Ok, I need some help.
Diable Avionics is a fantastic mod. It is beautifully crafted and a lot of love was put into it.
But I'm getting demolished in early and midgame. Well, not demolished, but many fights are a very real struggle.
Idk, I feel like most of my ships are either flux-starved and can't reliably attack or the weapons themselves are somewhat very limited with a couple of exceptions. I have tried so many loadouts none of them feel satisfying or good to use. For example, on the Vapour-class, I've reached the point where I just put 1 HVD and 1 Heavy Mauler on it : it now has the range to actually harass and use its superior mobility but it doesn't need to vent every 3 seconds or expose itself because of the Diable's weapons shorter range. Overall, I tend to disregard most of the Diable weapons now ...
I know the Diable are supposed to rely on their wings and their ships' mobility but man every fight is stressful.
Diable is overtuned and the frigates especially suffer for it. I always feel like I have 20-30% fewer Ordnance Points with a diable ship than a vanilla one until looking at cruiser+. You really have to work to make frigates work.
Both the sleet and draft are cool concepts and designs but neither works for much of anything; mostly they're just cannon fodder and die gracelessly.
The versant is neat but the AI sucks at using them, it's basically a player-only ship (I have a loadout below that is acceptable in AI hands), and anything that sports a beam makes short work of them.
The vapor is like an underpowered tempest, it's usable with a similar loadout as a tempest but you could honestly just use a tempest and have the same outcome but a more survivable frigate.
For loadouts that I've been been able to make work:
Vapor
Recson V
Phase Lance
2 cheap finisher missiles
Versant
Nocturne EMP
2 Grazer DEM SRM
Harvest on Burst
Calm
SRAB
Recson V
2x IBIS
4x diable micromissile
ECCM hullmod for bonus to SRAB and minimissiles
Nocturne EMP
Glaux Lance Repeater
2 Burchdel
4 micromissile
ECCM and/or optics
I haven't played around with grazer DEM's much on the draft or calm, but these missiles feel like they resolve a huge issue for Diable's frigates where they simply cannot handle the flux of shooting+taking hits like vanilla ships do. Grazers are new vanilla missiles, they launch and then fire a kinetic laser at the target without generating flux on your own ship from firing. It's one of the most flux efficient ways to pressure an enemy ship and singlehandedly makes the versant usable in AI hands for me.