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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Messages - ChaosRemnant

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1
Modding / Re: [0.9.1a] Battlestar Galactica v1.1 (10/15/19)
« on: November 08, 2019, 07:42:27 AM »
Do you mind if I try and get them to spawn in markets myself?

2
Modding / Re: [0.9.1a] Battlestar Galactica v1.1 (10/15/19)
« on: November 05, 2019, 07:49:33 AM »
Is there any way other than cheating to get the ships in campaign mode?

3
Modding / Re: [0.9.1a] INDUSTRO - Mechs
« on: August 23, 2019, 12:14:12 PM »
No download available now?

4
Modding / Re: [0.9a] My Custom mod [Star Trek(G)]
« on: August 23, 2019, 12:12:43 PM »
I ended up just removing the conflicting files myself. It took about half an hour due to my modlist but meh. Downloading your .9.1a version that you recently posted.

5
General Discussion / Re: Sector Settings
« on: August 09, 2019, 01:39:56 PM »
Is there a setting that increases the number of stars generated in the map or is that just done by adding an increase to the map size?

6
Modding / Re: [0.9a] My Custom mod [Star Trek(G)]
« on: August 08, 2019, 07:46:56 AM »
Loading JSON from [DIRECTORY: D:\Fractal Softworks\Starsector\starsector-core\..\mods\StarTrek(G) (data\variants\fed_constitution.variant)]
29685 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [fed_constitution] not found!

I get this error with this version of the mod could someone help me out?

7
Modding / Re: [0.9a] Extra System Reloaded v.0.3.2
« on: June 13, 2019, 07:16:42 AM »
Does 0.3.2 work with the 0.9.1 version of starsector?

8
Is the current version 0.9.1 compatible?

9
Thanks once again, now onwards to making infinite colonies! (probably not a good idea)

10
Alright seems a bit weird that you can't, but I assume that is mainly due to it just being implemented this version or just the that devs don't want a single planet to do everything. Second question then. Is the limit on planet admins or owning planets the same then?

11
Not sure if this has been asked yet, but want to just in case it has not.
Spoiler
(Bit too lazy to search 300 pages :P)
[close]
Is it possible to make a mod that allows for planets to have more than 12 buildings?

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