Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - PyroFuzz

Pages: [1] 2 3 ... 8
Modding / Re: [0.95a] Domain Historical Society (Teaser)
« on: June 08, 2021, 04:21:35 PM »
I've been watching this one cook in the discord for some time now. I love the spritework and design! They look so cool. Can't wait to use them!

Fan Media & Fiction / Re: [Fan-art]Ship's Personification
« on: February 05, 2021, 09:17:04 PM »
I request more of this magnificent art!

Modding / Re: VRAM Usage Estimator 1.7.0
« on: January 19, 2021, 08:42:44 AM »
Excellent! I have been looking for something like this for some time now. I'm glad you made this.

Its a large missile mounted weapon that shoots a blackhole.
You can mount one yourself if you managed to snatch it.

Suggestions / Re: Ally commands
« on: December 27, 2020, 01:14:22 PM »
Some sort of Ally coordination would be highly appreciated. I personally don't have to many troubles with it but some sort of deployment point organization or even broad orders would make ally assisted combat just a little more spicy.

I like this. I can't wait for the gameplay element to be implemented into the story!

Mods / Re: [0.9.1a] ArmaA Robotics
« on: June 25, 2020, 03:38:17 PM »
More robit suits! Yeesss!

Modding / Re: [0.9.1a] Aerial Combat Suit
« on: June 16, 2020, 07:04:30 PM »
More space mechsuits! Yay! I will definitely be adding this to my next game, the sprites might be a little too dark for the darkness of space but other than that this looks like it has a lot of potential!

Modding / Re: [0.9.1a] HHE Fighter Expansion - v1.0.1
« on: April 16, 2020, 02:53:09 PM »
A carrier and fighter mod!?! I'll definitely be adding this to my next game.

Modding / Re: Any mods that disable phase ships?
« on: April 16, 2020, 02:48:59 PM »
I put two tachyon lances on my odyssey with extended range and the AI will naturally try to move out of range in phase. If they can't get out in time they are as good as dead.

I guess you could potentially outrange them so they can't just pop back in and out to reach your ships by using some long range instant hit weaponry?

Things like that make me wish we had map markers or something.

Wow! Finally, some utility for weapon mounts!

Mods / Re: [0.9.1a] thgualsnO bounty for Vayra's Sector
« on: December 25, 2019, 07:20:35 PM »
Twice as slow, twice the firepower. All flank armor, zero frontal armor. This thing is chaos.

Mods / Re: [0.9.1a] Vayra's Sector 3.1.1 - GHOSTIER SHIPS 2019-12-06
« on: December 10, 2019, 07:23:03 AM »
That better give some wild option to replace the cargobay with a refit of something

Pages: [1] 2 3 ... 8