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Modding / Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« on: March 28, 2024, 04:01:00 AM »So found a bit of an issue in regards to the starting questline.This is the thing I mentioned above. Basically the options you have are to blitz to do that quest before the market becomes eligible to decivilize, use the console command mod to remove some of the stability-reducing conditions from the market, or if you're playing with other faction mods to trim them down in order to reduce the stability impact from food shortages (due to the hostile faction accessibility penalty)SpoilerI've started the Dagers questline, the 1 with Yime, and because i have Nex installed the pirate market she request i find the shady informant on decivilized years ago, which seems to have rendered the quest impossible[close]
Is there anyway to fix something like this is it a new save only thing?
Here's an interesting question. Since that quest NPC is always there would he be available if the market decivilized then got conquered by the player?
I tried this initially but it didn't work so I needed to use a run code and several cheats in order for the quest to work properly after that kerfuffle.
What i'm curious about is the potential of adding an exemption, like Kanta's den for example to stop it from being clogged out in the first place