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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Messages - ASSIMKO

Pages: [1] 2 3 ... 11
1
Bug Reports & Support (modded) / Does not have Starsector.exe
« on: July 04, 2023, 12:38:55 PM »
I downloaded Starsector 0.96a Release, I installed it, when I click on the shortcut to start the game it says Windows is looking for the shortcut, I click to search and it takes me to the game folder but there is no 'Stasector.exe'.

2
Announcements / Re: Starsector 0.96a (Released) Patch Notes
« on: July 04, 2023, 08:21:55 AM »
I downloaded Starsector 0.96a Release, I installed it, but when I click on the shortcut it says that Windows is looking for the shortcut, I click to search and it takes me to the game folder, but there is no 'Stasector.exe'. And then Alex how to proceed?

3
Mods / Re: [0.95.1a-RC6] More Planetary Conditions 2.0.0 - SEMI-RELEASE
« on: November 02, 2022, 06:27:34 AM »
Almost 2 years without playing SS. I like the idea, I will test your mode in the next race.

4
Mods / Re: [0.8.1a] The Knights Templar 0.9.8f
« on: June 18, 2022, 08:22:56 AM »
For a while I even believed it would be, but now I don't think so anymore. They can even create another mod with that name, with the same theme, but this mode has become a relic and history for those who have played it in version 0.8.1a of starsector.

5
So: how can I increase the rewards time to something like 180 days not in the mode but in the game?

6
Mods / Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
« on: June 03, 2022, 03:55:35 PM »
I have to say that the update is huge and I don't have time for translation now. Too many things changed and tons of text to be translated...


If you share the Chinese text files to be translated through a link here, I would be grateful, because I really like your mods.

7
See here for a quick fix by editing vmparams (put it just after the java.exe bit at the start). Using the Java 8 patch provided on the unofficial Discord should also work.

A technical explanation for what the error is is here, but the short form is "too many mods".

Put what after???

8
Bug Reports & Support (modded) / Re: ERROR com.fs.starfarer
« on: February 15, 2022, 02:29:15 PM »
What mods are you running? The error is in whichever one makes the 'huginn'.

I updated the mod and now I'm getting this error:

5681173 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.OutOfMemoryError: PermGen space
java.lang.OutOfMemoryError: PermGen space
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at com.fs.starfarer.campaign.ui.intel.OoOO.showPlanetInfo(Unknown Source)
at com.fs.starfarer.ui.newui.OO0O$7.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.newui.OO0O.setCurrentTab(Unknown Source)
at com.fs.starfarer.coreui.map.super.super(Unknown Source)
at com.fs.starfarer.coreui.map.W.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.V.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

9
Modding / Re: [0.95a] Plight of the Valkyries
« on: February 15, 2022, 01:37:37 PM »
Hello. My game is crashing because I'm using your two mods, which contain the same ship with the same name. I don't know if that's really why, the fact is that the error says it can't find the 'huginn' hull.
1599664 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.RuntimeException: Slot id [WS0001] not found on hull [huginn]
java.lang.RuntimeException: Slot id [WS0001] not found on hull [huginn]
   at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderWeapons(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderSingle(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.render(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleetView.render(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.render(Unknown Source)
   at com.fs.starfarer.campaign.BaseCampaignEntity.render(Unknown Source)
   at com.fs.graphics.LayeredRenderer.render(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source) see that I posted this on the other +KO page as well. and vice versa.

10
Mods / Re: [0.95.1a] Everybody Loves KoC
« on: February 15, 2022, 01:34:09 PM »
Hello. My game is crashing because I'm using your two mods, which contain the same ship with the same name. I don't know if that's really why, the fact is that the error says it can't find the 'huginn' hull.
1599664 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.RuntimeException: Slot id [WS0001] not found on hull [huginn]
java.lang.RuntimeException: Slot id [WS0001] not found on hull [huginn]
   at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderWeapons(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderSingle(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.render(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleetView.render(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.render(Unknown Source)
   at com.fs.starfarer.campaign.BaseCampaignEntity.render(Unknown Source)
   at com.fs.graphics.LayeredRenderer.render(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

11
Bug Reports & Support (modded) / Re: ERROR com.fs.starfarer
« on: February 15, 2022, 01:25:20 PM »
Young man, I'm only satisfied when the mod list goes over 90. And still missing some that have not yet updated to version 0.95.1a. Currently playing with about 142 mods (I mean: trying to play).

