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Messages - McTrigger

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First game trying out the mod.. and not finding many vanilla colony items. Was drop rate altered/nerfed?

2
Blade Breaker hullmods don't seem to be showing up for me after learning the recipes.

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General Discussion / Re: Best way to farm beta cores?
« on: October 02, 2021, 02:23:41 PM »
Vast/Extensive Ruins usually give me 2-3 Beta cores. You can plop an Alpha Core on Tech Mining for extra finds until it's combed through and just abandon colony or give it away.

4
General Discussion / Re: Where are The Expanse mods?
« on: September 24, 2021, 07:06:29 AM »
Starsector ship and weapon sprites are rather distinct, so either you make a low quality mod by using some third party assets, or you make your own. If you make your own, why would you make sprites you don't fully own?

Oh didn't realize what a profitable industry Starsector modding was.

5
Mods / Re: [0.95a] Battlestar Galactica Portrait Pack v1.0.6
« on: September 24, 2021, 04:54:52 AM »
Fat Lee is legendary

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General Discussion / Where are The Expanse mods?
« on: September 24, 2021, 04:50:26 AM »
Seems weird, I would have thought this game would be crawling with them.

Also, what would the Roci, Donnager and Nauvoo ship types look like in Starsector?   ;D

7
Mods / Re: [0.95a] Arma Armatura 1.5.2e (9/16/2021)
« on: September 24, 2021, 03:09:06 AM »
I'm a bit confused how the modules for Altagrave work. I salvaged one and I'm unable to add any leg/backpack modules? Or is that a tech I need to find?

I also have an Aleste and I can cycle through the various arms etc. Nothing unique shows up in the UI for Altagrave

8
Mods / Re: [0.95a] Nexerelin v0.10.3c "SpaceLand Battle" (update 2021-09-18)
« on: September 24, 2021, 01:23:32 AM »
Is there a way to disable Academy storyline (so I start with gate tech) without enabling random core worlds?

9
Yeah I fell for the thread mirage title too and made me re-install update all mods. Now I'm sad  :'(

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Mods / Re: [0.95a] Grand.Colonies 1.0.c - More Building Slots
« on: September 16, 2021, 09:20:40 PM »
is this combat extended compatible?

wait ***, wrong game

 ;D

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Mods / Re: [0.8.1a] Blackrock Drive Yards v0.9.1 (23.03.2018)
« on: February 14, 2019, 05:31:15 AM »
Please update  ???

12
Mods / Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9c
« on: January 27, 2019, 05:16:34 AM »
Jack Burst Slicer sounds really awesome. Nice touch

Quote
The recoverable prototype BB Star Sylph, Curse, Sparrowhawk, and the Zelenograd are always present in the same locations in a game, they're added manually, as are all the stations in those systems.


Can someone spoiler me the location of the Zelenograd

13
Mods / Re: [0.8.1a] Blackrock Drive Yards v0.9.1 (23.03.2018)
« on: January 26, 2019, 05:15:36 AM »
Will it ever be updated?

14
Mods / Re: [0.8.1a] Nexerelin v0.8.4b "War and Peace" (update 2018-09-30)
« on: December 30, 2018, 09:05:56 PM »
Update when?

15
Just to confirm, did you change *and uncomment* (remove the "#" from the beginning of the line) the resolutionOverride setting in data/config/settings.json?

Oh wow,  :-[

Actually, yeah that fixed it.

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