Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.95.1a is out! (12/10/21); Blog post: Uniquifying the Factions, Part 2 (04/30/22)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - MechaLenin

Pages: [1] 2
1
Bug Reports & Support / Re: Low framerate & stutter on gaming rig!
« on: November 22, 2015, 02:30:24 AM »
So, yeah...
Swichted to integrated graphics and I'm getting MUCH better FPS. Interestingly enough, I'm running on same OS (Win 8.1), CPU and nvidia 9xx card as OP.

2
Bug Reports & Support / Re: Low framerate & stutter on gaming rig!
« on: November 22, 2015, 01:53:14 AM »
Having exactly same issue. Lenovo y50-70 laptop with GTX 960. Framerate looks like it's using integrated graphics instead of nvidia card, but it's forced on in control panel. I'm not having issues with any other game.

3
Announcements / Re: Starsector 0.6a (In Development) Patch Notes
« on: July 12, 2013, 08:21:35 AM »
Hi,
Long time lurker here. I was shaping up to write a post saying something like:

"Alex, I love your game, great changes in 0.6, but FFS RELEASE PATCH ALREADY, you can't make everything perfect etc. etc."

And here we are, long awaited inter-system travel is finally in.  ;D Rather unexpectedly, I might add.

Both thumbs up and cheers for all the great work.

4
Bug Reports & Support / Starfarer 0.54a on netbooks
« on: December 05, 2012, 01:39:57 PM »
I have tried to get Starfarer going on 1024x600 screen. Apparently, in previous versions you could override resolution in config file to make it work. Yet I get "no resolutions under 1024x768" error anyway. Any tips?

5
Mods / Re: Tankfarer - WWII Mod
« on: May 22, 2012, 05:56:11 AM »
WWII cavalry dismounts before combat. It's common misconception that cavalry charges tanks. Pls dont make cavalry this way :-\

6
Mods / Re: Interstellar Federation v1.16
« on: May 02, 2012, 07:52:21 AM »
I just wanted to say it's highest quality mod for SF. GJ:)

7
Mods / Re: Independent Defense Force v0.78
« on: April 12, 2012, 03:09:14 PM »
Not sure if someone already posted it.....

http://www.youtube.com/watch?v=ZAZhtT-dUyo

8
Modding / Re: Imperium Galactica 1 ships mod
« on: March 17, 2012, 06:07:09 PM »
LOL IG1 was awesome game. I feel old now :P

9
Announcements / Re: Starfarer 0.51a (Released) - Live Patch Notes
« on: March 08, 2012, 05:09:19 PM »
Thing that is killing me is what can we expect in next update? Maybe some missions? Character skills? New system?

10
Mods / Re: DeathSG Minimash V0.85
« on: March 01, 2012, 01:20:02 PM »
Sorry, it's old pic I already corrected it. Was learning photoshop on the fly while making this :D

11
Mods / Re: DeathSG Minimash V0.85
« on: March 01, 2012, 01:01:21 PM »
DeathSG, would you be interested in adding my battleship to your mod? It's supposed to be faster alternative to paragon.



It's bugged and imbalanced ATM, I should finish it in few days.


12
Announcements / Re: Starfarer 0.5a (In Development) - Live Patch Notes
« on: February 29, 2012, 04:32:53 PM »
What's the approx. number of systems planned for 1.0?

13
Mods / Re: Das 4. Reich - A Starfarer Mod
« on: February 29, 2012, 01:27:18 PM »
I loled.

Could be fun if you make "space versions" of German/UK/US battleships and carriers.

14
Modding / Re: Adding custom ships
« on: February 27, 2012, 09:44:23 AM »
Here's my first ship I've been working on past few days. My photoshop skill is ~0, so dont be too harsh :).

 It's supposed to be battleship version of Odyssey, although I'll probably give it firepower of paragon and speed of Aurora and solo whole fleets ;D.


15
Modding / Re: Adding custom ships
« on: February 26, 2012, 12:54:07 PM »
It worked, thx:)

Pages: [1] 2