12
« on: July 31, 2016, 12:23:43 AM »
I'm reaching a breaking point with this game. I've tried all manners of starts for vanilla SS and every one crashes and burns either right after getting a second fleet ship, or before I can even earn a few credits. Compared to earlier versions of this game (I'm mostly talking before the sensors update), you're living in constant fear even within your homeworld because at any moment a pirate or luddic can put on his afterburners and ambush you, with you only having half a second to mash the afterburner key and move opposite of them at the same time.
The fact that ambushes now exist makes starting with a trade ship neigh impossible. You will be caught, and the poor speed on trade ships mean you will die. Whether it's fleets waiting to gank you at wormhole exits to hyperspace, or ships roaming in between the planet and wormhole, your ship's exhaust port is at the mercy of their magic bullet. In my opinion, trade ships need a radar boost to stand a chance of surviving.
Bounty hunter starts would usually be my go to, but the previous ambush problem compounds the main problem with the starting ship choices we're given, speed. You're given a choice between the flow speed of honey, or the flow speed of molasses, both of which stand no chance when outnumbered. Even in the lasher ship that was specifically labelled as "not slower", when I was finally able to get a 1v1 battle the ship just danced around me for 15 minutes before it finally died to malfunctions after reducing its CR to 0 with salamander missiles.
I know the solution to my problems is either mods or picking easy mode, but then what about the other new players to the game. I doubt that if the game gets released in a state where ambushes are so commonly fatal early that it would pick up the best reviews from Steam/other megaphone.