Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Hobostabbins

Pages: [1]
1
Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.17
« on: September 23, 2020, 03:57:42 PM »
So I've been trying to find a Great Houses Castigator for a while and someone told me it wasn't in the files anymore. I couldn't find a mention of it being removed in the patch notes, but there are a couple mentions of it being gone in this thread. Is there any way to re-enable it or has it been completely deleted? And if it has been deleted does anyone have the files for it or know what version was the last to have it? It was my favorite ship to fly out of all of the mods I play and I would love to get it back into my sector even if it takes some tinkering and 200 cycles to find it again.

GH Castigator is entirely gone, there's HVB version of Castigator called Edengate, which is pretty much GH Castigator. Castigator (GH) removal was replaced with lostech Castigator and other lostech ships. Version you're looking for is 0.3.16 or earlier.

Thanks!

2
Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.17
« on: September 23, 2020, 11:21:13 AM »
So I've been trying to find a Great Houses Castigator for a while and someone told me it wasn't in the files anymore. I couldn't find a mention of it being removed in the patch notes, but there are a couple mentions of it being gone in this thread. Is there any way to re-enable it or has it been completely deleted? And if it has been deleted does anyone have the files for it or know what version was the last to have it? It was my favorite ship to fly out of all of the mods I play and I would love to get it back into my sector even if it takes some tinkering and 200 cycles to find it again.

3
Bummer that there isn't an option to adjust this in settings. Thanks for the replies, and hopefully this becomes a simple option in the settings in the future.

4
I am trying to find if there is a line in the settings somewhere that will let me turn off the reputation loss from defending against expedition fleets. Is there anything like that in vanilla or mods?

5
Mods / Re: [0.9a] Neutrino Corp. (v. 1.85-RC3)
« on: February 24, 2019, 12:53:34 PM »
Also having this crash.

java.lang.NullPointerException
   at org.lwjgl.util.vector.Vector2f.sub(Vector2f.java:208)
   at data.scripts.plugins.Neutrino_EveryFrameCombatPlugin.advance(Neutrino_EveryFrameCombatPlugin.java:256)
   at com.fs.starfarer.title.C.K$Oo.o00000(Unknown Source)
   at com.fs.starfarer.combat.super.OoOO.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Crashed while fighting pirates. Neutrino gear on my fleet is Bane, Drache bomber, Schwarzgeist bomber, and Schwarm drone.

6
Mods / Re: [0.9a] Vesperon Combine 1.0.0 - 13/01/19
« on: January 19, 2019, 01:00:39 PM »
I've been flying around trying to find the bar that has the features from this mod but I've been having no luck. I was hoping to find an answer somewhere in this thread but there's a lot of... shrapnel here. I'd love to hear where I should be looking.

7
Suggestions / Let us hide exploration icons in the intel screen
« on: December 09, 2018, 12:44:12 PM »
I love the new intel screen for giving us tons of information, but not all the information it shows is useful all the time. Most notably every location that you find that ends up in the exploration tab stays there forever. It'd be great if after scanning/looting something if we could then hide the icon for it on the intel map.

8
I'm actually getting the same error, but I've never edited saves for this game and I reaaaally don't want to screw it up. Could you give me the rundown of what you did to take out the variant?

9
Mods / Re: [0.9.0a] Scy V1.50rc3 (2018/11/26)
« on: November 27, 2018, 04:52:56 PM »
Oooooh my bad. I'm so used to the aesthetic of the little PD guns and them being ballistic weapons so I didn't notice that they're now PD missiles. Thanks for helping me be less dumb xD

10
Mods / Re: [0.9.0a] Scy V1.50rc3 (2018/11/26)
« on: November 27, 2018, 06:25:52 AM »
Looks like the PD guns mounted on the armor of the Nemean Lion aren't showing up.

11
Mods / Re: [0.9a] Shadowyards Reconstruction Authority 0.7.0.1rc2
« on: November 19, 2018, 10:52:05 PM »
Getting a crash that looks like it's from the Barrago.

java.lang.NullPointerException
   at data.scripts.ai.MS_Barrago_S2_AI.advance(MS_Barrago_S2_AI.java:165)
   at com.fs.starfarer.combat.entities.Missile$GuidedMissileAIWrapper.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

12
Mods / Re: [0.9a] Arsenal Expansion v1.5 - Workshop
« on: November 18, 2018, 06:03:58 PM »
That did the trick, thanks a ton!

13
Mods / Re: [0.9a] Arsenal Expansion v1.5 - Workshop
« on: November 18, 2018, 04:33:31 PM »
Just got a crash from this mod. I was looting the tech cache that you get sent to find by the tri-tac lady in one of the bars and I got "Fatal: Ship hull spec [mantidae_interceptorqwing] not found!"

Pages: [1]