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General Discussion / Re: [0.95.1a] Just Another Low Quality Weapon Tierlist
« on: April 01, 2023, 10:45:33 AM »
"One who scoffs at Tactical Laser have not faced 20 of them."
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
{"enabledMods": [
"$$$_lightshow",
"$$$_trailermoments",
"adjustable_skill_thresholds",
"raccoonarms",
"lw_autosave",
"HMI_brighton",
"clearCommands",
"chatter",
"lw_radar",
"timid_commissioned_hull_mods",
"lw_console",
"diableavionics",
"XLU",
"FPE",
"GrandColonies",
"HMI",
"gunnyhegexpeditionary",
"hte",
"sun_hyperdrive",
"IndEvo",
"interestingportraitspack",
"internalaffairs",
"kadur_remnant",
"lw_lazylib",
"leadingPip",
"ArkLeg_Alice",
"ArkLeg",
"luddenhance",
"mag_protect",
"MagicLib",
"Mayasuran Navy",
"nexerelin",
"ORA_gunmetal",
"OcuA",
"Ocutek",
"ORA",
"console_overlord_additionalcommands",
"wisp_perseanchronicles",
"TAR",
"roider",
"tahlan_scalartech",
"SCY",
"SEEKER",
"shadow_ships",
"Skill Tree",
"soz_planetshield_subtle",
"surveycorpssp",
"tahlan",
"star_federation",
"TORCHSHIPS",
"underworld",
"US",
"URW",
"vic",
"vayrashippack",
"lw_version_checker",
"XhanEmpire",
"audio_plus",
"prv",
"shaderLib",
"zzz_DakkaHolics"
]}
For whatever reason I can't seem to get this mod and Nexerelin to play nicely together. Has anyone else had this issue or found a way to fix it?
It's probably the fault of other mods, but a lot of the BRDY weapons won't ever spawn in markets, like the normal gale-cannon, large dart pod, IMN assault gun, voidspear MRMS, and a few others. I'm not sure what could be causing it.
Add "brdy_wep_bp" to the \mods\Blackrock Drive Yards\data\world\factions\blackrock_driveyards.faction file in the knownWeapons like thisCode"knownWeapons":{
"tags":["brdy_com_bp", "brdy_mil_bp", "brdy_rare", "brdy_wep_bp"],
"weapons":[
],
Hello. I love your mod!
I dont know anything about modding, but I managed to find the tag for the 0-series Nevermore that was preventing it from being on the market.
I cannot find the tag that is preventing weapons in the Blackrock Weapons Blueprint package from being on the market. Could you direct me too it?
Thanks in advance.
"knownWeapons":{
"tags":["brdy_com_bp", "brdy_mil_bp", "brdy_rare", "brdy_wep_bp"],
"weapons":[
],
Are you running Mayasuran Navy? That looks like the bug from two versions ago (fixed, but requires a new save or some save editing).
163382 [Thread-10] INFO sound.H - Playing music with id [Sovereignty.ogg]
164026 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.api.impl.campaign.fleets.DefaultFleetInflater.inflate(DefaultFleetInflater.java:258)
at com.fs.starfarer.campaign.fleet.CampaignFleet.inflateIfNeeded(Unknown Source)
at exerelin.campaign.battle.NexFleetInteractionDialogPluginImpl.pullInNearbyFleets(NexFleetInteractionDialogPluginImpl.java:522)
at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.init(FleetInteractionDialogPluginImpl.java:284)
at exerelin.campaign.battle.NexFleetInteractionDialogPluginImpl.init(NexFleetInteractionDialogPluginImpl.java:339)
at com.fs.starfarer.ui.newui.U.String.return(Unknown Source)
at com.fs.starfarer.ui.newui.U.<init>(Unknown Source)
at com.fs.starfarer.ui.newui.U.<init>(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.startEncounterInvolvingPlayerFleet(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)