Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Kilvanya

Pages: [1] 2 3 ... 8
1
Mods / Re: Fleet Control Mod (v.99, .54a) Bug fixes
« on: December 02, 2012, 03:35:06 PM »
Okay not sure why, but recently when ever I use the contract mining fleets in conjunction with any contacts from mods that I added (copy paste where needed nothing else changed - based on high tech ones) it just keeps spawning mining fleets even when I buy only 1 of them, if I put one of my extras in at the same time as the miners it does that. Sorry for the scattered post but I'm tired.
Edit: To clarify I used the high tech contract and replaced pieces with what I wanted instead (IE; Ironclads)

2
Mods / Re: Fleet Control Mod (v.98, .54a) Industry Skills for your empire!
« on: November 30, 2012, 11:49:05 AM »
I have a question: For the ore, are you going to eventually add different ores to various random asteroids, then allow us to use the ores to build weapons and ships?  ;D

3
Modding Resources / Re: Codex 9
« on: August 08, 2012, 07:08:43 AM »
Not mac accesible?

4
Modding / Re: Master of Orion (Starfarer version)
« on: March 04, 2012, 02:09:35 PM »
Most in depth first idea yet I think

5
Mods / Re: Mod Pack(TT station+Nomad+Starfarer Extended+Junk Pirates)
« on: February 27, 2012, 01:42:05 PM »
Why are nomad ships so under powered?

Komodo cant deal with anything near it's size

6
/facepalm

damn i'm dumb

7
Mods / Re: Mod Pack(TT station+Nomad+Starfarer Extended+Junk Pirates)
« on: February 27, 2012, 09:57:16 AM »
gun runners carry 1 or 2 per convoy I think

8
need ability to spawn wrecks on battle map, like meteors but they're old ships

9
Modding / Re: Tredith Mining Fleet
« on: February 25, 2012, 02:25:12 PM »
single engine, single small universal turret, circular, frigate, cost = 1 flt pt, credit cost 400, crew = 2


omfg 200 of these wreck everyones ****

10
Mods / Re: The Hoplites of Corinth
« on: February 25, 2012, 02:22:43 PM »
dont know if its me but images are error messages

11
Modding / Re: Point Defense Missles?
« on: February 24, 2012, 03:47:21 PM »
take that onslaught meandering in at the back and give it all medium missiles.
Pilum Spam gives horrendous WALLS of missiles

12
General Discussion / Re: LEAST Favorite Ship
« on: February 21, 2012, 10:09:14 AM »
2 slot freighter

13
Announcements / Re: Starfarer 0.5a Preview (Released) - Live Patch Notes
« on: February 21, 2012, 10:05:48 AM »
Quick question:

I was showing a friend starfarer and some of the ships I had made that i'd put in,
copied the entire thing, but when loaded on his machine (Both are macs) it started
throwing missing ships, weapons, and random files as missing.

Not to sure what I did.

14
Mods / Re: 'Junk Pirates' - New Ships and Missions mod for 0.5a
« on: February 18, 2012, 09:06:31 AM »
Ow, doungs just wrecked my nebulas at a 1.5:1 ratio

15
Suggestions / Re: Autoresolve improvements
« on: February 17, 2012, 07:11:08 PM »
I'm still trying to understand how the hegemony SDF manages to escape from me all the time =(

Pages: [1] 2 3 ... 8