Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  


Starsector 0.95.1a is out! (12/10/21); Blog post: Hostile Activity (09/01/22)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - ThatSwoleGuy

Pages: [1]
The ships are absolutely beautiful but damn they are so dreadfully slow! A few of the weapons also feel very underpowered.

I will be editing this with more well thought out opinions on balance.

A good example in regards to weapons, the combat mg could certainly find a place in the game as a low flux, low damage kinetic option at 55 or so dps with 70 flux usage, the problem is the damned thing costs 6 op which is more than even the dual autocannon at 5 o.o with 140-140 ish flux/dps. The combat mg should cost 3 op, 1 below the standard autocannon at 4 op and 110 flux - 100 dps.

The Grancursor also feels quite op starved, you would have to give it 0 op interceptors for it to even use it's mounts efficiently at all which feels off.

Mantarn at 105-110 op? Really cool ship but it has less op than a falcon which has lesser firepower, starts with higher flux dissipation and cap. All of that would be fine considering it is a little more defensible but it doesn't really come with OP to design it well. I would suggest at a minimum giving it 125 OP, if not 130.

Discussions / Re: DF Bloodline Game: Nokgolrith (Riddlebells)
« on: October 19, 2017, 08:56:05 AM »
YESSSSSSS I will be tuning in.

As of right now it is only a nexerelyn feature to invade planets/outposts, I think we all expect this will be a part of vanilla eventually, that being said one thing I am not seeing is a planetary invasion part of the game, it would be a VERY cool feature to have a visual simulation of a planetary/outpost battle with the Marines fighting each other.

It doesn't need to be any more complex than the graphic I have included showing a flash game called Field Command 3.

You could certainly add more visual detail, there could be elements like weapon/armor types varying depending upon faction, or it could simply be a visual of 60 marines fighting the defending force of 40.

There doesn't even necessarily need to be rts type control of these units, just watching them battle it out would be very cool and simple to implement.

[attachment deleted by admin]

Mods / Re: [0.8.1a] Interstellar Imperium 1.18.1
« on: October 04, 2017, 11:18:20 AM »
Dude the new art is f*kin AWESOME!

Mods / Re: [0.8.1a] Ship/Weapon Pack 1.4.0
« on: October 03, 2017, 08:44:46 PM »
The links work for some of us idk why you would pull them :c

You know I have no idea how it would work under the hood but I think it would be a great addition. The ability to build a patrol fleet would be cool too.

If someone takes a vase from me and I take it back will I still have my items in storage?

Hey guys, I had a question I could not find using the search feature.

Is it possible to increase the garrison in an owned location, planet, military or otherwise by storing your own marines at the location?

If not how may I increase my defenses?

Pages: [1]