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Mods / Re: [0.9.1a] Disassemble Reassemble v1.6.9 - Another lovingly kitbashed ship pack!
« on: May 16, 2021, 06:40:53 PM »
Don't know what else to say than take your time.
Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
49429 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.ArrayIndexOutOfBoundsException: 5
java.lang.ArrayIndexOutOfBoundsException: 5
at scripts.shipsystems.prv_limitbreak.apply(prv_limitbreak.java:94)
at com.fs.starfarer.combat.systems.return.advance(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
{"enabledMods": [
"lw_lazylib",
"MagicLib",
"prv",
"shaderLib"
]}
Meanwhile, it is possible, considering the source is included, you would need to fix some scripts, first and then recompile the mod. This might be quite hard considering that you would need to start with the 0.9a version, instead of the unreleased 0.91a version.
Hopefully, Machine might be working on an update, but who knows?SpoilerOn a side note, I'm fine, I've been mostly swamped with work regarding my PhD, especially due to the pandemic, which forced me to shift the focus of my thesis heavily towards bioinformatics, an area of research where I wasn't too skilled a year ago.
Granted, the current situation is not much better, since as soon as this second quarantine period ends, I'll enslave myself to the lab's workbench, so no promises on when I might release this update, and while it seems to be stable enough, there is no proper integration of the new story mechanics yet. Guess I might release a WIP stable version, if I find myself with no free time at all again.[close]
Great, now my entire mod list is unusable.
Thanks a lot, Alex.
I hope that is a joke or sarcasm. You know sarcasm doesn't translate well to text, yea?
Check mods before uploading them! Errors! Doesn't start!
Cathedral.
1) Do you know that it's modules have cruiser bonus of weapon range from targeting cores, do you undestand that it is stupid?
2) When modules are shielded by main module, thay use their armor system, so they just use it for nothing, do you undestand that it is also too stupid?
3) So, as you see it is useless ship, it is garbage, no sense to use it, just using paragons, and no chance, for cathedral, to rival with it, it is normal, you think?
4) just make normal capital weapon range for modules, than, maybe, catherdral becomes qualified ship.