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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Dal

Pages: [1] 2 3 ... 10
1
Mods / Re: [0.97a] The Knights of Ludd
« on: March 25, 2024, 02:04:53 PM »
The [VERY REDACTED] are indeed an endgame threat. The systems themselves are designed as midgame content - take a stealth fleet and not a death fleet and you'll be able to grab the loot while playing with the campaign layer gameplay. Later you can come back and roll over the foes for weapons and ships  ;)

2
Mods / Re: [0.97a] The Knights of Ludd
« on: March 20, 2024, 01:48:26 AM »
Getting a crash when going near the hypershunt in the elysia system.
Spoiler
171291 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ClassCastException: com.fs.starfarer.campaign.BaseLocation$LocationToken cannot be cast to com.fs.starfarer.campaign.fleet.CampaignFleet
java.lang.ClassCastException: com.fs.starfarer.campaign.BaseLocation$LocationToken cannot be cast to com.fs.starfarer.campaign.fleet.CampaignFleet
   at com.fs.starfarer.campaign.CircularFleetOrbit.setEntity(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation$LocationToken.setOrbit(Unknown Source)
   at fleetjour.scripts.objects.JournalEntry.makeDoubleWithSameOrbit(JournalEntry.kt:56)
   at fleetjour.scripts.objects.JournalEntry.<init>(JournalEntry.kt:29)
   at fleetjour.scripts.EntryWriter.writeQuickEntry(EntryWriter.kt:209)
   at fleetjour.scripts.AutoWriterScript.reportEntityDiscovered(AutoWriterScript.kt:34)
   at com.fs.starfarer.api.campaign.listeners.ListenerUtil.reportEntityDiscovered(ListenerUtil.java:130)
   at com.fs.starfarer.api.campaign.listeners.CoreDiscoverEntityPlugin.discoverEntity(CoreDiscoverEntityPlugin.java:47)
   at com.fs.starfarer.campaign.SensorContactIndicatorManager.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseCampaignEntity.advance(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

There's a beta fix for this in the Fleet Journal thread.

Uhmm, I got a bit of weirdness going on after a crash.

I have done the second boss from Knights of Ludd, got the intel and everything, recovered the ship, etc. I saved, then went on to do something different since the new location was so far away, and crashed (unrelated to KOL and already fixed).

However, upon loading the save, I only have the intel for the second boss location, not the third one. I still have the ship, the station is still gone, etc.

Anyone got a console command line I could run to give me the 3rd boss' intel?

That's very odd. I can only recommend to double check, the intel is a little esoteric ("unknown location in unknown location") but should appear on the map fine. In any case, it's

Spoiler
in the southwest, right along the clouds by the edge of the abyss.
[close]

3
Mods / Re: [0.97a] The Knights of Ludd
« on: March 14, 2024, 06:09:23 PM »
Hello, I encountered an error when I try to enter the elysian black hole.

4065463 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ClassCastException: com.fs.starfarer.campaign.BaseLocation$LocationToken cannot be cast to com.fs.starfarer.campaign.fleet.CampaignFleet
java.lang.ClassCastException: com.fs.starfarer.campaign.BaseLocation$LocationToken cannot be cast to com.fs.starfarer.campaign.fleet.CampaignFleet
   at com.fs.starfarer.campaign.CircularFleetOrbit.setEntity(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation$LocationToken.setOrbit(Unknown Source)
   at fleetjour.scripts.objects.JournalEntry.makeDoubleWithSameOrbit(JournalEntry.kt:56)
   at fleetjour.scripts.objects.JournalEntry.<init>(JournalEntry.kt:29)
   at fleetjour.scripts.EntryWriter.writeQuickEntry(EntryWriter.kt:209)
   at fleetjour.scripts.AutoWriterScript.reportEntityDiscovered(AutoWriterScript.kt:34)
   at com.fs.starfarer.api.campaign.listeners.ListenerUtil.reportEntityDiscovered(ListenerUtil.java:130)
   at com.fs.starfarer.api.campaign.listeners.CoreDiscoverEntityPlugin.discoverEntity(CoreDiscoverEntityPlugin.java:47)
   at com.fs.starfarer.campaign.SensorContactIndicatorManager.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseCampaignEntity.advance(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

Hi. There's a test fix for this in the Fleet Journal thread.

4
Mods / Re: [0.97a] The Knights of Ludd
« on: March 13, 2024, 10:24:14 PM »
Is there really a story mission I can get from knights? all I get is those very redacted stuff.

btw, are all of those very redacted boss phase ships all transponder identified like ziggurat? it almost made them unusable :(((((

At this time we haven't added any formal story content, though their is a boss fight chain and several other miscellaneous bosses and then much more in addition to that.

Most of the recoverable bosses are indeed unique/identifiable. There's not much chance you can run around with one of those and not get noticed ;)

5
Mods / Re: [0.97a] The Knights of Ludd
« on: March 08, 2024, 01:12:45 PM »
hello, may I ask if its possible to disable the random teleport to redacted gate from using gates?
I am currently using a mod called hyperdriving which uses the gates in order to go to randomly generated sector ala dungeon crawler style
unfortunately theres also a chance I get thrown into the redacted gate area which causes to lose all progress made on the previous mod
if its not possible I completely understand!
thank you

Ah, sorry for the disruption. We'll probably add a toggle for our trick to the Lunalib config (when we create it).

6
Mods / Re: [0.97a] The Knights of Ludd
« on: March 07, 2024, 09:29:46 PM »
I'm a little confused by something. Spoiler tag = there for a reason.

