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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - diegoweiller

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1
So, i sold a unique ship???  :o

2
General Discussion / Re: Best Anti-[REDACTED] Ships and Loadouts
« on: April 07, 2019, 02:06:14 PM »
Im sorry, i meant multiple of those: https://sectorloadouts.info/view/keytiD4PrhXE3YCia

3
General Discussion / Re: Best Anti-[REDACTED] Ships and Loadouts
« on: April 07, 2019, 01:22:58 PM »
Killing them is easy with a swarm of xyphos...

4
Also, time scaling doesn't work well if you are building your fleet slowly, there is no way you can beat 3-4 cruisers with a destroyer.

5
General Discussion / Controller?
« on: April 07, 2019, 12:29:37 PM »
Is it possible to somehow use a controller?
Edit: Steam desktop controller on wasd?

6
This need more frigate loadouts, and being a sticky post would also help since its amazing e.e

Also, account? Where?

7
General Discussion / Re: Quick ship & weapon guides [0.9a]
« on: March 26, 2019, 06:38:22 AM »
Oh, i though it was fuel capacity per upkeep lmao  ::)

8
General Discussion / Re: Quick ship & weapon guides [0.9a]
« on: March 25, 2019, 11:22:00 PM »
Fuel efficiency seems really odd  :P

9
Bug Reports & Support / Re: Forum bug :/
« on: March 25, 2019, 02:36:28 PM »
Seems like there is a bug with this chrome version then, gonna check cannary to see whats going on, thanks. :)

10
Mods / Re: [0.9a] Console Commands v3.0 WIP 7.6 (released 2018-12-07)
« on: March 25, 2019, 02:20:07 PM »
Thanks, fist time using it, by help you mean help command? Right?

11
Bug Reports & Support / Re: Forum bug :/
« on: March 25, 2019, 02:17:58 PM »
Any way to avoid automatically going https?

12
General Discussion / Character Build and doubts.
« on: March 25, 2019, 02:16:59 PM »
Since ADHD + TOC + Perfectionism altogether, I come here to ask what would be a "perfect build", also to sort out few doubts:

1. Do sensor jammers and nav buoys appear in battle if you don't have their skills and what exactly "up to a maximum of 10% without skills" mean?

2. Level 3 Command & Control applies to level 1 Coordinated Maneuvers and Electronic Warfare?

3. Level 2 Command & Control 50% bonus is worth it?

4. How Loadout Design actually fares against the late game?

5. Is -25% supply usage and +15% combat readiness from Fleet Logistics impactful, or you can always circle around both with, for example,Efficiency Overhaul?

6. Does Fighter Doctrine stack with Officers skills?

7. If  level 3 Officer Management, Combat endurance would be a better pick than Fleet Logistics?

8. Navigation skill worth anything?

Thanks in advance.

13
Bug Reports & Support / Forum bug :/
« on: March 25, 2019, 01:45:25 PM »
Only here?


[attachment deleted by admin]

14
Thanks, finally i get it :P I always wondered why the bounties were so hard if you started as spacer  :P

15
Mods / Re: [0.9a] Console Commands v3.0 WIP 7.6 (released 2018-12-07)
« on: March 25, 2019, 01:27:18 PM »
Any command list of sorts?

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