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Starsector 0.97a is out! (02/02/24)

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Messages - Gal Paladin

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Mods / Re: [0.95a] Console Commands v2021.04.10
« on: June 08, 2021, 12:51:49 PM »
So I'm having a bit of an unusual issue, when a skin of a ship with modules is added via command without specifying a variant, it doesn't have the modules which can cause a crash when the game tries to fix showing the module after applying variants via autofit.  I've heard there used to be a similar issue with normal ships with modules, and was wondering if anyone had any insight into the problem due to this problem not extending to normal ships with modules in this version of console commands.

Not sure if anybody else has posted this issue yet and after searching a few pages to see if it came up recent figured I'd say something.  The procgen built-in hullmods on certain fleets is ignoring hullmod incompatibilities and other built-in hullmod blocks, such as installing heavy armor on DME ships or building in the Diable Avionics Versant's custom hullmod which then breaks the ship's main gun swapper function.

woops added the same log file twice

Title, ctd when auto-assigning weapon groups when over 25 weapons are equipped on a ship (the maximum number of weapons visible upon opening the weapon group ui plus one, and the minimum number for the scroll bar to appear) and the weapon group ui has not been scrolled down to have "seen" or maybe loaded all weapons.  crash reproduced with larger ui scales.

Loaded mods:
Console Commands 2021.4.10
kadur remnant 3.2.3 (crashes with other mods with qualifying ships such as DME and RED in testing)
Lazylib 2.6
magiclib 0.33rc1

[attachment deleted by admin]

Posting it here because I have lazylib, console commands, and autosave installed so I can't guarantee this isn't from them because I don't know enough about modding.  Duzahk spawned a gas giant as the fourth planet, and this gas giant then has two moons, one of which is a habitable arid world.

Mods / Re: [0.9.1a] Shadowy Broker (v0.1.5 - 2020/02/05)
« on: February 05, 2020, 05:05:15 PM »
noticed some missing info in the description, how do you contact said broker?  Are they a bar event?  A new menu option?  A new person on the contacts list on colonies?  Something on the intel screen like nexerelin's agents?

If you autofit a ship with "Use ordnance from cargo" and "Buy ordnance from market" enabled, and then autofit it a second time with those two settings still enabled and without finalizing the transaction on the purchased weapons/fighters by switching off of that ship's refit screen, all slots that had previously been filled by items in the "purchased but not finalized" state will be left empty.  Black Market purchases and use ordnance from storage do not affect this.

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