discussion / Omega
« on: October 12, 2021, 10:12:02 AM »
I think Omega is the machine god humanity foolishly built in their striving for ever greater power.

It is vast and unknowable now, growing past even what the alpha core level intelligence can hold within their alien imaginings.

It may be the end of all life, synthetic and organic alike.

Ere it's rise begins, stars as blood and minds for a throne, the future Omega writes for the universe is terrible and beautiful and so very cold.

11
Mods / Re: [0.95a] Red - the Oculian Armada (0.9.1a) Mod
« on: June 29, 2021, 03:37:47 PM »
Lights need more depth, and maybe add more detail to any parts that are too "smooth", if you get my drift. Only a few tweaks, really.
Otherwise, very cool.

12
Pamed boats are still a touch too OP, I think, though it's tricky because they are *supposed* to be tough little bastards, instead of relying on one-two big ships and a smattering of small ones to guard the flanks.

Otherwise, this is very cool. I haven't taken over the xhan mechanical world yet, so i dunno if it does anything special but i'm excited to find out!

13
Mods / Re: [0.95a] Tahlan Shipworks 0.6a
« on: May 18, 2021, 04:01:00 PM »
The lovely ristreza feels OP in player hands, but somewhat under...P...when piloted by the AI. Maybe it's super cannon could be dialled back, and disconnected from the ship's special move?

I love it anyways, though, its always got a spot in my fleets.

14
It's almost got a giger-esque feel to them. I love it!

15
Suggestions / Faction specific ships
« on: October 01, 2019, 06:28:34 PM »
I'd like to see at least one special ship per faction, ala either the 14th battlegroup variants, or a unique design that does something established, but slightly better.

The Sindrian Diktat, for example, needs a lobster themed battleship, with layered armour and a pincer-looking bastion with it's own armour/hull stats
The Perseans could have a starfish pocket-carrier type, with three bays, but very weak stats.

Maybe the independents could have more all-rounder types associated with their faction that school together for synergistic bonuses. On that note, I'd love to see more ships that provide various fleet scale bonuses, either in or out of combat, with faint waves/rays that go under other layers to indicate where their effects are going during a battle.

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