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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Killjoymcpuppykicker

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1
General Discussion / Re: Playing battles as a strategist top down
« on: January 12, 2020, 12:02:58 PM »
I generally only assume direct control in order to perform specific actions. Like dumping reapers on a fleet carrier sooner than I think the AI would get around to it.

Other than that I have a command carrier that's usually on autopilot.

2
I get why it doesn't stop them, but it would be good if blasting their planets slowed them down.

3
General Discussion / Re: Newbie question about finding mission location
« on: January 10, 2020, 07:48:58 PM »
Do you remember what kind of mission?

4
General Discussion / Re: Domain-era Cryosleeper not found
« on: December 04, 2019, 12:36:54 AM »
I've never seen one in a system I'd get mixed up with. Given the rarity of the sleepers, and the rarity of systems I'd want. I suspect those particular stars won't be lining up for me.

Oh well, I bet they're filled with genetically engineered megalomaniacs.

5
General Discussion / Re: What playlists do you listen to while gaming?
« on: November 24, 2019, 08:57:28 AM »
Space jam theme on repeat.

6
I suppose a Medusa is next up. Auroras, and safety overridden Eagles are a step up from that.

Or you might be a harbinger kinda guy.

7
General Discussion / Re: Lore
« on: October 24, 2019, 07:36:02 PM »
I blame abominable intelligences. They're known to be insubordinate and churlish.

8
Mods / Re: [0.8.1a] Tiandong Heavy Industries v1.2 - Updated 11/12/18
« on: August 18, 2019, 11:01:59 PM »
Holding off on starting up this game for the first time just for this mod, I really like the work you've done here, and am eagerly awaiting the .9.1a update.
I very much recommend playing a game if vanilla each release.

Tiandong is Christmas, though.

9
General Discussion / Re: Do you hoard weapons? (Poll inside)
« on: August 04, 2019, 10:50:20 PM »
I recognized a long time ago that I was powerless over my addiction, and I'd have leave things up to the higher power. Mork said that I would need more dakka, and so the stockpile continues to grow.

10
Mods / Re: [0.9.1a] Interstellar Imperium 2.0.1
« on: July 02, 2019, 12:10:23 AM »
A reckless captain in a dictator with a targeting package, railguns, and a trio of linked annihilator pods is the one who knocks.

I like this ship.

11
General Discussion / Re: A ship somehow disappeared from a battle
« on: January 27, 2019, 06:56:24 AM »
You were up against a lot of carriers. It sounds like a fighter wave zeroed in on that venture. I've seen that happen, never seen a ship up and vanish.

12
Mods / Re: [0.9a] Ship/Weapon Pack 1.9.1
« on: January 17, 2019, 06:35:12 PM »
I was getting that same error earlier this month iirc. I hadn't been running the newest version of the base game.

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