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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - MedwedxXx

Pages: [1]
1
I have a problem. Crash after load the game...
Log:
sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Creating streaming player for music with id [miscallenous_corvus_campaign_music.ogg]
92831 [Thread-9] INFO  sound.H  - Playing music with id [miscallenous_corvus_campaign_music.ogg]
92840 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: org/lazywizard/lazylib/MathUtils
java.lang.NoClassDefFoundError: org/lazywizard/lazylib/MathUtils
   at grandcolonies.listeners.IndustryPanelReplacer.advance(IndustryPanelReplacer.kt:50)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: org.lazywizard.lazylib.MathUtils
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 9 more
 Could you help me with this?

If i understand the error correctly, you dont installed the needed mods for it (lazylib) but i´m not an expert in this.

2
Mods / Re: [0.95.1a] Realistic Combat 1.3.0
« on: July 15, 2022, 02:59:54 AM »
i tried other missiles. it looks like missiles with medium speed in description are good in speed and some (or maybe most) missiles with fast or very fast are "too fast". the missiles from the ed shipyard mod as example are too fast.

3
Mods / Re: [0.95.1a] Realistic Combat 1.3.0
« on: July 14, 2022, 04:17:52 PM »

Wooooo!  I'm glad that you've tried and liked it!  Thank you so much.  Do you mean that the missiles are swirling around the ships?  If so, I might have to increase their maneuverability.


exactly that. in the main menu of starsector the missiles i see have a "good/normal or how you want call that" speed (doesn´t look like the missiles in my fightes with extrem speed). big difference between main menu and my own fightes. i think the maneuverability is good but somehow (maybe only for me?) the speed is too high (or for some missile types if they have they on values)

4
Mods / Re: [0.95.1a] Realistic Combat 1.3.0
« on: July 14, 2022, 12:38:19 PM »
so far i also like it. the only thing (maybe only for me?) that is strange is, that the rockets/missiles fly with lightspeed (for example the missiles from the ed shipyard mod). they are that fast, that they surround the ship and only hit it, if it fly fast to an another point (or is big enough). is that normal or do i have change something?

5
Mods / Re: [0.9.1a] Sylphon RnD 1.0
« on: April 27, 2021, 08:08:03 AM »
I hope this mod will be update for the actual version of starsector :3

It is (2 to 3 post above you)

6
it happens when the game tries to load all the mods, doesn't even get to the main menu. i seemed to have fixed it by copying the missing portraits from an older version of the mod.

Also having this issue, could you post said portrait files here? I can't seem to find a previous version.
It looks like the problem is vayra´s sector. Without it it works. With it i get the crash. I only loaded the another portrait pack, anvil 1.3, magic, lazy and graphic lib and vayra´s sector 3.1.5.

weird, it runs fine on its own so i guess its a different mod? im not running exalted if that matters.

id post the error log but its sorta gigantic, would probably be better to send it over discord or something if you wanna take a look at it

hotfix out, forgot to remove a few file paths in one of the separated HVBs, sorry about that

I get the version 1.2.3. Or does it take some time (i only ask, because the mod self is small)
Im not sure what you mean

Version 1.3 is the new one (with the hotfix maybe 1.3.1 or something like that or 1.3 updated) but we get 1.2.3 (that is around 4 to 5 mb bigger then 1.3). Maybe i think a bit too much about that  :P

No i sent a hotfix to fix the crash issue, i didnt send a whole version out. 1.3 is the one you want, idk why its bigger tbh

Looks like i cant see where is the hotfix for download. On page 1 i can only download version 1.2.3

7
it happens when the game tries to load all the mods, doesn't even get to the main menu. i seemed to have fixed it by copying the missing portraits from an older version of the mod.

Also having this issue, could you post said portrait files here? I can't seem to find a previous version.
It looks like the problem is vayra´s sector. Without it it works. With it i get the crash. I only loaded the another portrait pack, anvil 1.3, magic, lazy and graphic lib and vayra´s sector 3.1.5.

weird, it runs fine on its own so i guess its a different mod? im not running exalted if that matters.

id post the error log but its sorta gigantic, would probably be better to send it over discord or something if you wanna take a look at it

hotfix out, forgot to remove a few file paths in one of the separated HVBs, sorry about that

I get the version 1.2.3. Or does it take some time (i only ask, because the mod self is small)
Im not sure what you mean

Version 1.3 is the new one (with the hotfix maybe 1.3.1 or something like that or 1.3 updated) but we get 1.2.3 (that is around 4 to 5 mb bigger then 1.3). Maybe i think a bit too much about that  :P

8
it happens when the game tries to load all the mods, doesn't even get to the main menu. i seemed to have fixed it by copying the missing portraits from an older version of the mod.

Also having this issue, could you post said portrait files here? I can't seem to find a previous version.
It looks like the problem is vayra´s sector. Without it it works. With it i get the crash. I only loaded the another portrait pack, anvil 1.3, magic, lazy and graphic lib and vayra´s sector 3.1.5.

weird, it runs fine on its own so i guess its a different mod? im not running exalted if that matters.

id post the error log but its sorta gigantic, would probably be better to send it over discord or something if you wanna take a look at it

hotfix out, forgot to remove a few file paths in one of the separated HVBs, sorry about that

I get the version 1.2.3. Or does it take some time (i only ask, because the mod self is small)

9
It looks like the problem is vayra´s sector. Without it it works. With it i get the crash. I only loaded the another portrait pack, anvil 1.3, magic, lazy and graphic lib and vayra´s sector 3.1.5.

10
Mods / Re: [0.9a] Ship/Weapon Pack 1.10.0
« on: February 16, 2019, 04:19:28 AM »
8793 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Fatal: ship_systems.csv is missing systems
java.lang.RuntimeException: Fatal: ship_systems.csv is missing systems
   at com.fs.starfarer.loading.SpecStore.ÖO0000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.while(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


Anyone else got this error? With version 1.9.1 everything working fine.

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