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Messages - SaltyDog

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1
Mods / Re: [0.8.1a] Diable Avionics 1.86 (31/07/2017)
« on: August 08, 2017, 08:06:35 AM »
I'm referring to the Versant, it transforms to hide its cannons and travel faster and I want to try it out as am interceptor type for all the times I'm wanting to overkill pirates out of sheer frustration XD
Oh...Hmm...I think F does that...? May be wrong, but that is what memory tells me.

Yeah, the Versants ship system is the go fast mode that makes it transform. You need to hit F again to get back into combat mode, since you can't fire.

2
Mods / Re: [0.8.1a] Diable Avionics 1.85 (01/07/2017)
« on: July 30, 2017, 06:48:08 AM »
I installed Converted Hangar with a Frost LPC, and they're great for dealing with frigates that engage me, but the replacement rate of fighters is so terrible that I find myself without fighters at all for most of the fight.  This is the first time I've actually used the Converted Hangar and was wondering what other peoples opinion on this hull mod was.  Would I be better off just dropping it for ECCM (faster more agile missiles would be very nice) and better Capacitor stats?

Later I grabbed a Hayle, fitted it with 2x Recson Vs, 1 SRAB, 4x Micromissiles and 2x Thunderbolt MRM Racks.  The lack of PD is apparent and even Magicbox PDs wouldn't really work due to the orientation of the missile slots.  But other than that, it feels like a solid destroyer.  Again, like the Calm, I fit a Converted Hangar using a Frost LPC and I'm wondering if it would be better to drop that for ECCM.  Also, keep the 2x Recson Vs and the SRAB or go 2x SRAB and 1 Recson V?

Is the SRAB projectile considered a missile?  If I fit ECCM, would that apply to the SRAB ball?

If you're running a couple destroyers and some frigates, then it's time for you to grab at least two Fractus. With wanzers converted hangars are only to supplement your current fighter forces, not be your fighter forces. With the Hayle I ran with dual Glowtusks but I guess Recson V's probably work, a Raptor defense system in the middle slot, and six Thunderbolt missiles. Yes, I'd ditch Converted Hangars and grab ECCM with that setup. I've never piloted that Hayle setup, but the AI seems to handle it pretty well. With the SRAB I'm interested in the answer as well, but I'm sure I know the answer already.

3
Mods / Re: [0.8.1a] Diable Avionics 1.85 (01/07/2017)
« on: July 29, 2017, 08:11:30 AM »
I was looking at the data.csv's trying to learn how to read them. I noticed that in your other mods like Scy and ORA you have CARRIER or CARRIER,COMBAT under the hints. I also noticed vanilla and other mods do this as well, but for Diable's Fractus and Storm there's nothing. It's just something I noticed and I'm not sure it'll change anything at all or if that was intended.

4
Mods / Re: [0.8.1a] Diable Avionics 1.85 (01/07/2017)
« on: July 28, 2017, 04:35:21 PM »
If you're trying out fits you could also try a Recson V/SRAB combo

5
Mods / Re: [0.8.1a] Diable Avionics 1.85 (01/07/2017)
« on: July 28, 2017, 10:33:59 AM »
What is the work horse offense frigate for Diable Avionics?

One more question, though this has nothing to do with your mod really.  Since 8a, you're no longer able to look at fighter weapons directly in the fitting screen.  How do you look at the damage and damage type of fighter weapons now?  I have not been able to figure this out.

The Vapor IS the work horse frigate of Diable. If you want a player frigate, then look for a Versant. The Draft is more a support frigate, cheap to field but can pack a punch with four Thunderbolts or annoy with mico missiles. Personally, I'd field a Calm ASAP. It's cheap for a combat destroyer and would give your frigates something to base around.
For your other question, you have to look at the weapon_data.csv file. It's located Starsector>mods>(whatever mod name)>data>weapons then look for the weapon_data.csv file. It lists all the stats of the weapons for the mod.

6
Mods / Re: [0.8.1a] Diable Avionics 1.84RC4 (19/06/2017)
« on: June 19, 2017, 11:14:22 AM »
Please stop finding bugs...

No...
Spoiler
[close]

7
Mods / Re: [0.8a] Diable Avionics 1.82 (08/05/2017)
« on: May 15, 2017, 10:59:24 AM »
Oddly enough, pirates use those ships to raid independent merchant fleets that are trading with DA.  :D
Guess we know what happens when you make deals with pirates.

8
Mods / Re: [0.8a] Diable Avionics 1.82 (08/05/2017)
« on: May 15, 2017, 07:07:38 AM »
It doesn't make any sense why those ships have been produced by DA itself and sold as such.

Those ships are only supposed to be sold to pirates, nothing more and nothing less. Cheap ships to be sold to cash strapped pirates, so they can bolster their ranks with.

9
Mods / Re: [0.7.2a] Diable Avionics 1.71 (30/01/2017)
« on: April 29, 2017, 05:19:52 PM »
...HE JUST DOESN'T STOP!
Can't stop! He's just a soldier!

Just wanted to say, keep up the good work. Really enjoy DA and their Wanzers.

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