"enabledMods":

  "$$$_lightshow",
  "$$$_trailermoments",
  "Ex7s",
  "Adjusted Sector",
  "anotherportraitpack",
  "ARSWP",
  "apex_design",
  "arbuzwork",
  "armaa23",
  "raccoonarms",
  "automatedcommands",
  "battletechportraitpack",
  "timid_admins",
  "better_deserving_smods",
  "better_ships",
  "beyondthesector",
  "bg",
  "BSC",
  "HMI_brighton",
  "CWSP",
  "CaptainsLog",
  "Csp",
  "CSP",
  "Celestial Mount Circle",
  "seven_nexus",
  "charmingly_wearisome",
  "clearCommands",
  "CAS",
  "chatter",
  "combat_docking_module",
  "timid_commissioned_hull_mods",
  "lw_console",
  "diyplanets",
  "istl_dassaultmikoyan",
  "hm_flagpack",
  "DetailedCombatResults",
  "diableavionics",
  "dronelib",
  "Everybody loves KoC",
  "XLU",
  "fast_engine_rendering",
  "HHE",
  "fleethistory",
  "forge_production",
  "sun_fuel_siphoning",
  "gladiatorsociety",
  "GrandColonies",
  "GMDA",
  "HMI_SV",
  "HMI",
  "hte",
  "HIVER",
  "hcok",
  "holyludd",
  "hostileIntercept",
  "hullmod_specialization",
  "sun_hyperdrive",
  "hyperionsystems",
  "IndEvo",
  "Imperium",
  "timid_xiv",
  "jaa",
  "JYD",
  "kadur_remnant",
  "keruvim_shipyards",
  "kingdomofterra",
  "kyeltziv",
  "LTA",
  "lw_lazylib",
  "ArkLeg",
  "smc",
  "lockedAndLoaded",
  "logisticsNotifications",
  "low_maintenance",
  "luddenhance",
  "exshippack",
  "mag_protect",
  "MagicLib",
  "Mayasuran Navy",
  "dk_mis_095",
  "su_CarrierHullmod",
  "su_CarrierHullmod_Rebalance",
  "more_hullmods",
  "Musashimanufactor",
  "ness_saw",
  "nexerelin",
  "kayse_phaseships",
  "OcuA",
  "luddandlions",
  "OMM",
  "JYDR",
  "oas",
  "ORA",
  "pn",
  "plight_of_the_valkyries",
  "PulseIndustry",
  "yunru_pilot_radiant",
  "Recovery_Shuttles_Buff",
  "remnant_command_transfer",
  "roider",
  "rotcesrats",
  "sun_ruthless_sector",
  "sanguinary_autonomist_defectors",
  "tahlan_scalartech",
  "SCY",
  "Seafood",
  "shadow_ships",
  "swp",
  "solsystem",
  "stardustventures",
  "sun_starship_legends",
  "steelcardinal",
  "stelnet",
  "superweapons",
  "timid_supply_forging",
  "tahlan",
  "Terraforming & Station Construction",
  "exalted",
  "mayorate",
  "star_federation",
  "TORCHSHIPS",
  "TrulyAutomatedShips",
  "underworld",
  "unionrailsystems",
  "UNSC",
  "US",
  "UGH",
  "URW",
  "vic",
  "VSW",
  "vanidad",
  "vayrashippack",
  "WEAPONARCS",
  "weftinships",
  "whichmod",
  "XhanEmpire",
  "prv",
  "shaderLib"

and checking I found that it is from the Everybody loves KoC (+Ko) mod. Because there is another mod (Plight of the Valkyries), which has the same ship with the same name and which belongs to the same creator, probably he must have kept the name in both mods hence the crecha. I'll talk to him there. And thank you for the feedback.

12
Bug Reports & Support (modded) / ERROR com.fs.starfarer
« on: February 15, 2022, 12:01:19 PM »
Hey guys. I load the game I dock on the planet and buy ships, weapons and hullmods for the ships, when I leave the system it crashes.
Could anyone help me with what it would be???
1599664 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Slot id [WS0001] not found on hull [huginn]
java.lang.RuntimeException: Slot id [WS0001] not found on hull [huginn]
   at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderWeapons(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderSingle(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.render(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleetView.render(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.render(Unknown Source)
   at com.fs.starfarer.campaign.BaseCampaignEntity.render(Unknown Source)
   at com.fs.graphics.LayeredRenderer.render(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

13
Mods / Re: [0.95a] Terraforming and Station Construction (v8.0.2)
« on: February 12, 2022, 03:07:13 PM »
Where and what to disable for better compatibility with
DIY Planets ?

Onde e o que desabilitar para melhor compatibilidade com
DIY Planets?















14
Modding / Re: [0.95a] Plight of the Valkyries
« on: December 04, 2021, 03:41:35 PM »
 the link broke again. Can you update it, please?

15
Modding / Re: Salvaging through BlueprintIntel.java
« on: December 04, 2021, 03:32:24 PM »
Code
			} else if (type.equals(Items.SHIP_BP)) {
WeightedRandomPicker<ShipHullSpecAPI> picker = new WeightedRandomPicker<ShipHullSpecAPI>(genRandom);
for (ShipHullSpecAPI spec : Global.getSettings().getAllShipHullSpecs()) {
if (!spec.hasTag(Items.TAG_RARE_BP)) continue;
if (spec.hasTag(Tags.NO_DROP)) continue;
if (Global.getSector().getPlayerFaction().knowsWeapon(spec.getHullId())) continue;
float w = spec.getRarity() * getQualityMultForTier(spec.getFleetPoints() / 6);;
picker.add(spec, w);
}
Salvaging through BlueprintIntel.java because I hate how this random entity is generated... Ship are weapons?


So how do you do it?

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