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Messages - Karmalis

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1
General Discussion / Re: Desura alpha/beta funding
« on: February 02, 2012, 01:15:10 AM »
If you want SPAZ run on linux, why not use WINE?

I think you missed the point. I had heard of SPAZ via other means and I was interested
This was months ago and while it was in beta. Starfarer was sort of out around the same time but silence.

SPAZ does not run in WINE ( as I stated in my 1st post). It will install and launch, but you get about 1fps just at the menu. SPAZ dev's have tried to fix it (via wine patches and tweaks to game) but they have failed and thus it seems they are entertaining the thought of SPAZ linux-native.

I came across starfarer inpassing while trying to find a decent citation for SPAZ-Linux and tried starfarer and I like.

I am just pointing out that maybe making it known this exist isn't a bad idea.

Woops, I must be blind.

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General Discussion / Re: Desura alpha/beta funding
« on: February 01, 2012, 05:55:50 AM »
If you want SPAZ run on linux, why not use WINE?

3
General Discussion / Re: next patch or update?
« on: January 26, 2012, 03:13:32 AM »
I think it's just a way of saying "Hello! I'm new."

4
General Discussion / Re: A story of searches and finds
« on: January 22, 2012, 02:59:44 AM »
It depends on your preference really. The Lost Fleet is basically more fleet action, while The Forever War is more like "what a intergalactic war would look like if it was real" and has more direct marine action. I don't think it even has one shot fired by a spaceship.

Oh... Although Forever War does sound interesting, Lost Fleet seems to have more of what I'd like to read about, I'll give it a shot, once I scrape together some money :D That was the one thing that sometimes made me sad in Battlestar Galactica. A nice huge ship and it only gets used in a fire fight every now and then :D If it had been up to me, they would have been fighting in each episode... or almost. But naah, it's a good series.

No, in lost fleet they just keep fighting battle after battle, running, surviving. Just imagine how sea battles in modern era would look and feel like. The Lost Fleet gives it in a little glow.

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General Discussion / Re: A story of searches and finds
« on: January 21, 2012, 04:08:40 AM »
What? Only 300~ pages per book? I'm just going through A Song of Ice and Fire (A Storm of Swords has 1150~ pages) and anything less now seems weird :D But I was thinking about grabbing some sci-fi novel again... Which one do you think is better, Lost Fleet or Forever War?

It depends on your preference really. The Lost Fleet is basically more fleet action, while The Forever War is more like "what a intergalactic war would look like if it was real" and has more direct marine action. I don't think it even has one shot fired by a spaceship.

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General Discussion / Re: A story of searches and finds
« on: January 20, 2012, 07:55:34 AM »
Oh not at all, it is me, who is giving all the thanks both to yourselves and the community here.

Yeah, you're responsible for a roughly one week productivity dip! But I needed the break, anyway :) Loved that series, and it turned me on to other "sci-fi written by ex-military authors", in particular Joe Haldeman. The Forever War is just such good stuff.

In fact I read the forever war first. There aren't a lot of fleet actions there, but still a great story. There's loads of lost fleet books as well as a few others. It seems strange that books by ex-military people tend to be more close with reality and thus more appealing for people like myself. I remember when I was reading "The moat in god's eye", it did not bring up that many emotions as "The forever war" or "The lost fleet" books did. Not that it's a bad book, but it just lacked something for me. As games do.

And that's why I liked Starfarer so much from the star. It feels like reading lost fleet / the forever war as it's being written at the same time.

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General Discussion / Re: A story of searches and finds
« on: January 20, 2012, 04:08:18 AM »
I agree. My love of spaceship battles is greater than that for any other theme in fiction and games, but my tastes are also fairly particular in that regard. Many things can turn me off space scifi, including but not limited to a tongue-in-cheek tone (which often seems to come off as an excuse not to polish the stuff in cover of "it's not meant to be taken that seriously"), "sufficiently advanced" technology (in the Clarke's law sense of the word) and an over-reliance on shields (I much prefer seeing the fireworks fly off armour!). Starfarer isn't a perfect match for my taste, of course - it's not made by me, after all - but it comes damn close to the sweet spot and felt like coming home from the very beginning.

Nothing is perfect. It would be nice if you could command a fleet of a really large scale (as in Lost Fleet series, the fleet is huge, with ~30 destroyers, ~20 cruisers, ~20 heavy cruisers, ~10 battleships, and a lot of them get destroyed every now and then. The start of series gave an even larger fleet and it was right after a lost battle), but nobody would want their graphics cards and processors taking start flying off their computers.

I don't think you'll find many bugs. Alex, by and large, likes to do things right the first time, it would appear. Oh, he's not perfect and he does take user feedback into account, but he also has a strong vision for the game, considers the gameplay implications of his design choices carefully and produces a very polished outcome even in this alpha stage already.

Well, that is a good thing. It means, that it is worked on carefully and well. Besides, I haven't tried to search for them. I saw that some people don't like the interface, but I don't find any problems with it. In fact, I like it a lot. It gives all the things I need on the field.


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General Discussion / A story of searches and finds
« on: January 20, 2012, 02:04:03 AM »
For some time I've been reading Jack Cambell's (John G. Hemry) Lost Fleet series of books which I find very interesting and tense. Being a rather hardcore gamer and developer I started to think about how and what kind of a game would fit into this theme and style. I started experimenting with Sword of the stars (I and II) and Gratuitous space battles, but they all didn't feel the same and there was something missing. I figured out that what I'm searching for (or at least, have an idea of) a space battle where you would control only one ship, your ship  (or just the flagship) and could only influence other ships in specific ways. Free roaming in space, economy can be thought about later.
And as I was just roaming around, browsing and searching for some learning resources when I stumbled into a forum, which mentioned this game. I saw the website, but it was probably when the site was being moved or just bombarded with queries and searches, so while waiting for it to work properly I went to youtube to find references. And here I saw a few gameplay videos alongside with TB's review of the game.
A very strange beast woke up and I couldn't control myself anymore. I just came to the site and bought it without thinking. Had to wait for an hour to so for the activation code to come, but boy was it worth it. When I started playing it felt that I've found it! I've finally found it. And it's not even finished yet! My lord, that is exactly what I had in my head when thinking of this kind of a game.
I am still in shock and awe, so I cannot seem to find a lot of bugs or things I'd like to be improved. I think I will wait until more things come out with later releases.
But I just had to write this. A very large "Thank you" to developers and a very large "Thank you" to the community people. You are all doing a very good job!

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