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Messages - Goldendragonfinn

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1
Modding / Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« on: March 28, 2024, 04:01:00 AM »
So found a bit of an issue in regards to the starting questline.

Spoiler
I've started the Dagers questline, the 1 with Yime, and because i have Nex installed the pirate market she request i find the shady informant on decivilized years ago, which seems to have rendered the quest impossible
[close]

Is there anyway to fix something like this is it a new save only thing?
This is the thing I mentioned above. Basically the options you have are to blitz to do that quest before the market becomes eligible to decivilize, use the console command mod to remove some of the stability-reducing conditions from the market, or if you're playing with other faction mods to trim them down in order to reduce the stability impact from food shortages (due to the hostile faction accessibility penalty)

Here's an interesting question. Since that quest NPC is always there would he be available if the market decivilized then got conquered by the player?

I tried this initially but it didn't work so I needed to use a run code and several cheats in order for the quest to work properly after that kerfuffle.

What i'm curious about is the potential of adding an exemption, like Kanta's den for example to stop it from being clogged out in the first place

2
Modding / Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« on: March 26, 2024, 08:34:35 PM »
So found a bit of an issue in regards to the starting questline.

Spoiler
I've started the Dagers questline, the 1 with Yime, and because i have Nex installed the pirate market she request i find the shady informant on decivilized years ago, which seems to have rendered the quest impossible
[close]

Is there anyway to fix something like this is it a new save only thing?

3
Mods / Re: [0.96a] LOST_SECTOR - Exploration and quest content
« on: October 20, 2023, 04:14:48 AM »
Hello.
The mods good fun but i've encountered an issue, were due to the pirates being nocked down to 1 market i cant get access to
"Quest Spoilers Here"
Eliza from the Delve Mission, is there a way i can force the bar dialogue
[close]
?

You should be able to progress the quest by talking at the bars on the randomly spawning pirate bases. The quest *should* work as long as there is 1 normal Pirate market.

Figaro?

Figaro, Figaro

Sorry I should have been clearer with the situation:
Quest Spoilers here
When I triggered the guy who would point you towards where Eliza would be, it was the exact same pirate base that I was talking to him at.(The station is Arigato which is added by Underworld if that helps). so i may have just bricked my chances in progressing the quest, because i have also saved past that point.
[close]

Edit: the quest has progressed on its own... idk how or why, but i now have a mission objective to locate the Thing.

4
Mods / Re: [0.96a] LOST_SECTOR - Exploration and quest content
« on: October 19, 2023, 08:38:30 PM »
Hello.
The mods good fun but i've encountered an issue, were due to the pirates being nocked down to 1 market i cant get access to
"Quest Spoilers Here"
Eliza from the Delve Mission, is there a way i can force the bar dialogue
[close]
?

5
Here's the google dock link as suggested.

Smack me

6
I found the issue no need to consoult further

7
Mods / Re: [0.95a] Terraforming and Station Construction (v7.0.0)
« on: May 02, 2021, 08:37:38 PM »
I think I know what's causing this. I'm going to try to issue a patch today to fix it. Sorry about the bug!

Thanks for the update, however i've got the same bad news, it's still happening. My guess is that there's some compatabiltiy issues with the mods im running and i'll just have to keep doing them one at a time.

8
Mods / Re: [0.95a] Terraforming and Station Construction (v7.0.0)
« on: May 02, 2021, 02:18:13 AM »
I'm not sure if the mod is bugged or whatnot, but my terraforming progrees is all over the place.

The progress on one of my planets was at 53% at one point, but when i came back a little later it was down to 13%.

Am i doing something wrong?

It should only go down if you change the terraforming project or you change the number of days required in the settings file. Did you do either of those things?

My EUTEK terraforming is a little wonky as well, I had one stay at 0% for very long
Then I decided to test it by removing and placing it back
I placed another EUTEK on a cold planet in the same system that says "progress is halted due to temperatures" (both are habitable)
and suddenly both planets went to 1%
I removed the EUTEK from the cold planet
and the previous jungle planet's progress went to 0% again
I removed and replaced the jungle planet's EUTEK and I'm just gonna keep playing, will update if I see more wonky stuff

Interesting. I'll do some testing to see if I can replicate this problem. Thanks for reporting it!

Same issues on my end, along with not getting access to the terraforming menu on occasion due to the option just not being there, sometimes

Edit: I think i found the issue causing the menu to disappear ,i've set it so that i can keep using the E.U.T.E.C  and i have multiple gene labs with the E.U.T.E.C installed, which is somehow confusing it with another planet. in other word's i can only run one genelab/terraforming project one at a time
Double Edit: did some more testing, and it looks like you cant interact with another planet that has the entire genelab ensemble without it causing some kind of menu bug.

9
Mods / Re: [0.9.1a] Scy V1.57 (2019/09/04)
« on: September 15, 2019, 10:00:32 AM »
Ahh.
Fair enough.
At lest it's still good to go.

10
Mods / Re: [0.9.1a] Scy V1.57 (2019/09/04)
« on: September 15, 2019, 05:11:48 AM »
Umm Where can i get 1.56? :-[

11
Mods / Re: [0.9.1a] Scy V1.57 (2019/09/04)
« on: September 15, 2019, 05:04:18 AM »
Updated from 1.55.
Thanks for the heads up!
 ;)

12
Mods / Re: [0.9.1a] Scy V1.57 (2019/09/04)
« on: September 14, 2019, 07:49:57 PM »
Hello!

I just updated SCY then got [SCY_WketoEngineRight] Not Found! Error.
Can i please have some help with this

13
Mods / Re: [0.8a] Diable Avionics 1.82 (08/05/2017)
« on: May 15, 2017, 07:05:15 PM »
Please stop spamming.  I don't know what's wrong with your browser, but the very obvious download button on the front page works fine.  It links to https://bitbucket.org/CodingTartiflette/flashfrozens-diable-avionics/downloads/DIABLEAVIONICS_V1.82RC2.7z since you can't seem to find it.

Thank you, and sorry about the spamming.

14
Mods / Re: [0.8a] Diable Avionics 1.82 (08/05/2017)
« on: May 15, 2017, 06:09:37 PM »
hay um slight problem.  I CAN'T FIND THE DOWNLOAD BUTTON !!!!

It's hiding behind the "enlist today" image in the original post.  Took me a while to find that myself; it's not at all obvious that that particular image is linked to the download.

where is it I can't find it. and thanks for helping






It doesn't work anymore

15
Mods / Re: [0.8a] Diable Avionics 1.82 (08/05/2017)
« on: May 15, 2017, 05:58:46 PM »
Where is the download for 1.82 for this mod? ive spent three hours looking for the download, please help.  >:(

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