Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - xelo

Pages: [1]
1
General Discussion / Re: tell me few things about this game
« on: April 09, 2024, 08:36:36 AM »
Several years ago I played BattleBrothers quite a lot, after I stumbled over a PlayThrough of WadeStar.
WadeStar also made some PlayThroughs of StarSector, which I recommend.
Until now I viewed the PT of StarSector Version 0.9 which is quite old, but I just saw another PT of him, which will maybe answer a lot of your questions.

https://www.youtube.com/playlist?list=PLeN2w4mIzUWUrG6rogjGyyZ4T18bwxVgD


2
Mods / Re: [0.9a] Active Gates 0.2.0
« on: October 15, 2021, 10:24:53 PM »
I'm very happy to inform you that this mod works (at least for me) pretty well in StarSector v0.95aRC15.

Thank you!

3
Bug Reports & Support / Re: no mouse
« on: March 16, 2021, 10:40:26 AM »
Hello and sorry for the very late answer.

Hmm - have you tried the -2 option
I tested the "-w" option in fullscreen and windowed and it makes no difference.
Is the option "-2" from your quote another one or just a typo?

With the option "-w" the mouse still disappears while in battle or simulation and doesn't comes back until game restart.
This happens maybe in 1 out of 20 battles. This mouseless battle is of course very difficult to play and win.

Otherwise than that... the game runs very smooth with no problems!
Thank you

4
Suggestions / Additional column "available" in custom production tab
« on: October 15, 2020, 07:31:41 AM »
Hello Commanders

Wouldn*t it be nice to have an extra column named f.e. "Available" in the weapon and wings tab?
I'm not sure if it is useful for ships too, but I really would like such an information in the weapons and wings tab.
Please take a look at the attached picture.
What du you mean?

Thank you and bye



[attachment deleted by admin]

5
Suggestions / Printable version of star map
« on: October 03, 2020, 03:50:24 AM »
Hello

Currently I used to make 4 Screenshots of the starmap of every corner.
After that I glue them together to a complete star map in paint.exe to make notices and comments to systems (Ruins? Remnant Base?)

I tried to print this screenshot, but the quality of bitmapped text is horrible.
Is there any chance to bring the star map to paper easily?
Maybe a print version of the map with grid, systems and names but without any clouds?

To have a star map as paper would be pretty nice, I think.

Thank you for reading _o/

6
Bug Reports & Support / Re: no mouse
« on: September 20, 2020, 02:02:19 AM »
Hello again...
the problem still persists and appears only in battle.

Any idea where I could look at or do further investigation?
I really have no idea, though I am very keen in working with or repairing PCs in hardware and software means.

This is confusing and a little bit annoying :-)

7
Bug Reports & Support / Re: no mouse
« on: August 26, 2020, 11:17:27 AM »
Probably some individual problem with my computer.
So don't worry.
(If we're being perfectly honest, I did that because I realized I was keeping it on and in the background pretty often while working on it, and it was slowly cooking my graphics card... :))
Yes, lots of games are doing this... even smaller ones like some desktop mini games and even they are doing absolutely nothing (except polling or refreshing something of course).

Very appreciated behaviour of software. So thank you once again!
This is such a beautiful game!

8
Mods / Re: [0.9.1a] The Xhan Empire, version 1.7 (balance patch)
« on: August 26, 2020, 09:37:44 AM »
Missing hull spec: zakhan wing
I got the exact same error as well while "picking through the spoils" after raiding.

Spoiler
Code
59076321 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [zahkhan_Wing] not found!
java.lang.RuntimeException: Ship hull spec [zahkhan_Wing] not found!
at com.fs.starfarer.loading.M.o00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.campaign.ui.trade.C.renderShipWithCorners(Unknown Source)
at com.fs.starfarer.api.campaign.impl.items.FighterBlueprintItemPlugin.render(FighterBlueprintItemPlugin.java:95)
at com.fs.starfarer.campaign.ui.trade.C.render(Unknown Source)
at com.fs.starfarer.campaign.ui.trade.CargoStackView.renderAtCenter(Unknown Source)
at com.fs.starfarer.campaign.ui.trade.CargoStackView.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.campaign.ui.trade.CargoDataGridView.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.ui.e$Oo.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.ui.e.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.campaign.ui.G.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.campaign.ui.o0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.String.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.ui.N.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.O0oO.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.ui.N.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.o0oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.Objectsuper.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
[close]

... and I really enjoy this mod, too.
Thank you

9
Bug Reports & Support / Re: no mouse
« on: August 25, 2020, 10:45:59 PM »
Hello

I have a similar problem.
During a battle the mouse pointer disappears sometimes and doesn't come back until a restart of the game.
This happens ALWAYS while in combat, NEVER in campaign until now and maybe in one of 20 or 30 battles.

