Hotfix for II Bazaar being spammed in random sector (arglebargle)
Changelog
Spoiler
v0.9.2d
* Player colonies' population growth halved, income reduced 25% when in Starfarer mode
* Player colonies have size growth even when autonomous
* Interstellar Bazaar submarket is transferred on market capture
* Raise/lower relations cooldown is added to action time instead of blocking action
* Show remaining blueprint trader points after each purchase
* Return to market main menu after market transfer (instead of closing dialog completely)
* Adjust some intel text
* Fix Interstellar Bazaar spam in random sector
* Fix NPC factions sometimes building military base in violation of industry limit
* Derelict Empire, Remnant raid fleets won't fail to drop AI cores under certain circumstances
* Note: All currently spawned fleets in an existing game will cease to drop cores
Dreamyr: Do you still have the save with the two Blackrock fleets? I'd like to take a look at it.
(Also specify if you've done anything like raise the maximum battle size)
I'd expect a battlestation on a size 4 market to defeat two invasion fleets (in general the invasion strength will not be hugely superior to the defenses), but it may be that Blackrock carrier fleets are disproportionately strong for their size. Given the sort of thing that can be done with mass Drovers + Sparks in vanilla, I wouldn't be too surprised.
Unfortunately I saved over it sorry.

I only saw the one invasion fleet but it was pretty absurd. There were so many Eschaton super freighter's and Kurmaraja Interdictor's that they couldn't even deploy the Karkinos they brought. The invasion failed after I used the console command mod to nuke it out of frustration because there was no winning that. Fighter spam plus the Kurmaraja's special system is kinda crazy.
The second time around it was more manageable and I beat it on my own. Still a heavy focus on fighters but the really odd thing like I mentioned above was that the majority of their cruisers were Hawkmoth Combat Tankers. If they'd been full combat cruisers I would have had a much harder time of it.
Also as much as I complain about this stuff I really do enjoy this mod and Starsector wouldn't be the same without it so thank you for all your work on it Histidine.