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« on: March 04, 2025, 12:34:43 PM »
In my experience, carriers are a situational unit.
Against bases, carriers are almost useless as bases have enough PD to obliterate any number of fighters with ease, along with an infinite supply of their own fighters. It's a losing situation because they'll always be able to out-spam the carriers.
Against certain ships they have the potential to shine because their real strength is that if there is a gap anywhere in a target's shields, fighters will find it. Even if they've got 300 degree coverage, your fighters will be smacking them in the engines no matter which way they face. Only pure 360 degree coverage can truly save a ship from a fighter swarm. They're also really good at eliminating phase ships, because they'll be ready to hit them the moment they come out of phase without any user input required.
My real issue is their limited range. I mean, WW2 aircraft traveled hundreds of miles away from their carriers but these space-age fighters can't go more than 4km away? I get that it's a balance thing, because in game fighters respawn in literally seconds, but I'd honestly be glad to trade longer respawn times in exchange for more range.
This is exacerbated by the lack for fast carriers, because in theory a carrier should be ideal for running down small, fast opponents with their even smaller, even faster fighters. In practice, not so much, because they'll just flit over to outside the absurdly short fighter range in seconds and the carrier itself will never catch up with them.