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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Sovietpride

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1
Dumb question time.

How do i repair D mods?

2
Mods / Re: [0.7.1a] Nexerelin v0.7.4 "Head Start" (update 2016-02-14)
« on: February 27, 2016, 09:35:31 AM »
Heya.
Dropping a post because i'm having issues with this mod "i believe" -
on crash and looking at the log it seems to point to Nexrelin anyway.
I have SS+, lazylib/shader thing installed as well, and the game works in vanilla.
I thought it might be because the base game is as 0.7.2a, yet i read someone had played it on 0.7.2?

or a i being a dunce, and need to wait for this mod to be updated if i haven't already had an ongoing game?



Spoiler
86047 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.util.Misc.getCommissionFaction()Ljava/lang/String;
java.lang.NoSuchMethodError: com.fs.starfarer.api.util.Misc.getCommissionFaction()Ljava/lang/String;
   at exerelin.campaign.DiplomacyManager.adjustRelations(DiplomacyManager.java:273)
   at exerelin.campaign.DiplomacyManager.adjustRelations(DiplomacyManager.java:321)
   at exerelin.campaign.DiplomacyManager.doDiplomacyEvent(DiplomacyManager.java:334)
   at exerelin.campaign.DiplomacyManager.createDiplomacyEvent(DiplomacyManager.java:420)
   at exerelin.campaign.DiplomacyManager.createDiplomacyEvent(DiplomacyManager.java:450)
   at exerelin.campaign.DiplomacyManager.advance(DiplomacyManager.java:630)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.M.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.I.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.h.o00000(Unknown Source)
   at com.fs.starfarer.ui.OooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.Objectsuper.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]


3
Mods / Re: [0.65.1a] Interstellar Imperium v1.5
« on: November 17, 2014, 12:48:01 PM »


Edit: It was quite honestly a mistake to release this mod at all.  I should have waited until January when I will have time to actually test and balance things.  This applies to the Templars as well.

Please don't say that. At least we can play it. Installed it, got it running and having so much fun with it.

ALthough if i did have a quibble, the templar ships being immune to the TITAN launcher (non-MIRV olympus-class launcher) did make me cry.

Also, is it deliberate that the launcher crashes to like, 7% CR after launch?

Also weighing in on an earlier comment about aesthetics - I personally like the fact the models here actually "look" like they belong in the game.
Nothing against other mods, but none of them seem quite as... gritty. And it has a great charm to it.

4
General Discussion / Re: Anyone found an astral-class yet?
« on: November 12, 2014, 12:28:34 PM »
Their only military base is at Achaman in the Magec system.

Theres a tri-tach outpost in teh valhalla system...

5
General Discussion / Re: How to recover reputation?
« on: November 12, 2014, 12:25:54 PM »
So...
I imagine to get chummy with the tri-tachs you went and harassed the hegemony?

In which case, my question would be have you actually managed to *** off everyone except the tri-tachyons?
They have another base in the magec system, if you haven't noticed that one.

Otherwise, I would have thought just killing something of faction A that is an enemy of Faction B would raise your standing with faction B...?

6
Mods / Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.0.3
« on: November 12, 2014, 05:22:03 AM »

The Tri-Tachyon will stoop to using an Onslaught if they have a very unstable port.  It's rare, though.

The endgame fleets, war fleets, etc. are not trivial to set up because they all require custom events to be done properly, or it just feels unprofessional.  I simply don't have the time to make them.  Until then, high-end bounty fleets are quite difficult indeed.

The Templars will have an event that spawns non-Templar war fleets from nearby systems, however.  If you activate that mod once I finish the update, you might be able to fight some big fleets.





Issue is In the current play through I have i chose to basically be a pirate.
And IIRC getting those bounties meant souring relations with the pirates. So no big fleets to fight =(

As for onslaughts and tri-tacyhon, sitting around in the Valhalla system beating up tri-tac fleets for the bonus with hegemony lead to onslaughts being pretty much standard...



On another note, can anyone tell me how to increase stability?
I know certain factors will decrease it (I sold ~100 organs and 500 drugs to the hegemony planet in the corvus system and wow -6 stability...) but i have no idea how to increase it.

 Even buying the whole stockpile of ships from an outpost to see if that boosted export value didnt seem to do anything -.-'

On a sort of linked note, is it intentional that pirate ships tend to be all [D]? Was kind of irritated when i finally got to favourable with them, and all the big stuff to  buy were [D] class cruisers...


Lastly, how often do markets refresh?

sorry for the rambling!

7
General Discussion / Re: Lack of Game Publicity?
« on: November 12, 2014, 05:14:03 AM »
Yeah, also came here through TB when the game was a single starsystem ^^

would be disappointed if the game didn't get more publicity, but reading the comments as to why Alex doesn't want a larger audience yet also makes sense.
I've paid much more money for games which haven't given me half as much fun, let alone hours played, as starfarer has...

8
General Discussion / Re: Anyone found an astral-class yet?
« on: November 12, 2014, 05:10:26 AM »
never seen one in a fleet.
Only time i saw one was when it was up for purchase, but thats with in the mod starsector + mod.

known issue that certain vessels are stupendously rare to come across...

9
Mods / Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.0.3
« on: November 10, 2014, 01:35:16 PM »
Hi gais.

I haz a question.

Is there anyway of getting some of the more high-end ships to show up for sale?

I know its been mentioned elsewhere that there is a chronic shortage of certain vessel classes, but something I miss in the current version of this (amazing and thoroughly enjoyable) mod, is the lack of high end-ships like the renegade class which you could previously buy. (I currently have one by luck of engage/boarding)

Secondarily, any plans to bring back the end-game type fleets that were roving around before 0.65? Lack of citadels and infernus's is being sorely missed =(


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