now.just one more question. is it true that SUM of the rest of the options in config , like ruins and remnants and derelict can not surpaas total number of "ConstellationCount" or its not how it works.
THanx again sir and have a good day
Yes, that's exactly how it works. To test this, after creating new game, use console commands - type in "devmode on". Exit console commands panel, press ctrl+z. Go to hyperspace - you will instantly reveal all remnant beacons. Check their total numbers - if it's ~=said number in config file - you good to go.
hi bro. its me again. i didnt follow your advice regards console command but after seceral cycles in my map i didnt find any star with remnants in it. i did found some stars with domain probes and domain cryosleepers but no stars with remnant ships.
so i started console commands and i did what you suggested but im little bit confused with results. can you chek it out when you have time.
i got this
my config is
Spoiler
{
"plugins":{
"newGameSectorProcGen":"data.scripts.SectorProcGenMod",
"newGameCreationEntryPoint":"data.scripts.world.SectorGenMod",
},
#Change the number below to increase or decrease the size of the Sector
#"sectorWidth":164000,
#"sectorHeight":104000,
#"sectorConstellationCount":100,
#"sectorConstellationCellSize":10,
#"sectorConstellationSize":2000,
"sectorWidth":164000,
"sectorHeight":104000,
"AdjustedSectorConstellationCount":200,
"AdjustedSectorConstellationSize":1250,
"AdjustedSectorConstellationCellSize":10,
"sectorConstellationRemnantMin":60,
"sectorConstellationRemnantMax":80,
"sectorConstellationRemnantSkipProb":0,
"sectorConstellationRuinsMin":33,
"sectorConstellationRuinsMax":50,
"sectorDerelictMotherships":10,
"sectorDerelictCryosleepers":64,
#Random number of arcs apply to map
#Vanilla value 20
"AdjustedSectorRndArcs":20,
#Generate hyperstorms options.
#"true" for generating hyperstorms, "false" to not generate hyperstorms.
"AdjustedSectorHS":true,
#Accessibility will be base - 1 at that many light-years from center of mass
#"accessibilityDistFromCOM":50,
#"accessibilitySameFactionBonus":0.50,
"accessibilityDistFromCOM":100,
"accessibilitySameFactionBonus":0.75,
#If SAD is enabled, you can change the amount of SAD-themed constellations
#"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4,
#"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6,
"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":1,
"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":5,
#If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations.
#"BladeBreakerThemed_ConstellationMin_AS":3,
#"BladeBreakerThemed_ConstellationMax_AS":5,
#"BladeBreakerThemed_ConstellationSkipProb_AS":0.75,
"BladeBreakerThemed_ConstellationMin_AS":20,
"BladeBreakerThemed_ConstellationMax_AS":30,
"BladeBreakerThemed_ConstellationSkipProb_AS":0.25,
}
thank you again