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Messages - Bradley_

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Mods / Re: [0.95.1a] Ship/Weapon Pack 1.13.0
« on: January 27, 2023, 04:22:41 AM »
You move their sprites (and possibly the other relevant files if the ship changed significantly) from an older version of the mod to the up to date one. If you don't have it, you can't get them back.

They are easily available on github. The question is how do you move them.

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Suggestions / Re: Correlation between bounty's difficulty and distance
« on: October 08, 2022, 05:39:45 PM »
Yeah, especially dump is when a run a sensor package mission has a higher reward than a bounty, at the same distance.

3
Mods / Re: [0.95.1a] Ship/Weapon Pack 1.13.0
« on: October 07, 2022, 04:04:29 AM »
Sorry, i must have missed the answer to this, but how do i get the old chronos ship? (and also old vindicator, and a lot of other ships look much worse now than i remember)

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Re: [0.95.1a] Progressive S-Mods (0.8.7) — gain XP for ships, spend it on S-mods
« Reply #95 on: May 11, 2022, 05:26:26 PM »
ReplyQuote
Re: xp from trade

> I could consider this but really that’s the whole point of the post-battle XP for civilian and undeployed ships. Didn’t Alex say something to the effect of aspects of the game being designed to funnel the player toward combat?

This makes zero sense. When i go to epic battles i dong bring my whole trade fleet, meanwhile when i have a fleet of non combat ships and use them for non-combat operations, i don't have epic battles, or none at all. What your mechanic encourages is just bringing trade ships in balltes when you dont need those trade ships, thats just cheesy and exploity. You cant just take one sentence of what somebody else says and take it as a set in stone truth that applies to literally everything.

> See above.

Sorry, what am i supposed to see, god?

5
Mods / Re: [0.95.1a] Adjusted Sector
« on: October 03, 2022, 06:10:04 PM »
Im having low FPS in hyperspace with nexerelin on a 344000 x 264000, ConstellationCount:170

The obvious answer is "because i have a giant frigging sector", but when i load up the game an test it, i do the infernal machine start (so i have a big-ish fleet) and add 50 extra colonies via nexerelin start options, i dont have any issues. However, in my playthrough where i've spent a while playing i do have the game running at 10fps and stuttering and slowing down a lot.

So is it related to the map size? Or constelation count? Or something else? I cant really test it as i think i played for hours before it slowed down, so i cant determine what exactly its causing it, but if its, for example, constellation count, id rather not reduce the size, or vice-versa

6
Civilian ships should get XP from trading. Also i whish there was more integration with Starship Legends.

7
I love the CR regen settings on paper, but the armor and hull damage is still repaired super fast, an the CR thing only encourages cheesy playstyle like going back to a friendly port for repairs. So yeah, repairs should be even slower, and port repairs nee to be overhauled

8
Suggestions / Re: Little bit random stats of ships
« on: April 27, 2022, 09:30:00 AM »
Starship legends mod does exactly that: gives ships renown an traits, which barely make any difference, but sometimes they are noticable.

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Mods / Re: [0.95.1a] Ship/Weapon Pack 1.13.0
« on: April 27, 2022, 08:44:35 AM »
Hi! How do i get back the old Chronos? It was one of my favourite ships, and i dont care about the stats (they seem to be lower?) but the actual skin and weapon placements... Give me back the old thing!!!

10
Suggestions / Re: Paragon OP
« on: April 27, 2022, 08:38:56 AM »
Pretty sure we arent talking about which ship can defeat which if you are in sim battle. Its about which ship should you pilot to maximise the damage to the enemy. CAn you defeat more enemies flying a paragon or an oddysey? Obviously paragon. And dont gt me wrong, im fine with bricks of stats like onslaught, but paragon is too much.

11
General Discussion / Re: Good AI controlled assistant ships?
« on: September 30, 2019, 03:56:16 AM »
Always surprised to hear that falcon is a good ship. Doesn't have the flux for its weapons, wich are just slightly better then medusas, weak shield, exposed rear, it can't sustain fire in a tight formation, it always gets caught out of position, despite its jets, it dies instantly is it's alone against more then two enemies, even if those are destroyer and a frigate, and in my experience it's the firs ship to go in a battle, from either side.

12
Suggestions / Re: Paragon OP
« on: September 29, 2019, 12:04:07 PM »
Paragons are quite strong

But as a ship for me to pilot, I prefer something with higher mobility

That is exactly the complaint. I am myself a Conquest/Aurora fan due to their mobility, but those ships are objectively worse to a single ship with y boring playstyle. That is bad game design.

13
General Discussion / Re: Good AI controlled assistant ships?
« on: September 29, 2019, 11:55:28 AM »
Medusa is objectively the best destroyer, both as flagship and as escort in larger fleet, as it has the advantage of ballistic mounts and armour of midline ships, but also the flux capacity and shields of a high-tech ship, and the mobility of its phase skimmer. It even has rear mounts wich will add you some PD without sacrificing frontal firepower.

About AM blaster on temptest, you should try ion pulser instead. IDK, why alpha damage is so popular, but if you install battle analytics mod, you'll see that the numbers for AM blaster are consistently 4-5 times lower, than PL or IP.  And I don't think having two of them is a good idea, as it also against sustained firepower and is very bad against armor, though I never looked into that, never thought two pulsers are a thing.

14
General Discussion / Re: I just started really playing and...
« on: September 28, 2019, 12:57:37 PM »
Always turn transponder on in friendly systems and turn it off in hyperspace or hostile systems. Not really hard to follow.

15
General Discussion / Re: Effective use of Escorts
« on: September 28, 2019, 12:55:23 PM »
Well, going full ANYTHING on conquest would be strange, as it has two sides. But that what makes it unique, you can have a dedicated PD/close combat side while your artillery side is at full firepower. But still one rarely needs aegis/devastator cannons.

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