I use a mouse pointer hiding tool called "AutoHideMouseCursor" [1] but even after deactivating and deinstalling this tool the problem persists and is really annoying while in huge battles.
It seems, the problem occurs only if playing for many many hours. I used to keep the game running for days sometimes, minimized on desktop for many hours* while surfing, working, mailing,...
At least I can't remember to get the pointer lost in a fresh instance of starsector.exe

For me it isn't a huge problem.
Maybe only my machine is having this problem, but maybe this hint can help to find this issue if someone has the same problem.

Win7-64 Ultimate
Intel i7 4790K @ 4.5GHz
nVidia/ASUS GTX 1070
16 GB Ram

starsector.exe runs as a borderless window 1980x1024 on a dual monitor setup, but only using one of them. The other one is mostly in use by other means, f.e. a screenshot of the starsector starmap with my notifications.

Mods: Maaaaany :)

Maybe problematic software which is installed:
- AutoHideMouseCursor (as mentioned above)
- Fraps (installed, but not running)
- MSI Afterburner & RivaTNT (installed, but not running)

If there are other informations necessary, please don't hesitate to ask. I will try to provide any information possible.

Thank you


* And thank you by the way for going to sleep while minimized. Saves lot of electric energy and works pretty nice on my computer. Lots of games need lots of cpu/gfx power even if minimized. But not star sector. So... thank you!

[1] http://www.softwareok.com/?seite=Microsoft/AutoHideMouseCursor

10
Discussions / Re: Top down 4x indie game
« on: June 28, 2020, 01:28:30 AM »

11
Suggestions / Re: Simple quick preview for weapons
« on: June 01, 2020, 01:06:06 PM »
Thank you for considering! 8)

12
Suggestions / Simple quick preview for weapons
« on: May 27, 2020, 01:56:16 PM »
Hello Ladies and Gentlemen :)

Wouldn't it be nice to have a quick preview of all your shiny weapons in the refit screen?
Maybe a small window on the right with 3/4 of screenheight and 1/10 of screenwidth?
Window opens on mouse over (slot on ship?) or with "show" button?
The selected weapon will then be displayed at the bottom, shooting from bottom to top into empty space without any target?
Or some similar display, of course... this is just a quick and dirty idea.
TL;DR
This would make refitting much more efficient. Lots of weapons I do not use, because I'm not familiar with them and sometimes too lazy to go into the simulation over and over again to just watch my decision. Why is this important for me?
The description lacks the travelling speed of the bullet/particle/bolt/whatever, so an unknown weapon, which seems to be optimal at first sight (based on the description) can appear as totally bad against f.e. frigattes, if the shoot moves too slow (Hellbore Cannon is a good example: Totally useless for my gameplay).

I think, such a preview would be pretty cool and helpful.

Thank you for reading, please excuse bad english and kind greetings from germany :D

PS:
This is such a nice game. One of my all time favorites in the Top 5 of my all time hit list!
I am playing computer games since 1983: Phoenix, Defender, Elite@C64 (I'm 52y old, by the way). So the pool of interesting games is very very huge in case of my person.
So thank you soo much for this shiny diamond of a mixture of strategy, exploration and very very interesting 2D-Combat, spiced with a very huge amount of extensive micro management.
Such a nice game... such a nice game... soo much fun!
Thank you! 8)

13
Hello

I really like the contents of this mod.
Thank you!

I encountered several spelling errors in your data [Screenshot #1] and a probably wrong declaration of ship types [Screenshot #2].

But otherwise than that... you made a pretty good work.
So... thank you again very much :)

[attachment deleted by admin]

14
Hello

I installed Nexerelin, Vayra's Sector and some other mods.
I enabled "Random Core Worlds" in the starting menu.
Now I miss all inactive gates. I couldn't find a single one.
But since I play with the mod "Active Gates" I really would like to get them back.

Are inactive gates not available with random core worlds?

All installed mods are the latest version from a very few days ago.

Bye :)

Pages: [1]