Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Sarissofoi

Pages: [1] 2 3 ... 26
1
General Discussion / Re: Next Update?
« on: December 04, 2022, 04:54:45 AM »
Every new blog post lower my enthusiasm for Starsector. Sadly it is a steady trend.

2
Blog Posts / Re: Uniquifying the Factions, Part 2
« on: May 15, 2022, 03:54:47 AM »
Just read blogs and logged in to write that i don't like new Andrada lore and that Lion guard ships are now hot garbage.

3
Announcements / Re: Starsector 0.95.1a (Released) Patch Notes
« on: December 14, 2021, 01:26:07 AM »

Was short on fuel and used distress signal(have fleet - 1 destroyer+tanker and like 6 frigates). The hegemony patrol offered 3(three) fuel. Could thank them with 20k credits. Not amused.

Hmm, nothing changed there, so I suspect you probably had barely enough fuel to get back - iirc how much you get offered depends on how much fuel you need (considering what you already have) to get back to the nearest core world.

Well I have like 30 fuel and the 3 more fuel wasn't making any difference.
In the end I drifted like half way to the core world but that was kind of close. Maybe there was some pirate or panther base nearby.

4
Announcements / Re: Starsector 0.95.1a (Released) Patch Notes
« on: December 11, 2021, 12:26:36 AM »
Dev mode is on on default.
Was short on fuel and used distress signal(have fleet - 1 destroyer+tanker and like 6 frigates). The hegemony patrol offered 3(three) fuel. Could thank them with 20k credits. Not amused.

5
Announcements / Re: Starsector 0.95.1a (In Development) Patch Notes
« on: December 06, 2021, 02:39:43 AM »
RELEASE SOON FELLOW LOW TECH CAPTAINS!!!
Spoiler
Its soon right? Right?
[close]

6
Announcements / Re: Starsector 0.95.1a (In Development) Patch Notes
« on: November 14, 2021, 07:14:46 AM »
You guys don't get the MASTER PLAN.
Everything will be nerfed until there is no fun left.
Spoiler
Then game will be ready for Steam release.
[close]

7
Announcements / Re: Starsector 0.95.1a (In Development) Patch Notes
« on: November 11, 2021, 12:04:53 PM »
Release the update right now.
So we can test it and put real feedback, no some speculations.
ALEX
RELEASE IT NOW
or I will find your KOT  and
Spoiler
pet him and rub his belly.
[close]
I will show no mercy!

8
Announcements / Re: Starsector 0.95.1a (In Development) Patch Notes
« on: November 06, 2021, 07:57:30 PM »
Question
Why Falcon (P) was nerfed so hard?
I mean it was pretty decent missile boat and quite tanky thanks to no flux from weapons but there is little reason to use it now.
It was budget choice for (P) themed fleets or nice flagship for them but I really don't see good reason to nerf it.

9
Mods / Re: [0.95a] Battletech Portrait Pack
« on: November 06, 2021, 05:47:14 AM »
Nice.
Too bad armored and not armored have different scale

10
Announcements / Re: Starsector 0.95.1a (In Development) Patch Notes
« on: November 06, 2021, 05:32:11 AM »
RELEASE NOW!
or else
Spoiler
I will be very sad
[close]

11
Blog Posts / Re: Of Slipstreams and Sensor Ghosts
« on: September 29, 2021, 06:07:33 AM »
Not really impressed. I mean its not bad but I don't really see a point.
It would be more make sense to ships actually make paths/stream when they move through hyperspace that need to be maintained by constant movement. So there would be new streams made to new colonies etc.
There could b also some sort of storm breaking ships that make it much easier or opposite device for keeping base secret. 


12
Blog Posts / Re: Skill Changes, Part 1
« on: July 04, 2021, 08:07:24 AM »
It looks nice.
Really promising. Good to see system evolving in hopefully great direction.

But I want also point to some point in case of junk fleet.
>CREW CASUALTY
I thing the junk fleet could benefit from some way to limit crew losses. Like making Recovery shuttle mod grant fleet wide reduction to crew losses from all combat losses.

13
General Discussion / Re: Can officers die? And if not, why not?
« on: June 09, 2021, 05:55:30 PM »
I would prefer for it to be switchable option.

14
General Discussion / Re: 0.95 Small ships performance comparison
« on: June 07, 2021, 07:41:57 AM »
Brawlers are for SO and Chainguns.

15
IIRC it's already set to "hiddenEverywhere" so shouldn't show up!
That is great to hear.
Thanks for help.
Cheers.

Pages: [1] 2 3 ... 26