Spoiler
I've been to a lot of places in the mod, whacking boss after boss (I find them a little squishy for my tastes, probably because my fleet is EMP heavy? Not entirely sure but they seem to go down mega fast with me) and this has me going through the storyline probably in a really weird sequence. My first place to go was the nullspace one (I managed to get in after getting the updated version of Fleet Journal!) and nailed that so early I didn't even have gates. I had to transverse my way out, then eventually picked up the other boss at the cache in the Alpha Site after dealing with ziggy.

After that, I nailed a few more - I got Amaterasu in the Elysian system as I went wandering through there again, and then went I and did Dark Deeds with the Tritach story. It sent me to the Luna Sea system, a great big blue giant...but there's a catch - it says that the ship is orbiting a jump point in that system, but there's just the one point (called Second Trial), and there's no ship near it. Is it somewhere else in the system? I'm not so sure where to go next there.

Also, is there anything to do with the white hole in the null space area? I found the derelict fleet and killed the boss in there, but that seems to be it according to the neutrino detector, I think. I'm terrible at finding stuff with so many nebulae around :P
[close]

You've done a good job, that sounds like most of them. The one in that system patrols around a bit but it usually hangs about not too far away. :)

7
Mods / Re: [0.97a] The Knights of Ludd
« on: March 06, 2024, 03:23:18 PM »
Cheers  ;D

8
Mods / Re: [0.97a] The Knights of Ludd
« on: February 29, 2024, 10:43:34 PM »
[Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException: null
   at data.scripts.weapons.bbplus_ACGOnHit.onHit(bbplus_ACGOnHit.java:52) ~[?:?]
   at com.fs.starfarer.combat.entities.BallisticProjectile.setDidDamage(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.combat.entities.BallisticProjectile.applyDamage(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.combat.CombatEngine.applyDamage(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.combat.CombatEngine.applyDamage(Unknown Source) ~[starfarer_obf.jar:?]
   at org.selkie.kol.impl.combat.activators.RadianceActivator.onActivate(RadianceActivator.kt:87) ~[?:?]
   at org.magiclib.subsystems.MagicSubsystem.activate(MagicSubsystem.java:456) ~[?:?]
   at org.selkie.kol.impl.combat.activators.RadianceActivator.advance(RadianceActivator.kt:160) ~[?:?]
   at org.magiclib.subsystems.MagicSubsystem.advanceInternal(MagicSubsystem.java:593) ~[?:?]
   at org.magiclib.subsystems.MagicSubsystemsCombatPlugin.advanceSubsystems(MagicSubsystemsCombatPlugin.kt:53) ~[?:?]
   at org.magiclib.subsystems.MagicSubsystemsCombatPlugin.advance(MagicSubsystemsCombatPlugin.kt:26) ~[?:?]
   at com.fs.starfarer.title.Object.for$Oo.o00000(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.combat.A.new.super(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[fs.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[starfarer_obf.jar:?]
   at java.lang.Thread.run(Thread.java:750) [?:1.8.0_402]

it appears to happen when fighting amaterasu boss fleet with sephira/bb+ weapons

When I raised this with the original author of BBPlus, his exact words were "The easiest solution is to stop using BBP mod and uninstall. :)". If you're using a bootleg you'll have to get support from whoever made that.

9
Mods / Re: [0.97a] The Knights of Ludd
« on: February 28, 2024, 01:03:19 PM »
46184 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Sound with filename [sounds/shields/kol_shields_large_lower.ogg] not found or failed to load
java.lang.RuntimeException: Sound with filename [sounds/shields/kol_shields_large_lower.ogg] not found or failed to load
   at com.fs.starfarer.loading.oOOO.run(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
   at java.lang.Thread.run(Thread.java:748)
( in the latest version and I get this error, is this correct or am I confusing a certain mod...? )

This sounds like an installation hiccup, I can only recommend to try reinstalling.

10
Modding / Re: Java 23 Conversion Kit [Mikohime 26.4]
« on: February 27, 2024, 08:43:51 PM »
I was extremely fortunate to get to use this during the testing period - over the last years I've had 0 issues and fully endorse Hime's amazing work!

11
So I finished the usurper questline and didn't get a milestone but am level 8. Do I have to be level 10 to get it? That is what is says when I hover over it in the skill menu. When I reach level 10 do I get that milestone?

Hi, this should be automatic. I've tested it in my latest save so I can only suggest the mission chain is incomplete. On an off chance are you using PAGSM?

The title outside isn’t changed to 0.97
The thread title is updated - where do you see that?

From the mod index page.

Thanks, I'll poke someone.

12
Is there a way to disable hull restoration for capital ships specifically? What multiplier would I need to set them to in the settings?

The next ship is picked essentially at random - setting an extreme multiplier for capital ships would just make it complete instantly or not for a loooong time. I'll consider building additional criteria toggles for the future.

13
Mods / Re: [0.97a] The Knights of Ludd
« on: February 26, 2024, 10:38:52 AM »
Gave this a try and dropped it onto an ongoing save since it says in the FAQ that it'll be alright, but I visit one of the systems and get a straight to desktop crash: here's the log.

Seems to be something I can play around so long as I don't go near the place, but there you have it :P

Hi! Sorry for the trouble. The FleetJournal mod is currently throwing an error for certain KOL entities (regardless of when the mod is installed). We have some non-standard uses but not in a hacky way so we're putting it on their end. Thanks for trying the mod, hope it works in the future.  :)

14
Mods / Re: [0.97a] The Knights of Ludd
« on: February 25, 2024, 11:52:45 AM »
This is how it appears for me - is this not appearing for others?

15
The title outside isn’t changed to 0.97

The thread title is updated - where do you see that?

Pages: [1] 2 3 ... 10