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Suggestions / Re: No SO allowed on Monitor (or increase DP cost)
« on: September 19, 2023, 11:16:27 AM »
From a results oriented perspective, SO is probably somewhere close to balanced, but that is only because there are a ton of arbitrary restrictions that simply prevent it from being used. It can't be used on capital ships, it can't be built in, the PPT malus prevents it from being used in long fights etc. Some of the more recent tournaments have had restrictions on SO usage (limits on number of ships and DP that can use it). IDK if that's based on previous results or not. It's no surprise that the results don't indicate SO is dominating when it's simply not allowed to be used, or heavily penalized in many of the cases where the results are coming from.
So from that perspective, SO is kinda 'balanced' with all those restrictions in place, but I mostly don't like it because I think it gets rid of a bunch of the good aspects of combat like flux management. I do think it can make early game pretty uninteresting too, by letting the player have an oversized impact in small fights, but it wouldn't really prove anything to post results with the player massively out-damaging the rest of their fleet in a small engagement since that is sort of expected for a good pilot anyway.
Personally, I just think that 2x dissipation is too large of a bonus, and I think the plethora of unique and extreme penalties and restrictions that have been put in place to balance it, demonstrate how much it breaks the game to have 2x dissipation. Even this thread is a call for another unique and arbitrary restriction on SO.
Even if it can be 'balanced' from a results oriented perspective, all that is being done is putting arbitrary restrictions in place over and over to prevent the hull mod from being used, rather than actually balancing it to work with the rest of the mechanics of the game. I would much rather see reduced bonuses to dissipation (and possibly speed) so that all the arbitrary restrictions can be lifted and it can actually be used like any other hullmod.
So from that perspective, SO is kinda 'balanced' with all those restrictions in place, but I mostly don't like it because I think it gets rid of a bunch of the good aspects of combat like flux management. I do think it can make early game pretty uninteresting too, by letting the player have an oversized impact in small fights, but it wouldn't really prove anything to post results with the player massively out-damaging the rest of their fleet in a small engagement since that is sort of expected for a good pilot anyway.
Personally, I just think that 2x dissipation is too large of a bonus, and I think the plethora of unique and extreme penalties and restrictions that have been put in place to balance it, demonstrate how much it breaks the game to have 2x dissipation. Even this thread is a call for another unique and arbitrary restriction on SO.
Even if it can be 'balanced' from a results oriented perspective, all that is being done is putting arbitrary restrictions in place over and over to prevent the hull mod from being used, rather than actually balancing it to work with the rest of the mechanics of the game. I would much rather see reduced bonuses to dissipation (and possibly speed) so that all the arbitrary restrictions can be lifted and it can actually be used like any other hullmod.