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Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Messages - Rbrx

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1
Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.17
« on: October 09, 2020, 08:59:31 PM »
Has anyone managed to reliably find the Silberherz ships?
I've searched about 2/5s of the galaxy and only found a single spare derelict, but it's a ton of fun, and I'd love to field more.
Is there a quest or high bounty for them that I'm missing?

I poked around in the files, and found
Spoiler
That there's a couple of blueprints that reference salvaging a Halbmond, but I've never seen any hint of this ship while exploring.
[close]

2
Mods / Re: [0.9.1a] Arsenal Expansion v1.5.3g - Systems
« on: September 26, 2019, 07:17:40 PM »
Really enjoying the mod, love the IX battlegroup's aesthetic. I suppose my only complaint is I'm not a fan of farming the Eyrie trying to get their blueprints/ships.
Have you considered adding a blueprint package for them to the mod? So I can stop burning scorn to the ground trying to get each individual blueprint.

3
General Discussion / Re: Sunder Mounts
« on: November 18, 2018, 12:40:35 PM »
What is up with the missing Large Energy mount?
Used to be every sunder had one. Then 90% of them got a Dmod removing that slot. Now they just don't have one in general?
Except it still shows up in the codex. What happened?

The whole reason I used Sunders was they could have impressive firepower, and mount an autopulse laser or similar high-end weapons.

Sunders still have large slots for me, maybe when you remove the d-mod it doesn't change the mounts?
I never bother with the triple medium version, so I couldn't tell you if that's the issue.

4
General Discussion / Re: Getting Your Own Colonies to Supply Each Other?
« on: November 18, 2018, 12:39:26 PM »
Sorry Alex, my colonies eventually figured each other out after about 2 years or so, and I don't have an old save where it's still happening. If I see it again I'll definitely shoot you a copy.

5
General Discussion / Getting Your Own Colonies to Supply Each Other?
« on: November 17, 2018, 03:31:10 PM »
What controls whether your colonies bother sending resources to eachother?

For example, I have two colonies that are both right next to each other, orbiting the same world. Here's their commodities summary.
Spoiler
[close]

For whatever reason, only some resources are supplied between the colonies, and for the life of me i can't figure out why.
It's not a big deal, I'm super loving .9a, my OCD just wants everything to line up.

6
Blog Posts / Re: Colony Management
« on: December 25, 2017, 01:32:57 PM »
I've only lightly browsed through the previous pages of comments on the last few colony posts, and didn't see the question on ship/equipment construction raised.
Will we be able to build a shipyard of sorts on these colonies, to construct various ships and weapons? One of my biggest gripes with the mid game is after raising your reputation and killing a few pirate bounties, going from planet to planet to see if they've got any new weapons you can use, or in one unfortunate run no one was selling sunders. It would be great to invest in your colonies to being able to craft ships and equipment, to have some better control over the fleet you use.

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