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Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Messages - Bash

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1
Mods / Re: [0.8.1a] Mayasuran Navy 8.0.3
« on: March 20, 2018, 03:35:35 AM »
looks very promissing did you thought of nemo trying this out or showcase them? :>

2
Mods / Re: [0.8.1a] Diable Avionics 1.90 (2018/02/17)
« on: February 22, 2018, 03:56:49 PM »
Hey Tartiflette i asked myself.. are there any plans for doing an elite grp of several Diable Ships or even Wanzer's? ;D like an Hawkeye Grp with slight Flux/Speed Boost?

3
Mods / Re: [0.8.1a] Diable Avionics 1.88 (2017/01/09)
« on: January 12, 2018, 08:38:37 AM »
After pressing the "F" Key on the new awesome Gust i got the biggest "and a little Touch of Evil" smile in my Face since i've discovered your Mod and played my First Diable Game.. well done

4
Mods / Re: [0.8.1a] Diable Avionics 1.86 (31/07/2017)
« on: August 06, 2017, 07:41:10 AM »
can you give that raven wanzer his mostro back plz? :D

5
would say yes too

6
Bug Reports & Support (modded) / Re: Saving Time
« on: August 01, 2017, 04:52:52 AM »
yeah that defragging and the Afterburner tool seems to help for now

(just don't wanna Change any Folders cause something can go wrong an i'm not "smart" enough to handle this specific stuff)

so thx for that fast and precisive help!!

(sry for my English...^^).

7
Bug Reports & Support (modded) / Infinity AI Core Bug
« on: August 01, 2017, 04:49:41 AM »
Hey Guy's i found a bug by starting a New Campaign as a Templar.. flow to the next unsurveyed System and battled some Remnant's but on One Remnant Fleet "just one Glimmer Class Drone i found that bug.. he is not willing to fight me and i can always leave.. but EVERY Time i do this he Drops a Gamma Core.

8
Bug Reports & Support (modded) / Re: Saving Time
« on: July 31, 2017, 12:59:13 PM »
@ Alex: the save Progress bar stops for a while in the first 10% for seconds (growing up with each new safe Action) after that it makes his way slowly but surely and takes more time from safe to safe.

Will try to Defrag my Harddrive before i mess up myself with other stuff.. :x

@BlackAlpha: I Allocated 8gb from my 32 i have so if it's right it should never reach the cap and that can't be the Problem itself (does everything right up from Nemo's how to do Video :D).

I use an Geforce 960gt so it should have enough (that's only what i think) :D teach me if i'm wrong with it :x but.. i will give that Thing with the Afterburner a shot.

turn off mods is a hard decision... even for the "core ones" :-/



9
Bug Reports & Support (modded) / Re: Saving Time
« on: July 31, 2017, 11:08:11 AM »
Hi Alex.. sry for that sparse info.. I'm Running with Mods.. Including:.. Lightshow,Dynasector,Arsenal Expansion, Autosafe, Combatchatter, Common Radar, Lazy/Graphic Lib, Ship/Weapon Pack,
and a Bunch of the Updated Factions like Diable, Scy, Blackrock, Imperium, Templars i Keep them updated with Version Checker and allocated 8gb RAM to handle it...

Safefolder is now 82,7MB big and it's installed on an regular Harddrive.

i know that Saving can take some Time but if i can go for a smoke and after remaining it's still not finished seems to be wrong..


After Playing longer and bloodier.. xD  i got a "Red Java Message" that something is getting full of Space and i have to allocate even more.. sry couldn't read more cause of Bounty spamming :x

10
Bug Reports & Support (modded) / Saving Time
« on: July 31, 2017, 09:30:20 AM »
Is it only me or does saving takes an hilarious amount of Time if you Play for a while (I'm at cycle 208 in my newest Campaign) and everytime i save it takes even longer... is it an known "Problem" or does i'm something wrong?

11
Mods / Re: [0.7.2a] Blackrock Drive Yards v0.8.6 (12.01.2017)
« on: May 22, 2017, 03:35:30 PM »
But...  8) It's also a good idea to share an compatible mod update to let us mess arround with potential issues or balances ;)

12
Mods / Re: [0.8a] Interstellar Imperium 1.16.0
« on: May 18, 2017, 05:06:07 PM »
it crashes anyway

13
Mods / Re: [0.8a] Interstellar Imperium 1.16.0
« on: May 18, 2017, 10:37:45 AM »
don't let the Imperium just die dude Oo they're my favorite

14
Mods / Re: [0.8a] Interstellar Imperium 1.16.0
« on: May 16, 2017, 10:27:41 AM »
ok than.. my next trip goes to antioch :D

15
Mods / Re: [0.8a] Diable Avionics 1.81 (04/05/2017)
« on: May 05, 2017, 11:59:02 AM »
Hey Tartiflette.. just asking... is there a Searious Reason why Diable Avionics is friendly with Pirates? cause Bountyhunting isn't Lucrative now with the new map and spreading makes early live really hard to manage without spending Points to Survey and even salvage

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